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Merge pull request #22233 from peppy/osu-ruleset-multi-touch-basic
Add basic multi-touch support for osu! ruleset
This commit is contained in:
commit
83c38a8960
405
osu.Game.Rulesets.Osu.Tests/TestSceneTouchInput.cs
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405
osu.Game.Rulesets.Osu.Tests/TestSceneTouchInput.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public partial class TestSceneTouchInput : OsuManualInputManagerTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private TestActionKeyCounter leftKeyCounter = null!;
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private TestActionKeyCounter rightKeyCounter = null!;
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private OsuInputManager osuInputManager = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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releaseAllTouches();
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AddStep("Create tests", () =>
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{
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Children = new Drawable[]
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{
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osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
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{
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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leftKeyCounter = new TestActionKeyCounter(OsuAction.LeftButton)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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X = -100,
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},
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rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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X = 100,
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}
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},
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}
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},
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new TouchVisualiser(),
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};
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});
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}
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[Test]
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public void TestSimpleInput()
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{
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(1, 0);
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checkPressed(OsuAction.LeftButton);
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checkPosition(TouchSource.Touch1);
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beginTouch(TouchSource.Touch2);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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checkPosition(TouchSource.Touch2);
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// Subsequent touches should be ignored (except position).
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beginTouch(TouchSource.Touch3);
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checkPosition(TouchSource.Touch3);
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beginTouch(TouchSource.Touch4);
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checkPosition(TouchSource.Touch4);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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assertKeyCounter(1, 1);
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}
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[Test]
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public void TestPositionalInputUpdatesOnlyFromMostRecentTouch()
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{
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beginTouch(TouchSource.Touch1);
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checkPosition(TouchSource.Touch1);
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beginTouch(TouchSource.Touch2);
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checkPosition(TouchSource.Touch2);
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beginTouch(TouchSource.Touch1, Vector2.One);
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checkPosition(TouchSource.Touch2);
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endTouch(TouchSource.Touch2);
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checkPosition(TouchSource.Touch2);
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// note that touch1 was never ended, but becomes active for tracking again.
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beginTouch(TouchSource.Touch1);
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checkPosition(TouchSource.Touch1);
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}
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[Test]
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public void TestMovementWhileDisallowed()
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{
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// aka "autopilot" mod
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AddStep("Disallow gameplay cursor movement", () => osuInputManager.AllowUserCursorMovement = false);
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Vector2? positionBefore = null;
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AddStep("Store cursor position", () => positionBefore = osuInputManager.CurrentState.Mouse.Position);
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(1, 0);
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checkPressed(OsuAction.LeftButton);
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AddAssert("Cursor position unchanged", () => osuInputManager.CurrentState.Mouse.Position, () => Is.EqualTo(positionBefore));
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}
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[Test]
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public void TestActionWhileDisallowed()
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{
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// aka "relax" mod
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AddStep("Disallow gameplay actions", () => osuInputManager.AllowGameplayInputs = false);
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(0, 0);
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checkNotPressed(OsuAction.LeftButton);
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checkPosition(TouchSource.Touch1);
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}
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[Test]
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public void TestInputWhileMouseButtonsDisabled()
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{
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AddStep("Disable mouse buttons", () => config.SetValue(OsuSetting.MouseDisableButtons, true));
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(0, 0);
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checkNotPressed(OsuAction.LeftButton);
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checkPosition(TouchSource.Touch1);
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beginTouch(TouchSource.Touch2);
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assertKeyCounter(0, 0);
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checkNotPressed(OsuAction.LeftButton);
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checkNotPressed(OsuAction.RightButton);
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checkPosition(TouchSource.Touch2);
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}
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[Test]
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public void TestAlternatingInput()
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{
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(1, 0);
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checkPressed(OsuAction.LeftButton);
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beginTouch(TouchSource.Touch2);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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for (int i = 0; i < 2; i++)
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{
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endTouch(TouchSource.Touch1);
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checkPressed(OsuAction.RightButton);
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checkNotPressed(OsuAction.LeftButton);
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beginTouch(TouchSource.Touch1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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endTouch(TouchSource.Touch2);
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checkPressed(OsuAction.LeftButton);
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checkNotPressed(OsuAction.RightButton);
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beginTouch(TouchSource.Touch2);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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}
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}
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[Test]
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public void TestPressReleaseOrder()
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{
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beginTouch(TouchSource.Touch1);
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beginTouch(TouchSource.Touch2);
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beginTouch(TouchSource.Touch3);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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// Touch 3 was ignored, but let's ensure that if 1 or 2 are released, 3 will be handled a second attempt.
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endTouch(TouchSource.Touch1);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.RightButton);
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endTouch(TouchSource.Touch3);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.RightButton);
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beginTouch(TouchSource.Touch3);
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assertKeyCounter(2, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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}
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[Test]
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public void TestWithDisallowedUserCursor()
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{
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(1, 0);
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checkPressed(OsuAction.LeftButton);
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beginTouch(TouchSource.Touch2);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.RightButton);
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// Subsequent touches should be ignored.
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beginTouch(TouchSource.Touch3);
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beginTouch(TouchSource.Touch4);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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assertKeyCounter(1, 1);
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}
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private void beginTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
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AddStep($"Begin touch for {source}", () => InputManager.BeginTouch(new Touch(source, screenSpacePosition ??= getSanePositionForSource(source))));
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private void endTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
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AddStep($"Release touch for {source}", () => InputManager.EndTouch(new Touch(source, screenSpacePosition ??= getSanePositionForSource(source))));
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private Vector2 getSanePositionForSource(TouchSource source)
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{
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return new Vector2(
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osuInputManager.ScreenSpaceDrawQuad.Centre.X + osuInputManager.ScreenSpaceDrawQuad.Width * (-1 + (int)source) / 8,
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osuInputManager.ScreenSpaceDrawQuad.Centre.Y - 100
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);
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}
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private void checkPosition(TouchSource touchSource) =>
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AddAssert("Cursor position is correct", () => osuInputManager.CurrentState.Mouse.Position, () => Is.EqualTo(getSanePositionForSource(touchSource)));
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private void assertKeyCounter(int left, int right)
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{
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AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses, () => Is.EqualTo(left));
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AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses, () => Is.EqualTo(right));
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}
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private void releaseAllTouches()
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{
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AddStep("Release all touches", () =>
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{
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config.SetValue(OsuSetting.MouseDisableButtons, false);
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foreach (TouchSource source in InputManager.CurrentState.Touch.ActiveSources)
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InputManager.EndTouch(new Touch(source, osuInputManager.ScreenSpaceDrawQuad.Centre));
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});
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}
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private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action));
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private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action));
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public partial class TestActionKeyCounter : KeyCounter, IKeyBindingHandler<OsuAction>
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{
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public OsuAction Action { get; }
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public TestActionKeyCounter(OsuAction action)
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: base(action.ToString())
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{
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Action = action;
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (e.Action == Action)
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{
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IsLit = true;
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Increment();
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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if (e.Action == Action) IsLit = false;
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}
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}
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public partial class TouchVisualiser : CompositeDrawable
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{
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private readonly Drawable?[] drawableTouches = new Drawable?[TouchState.MAX_TOUCH_COUNT];
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public TouchVisualiser()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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if (IsDisposed)
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return false;
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var circle = new Circle
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{
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Alpha = 0.5f,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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Position = e.Touch.Position,
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Colour = colourFor(e.Touch.Source),
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};
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AddInternal(circle);
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drawableTouches[(int)e.Touch.Source] = circle;
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return false;
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}
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protected override void OnTouchMove(TouchMoveEvent e)
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{
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if (IsDisposed)
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return;
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var circle = drawableTouches[(int)e.Touch.Source];
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Debug.Assert(circle != null);
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AddInternal(new FadingCircle(circle));
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circle.Position = e.Touch.Position;
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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var circle = drawableTouches[(int)e.Touch.Source];
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Debug.Assert(circle != null);
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circle.FadeOut(200, Easing.OutQuint).Expire();
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drawableTouches[(int)e.Touch.Source] = null;
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}
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private Color4 colourFor(TouchSource source)
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{
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return Color4.FromHsv(new Vector4((float)source / TouchState.MAX_TOUCH_COUNT, 1f, 1f, 1f));
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}
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private partial class FadingCircle : Circle
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{
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public FadingCircle(Drawable source)
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{
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Origin = Anchor.Centre;
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Size = source.Size;
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Position = source.Position;
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Colour = source.Colour;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut(200).Expire();
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}
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}
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}
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}
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}
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@ -1,16 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu
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@ -28,6 +27,7 @@ namespace osu.Game.Rulesets.Osu
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/// </remarks>
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public bool AllowGameplayInputs
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{
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get => ((OsuKeyBindingContainer)KeyBindingContainer).AllowGameplayInputs;
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set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowGameplayInputs = value;
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}
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@ -45,6 +45,12 @@ namespace osu.Game.Rulesets.Osu
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new OsuTouchInputMapper(this) { RelativeSizeAxes = Axes.Both });
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}
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protected override bool Handle(UIEvent e)
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{
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if ((e is MouseMoveEvent || e is TouchMoveEvent) && !AllowUserCursorMovement) return false;
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@ -52,19 +58,6 @@ namespace osu.Game.Rulesets.Osu
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return base.Handle(e);
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}
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protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
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{
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if (!AllowUserCursorMovement)
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{
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// Still allow for forwarding of the "touch" part, but replace the positional data with that of the mouse.
|
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// Primarily relied upon by the "autopilot" osu! mod.
|
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var touch = new Touch(e.Touch.Source, CurrentState.Mouse.Position);
|
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e = new TouchStateChangeEvent(e.State, e.Input, touch, e.IsActive, null);
|
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}
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|
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return base.HandleMouseTouchStateChange(e);
|
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}
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|
||||
private partial class OsuKeyBindingContainer : RulesetKeyBindingContainer
|
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{
|
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private bool allowGameplayInputs = true;
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|
104
osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs
Normal file
104
osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs
Normal file
@ -0,0 +1,104 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
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using osu.Framework.Input.Events;
|
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using osu.Framework.Input.StateChanges;
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using osu.Game.Configuration;
|
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|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public partial class OsuTouchInputMapper : Drawable
|
||||
{
|
||||
/// <summary>
|
||||
/// All the active <see cref="TouchSource"/>s and the <see cref="OsuAction"/> that it triggered (if any).
|
||||
/// Ordered from oldest to newest touch chronologically.
|
||||
/// </summary>
|
||||
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
|
||||
|
||||
private readonly OsuInputManager osuInputManager;
|
||||
|
||||
private Bindable<bool> mouseDisabled = null!;
|
||||
|
||||
public OsuTouchInputMapper(OsuInputManager inputManager)
|
||||
{
|
||||
osuInputManager = inputManager;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
// The mouse button disable setting affects touch. It's a bit weird.
|
||||
// This is mostly just doing the same as what is done in RulesetInputManager to match behaviour.
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
}
|
||||
|
||||
protected override void OnTouchMove(TouchMoveEvent e)
|
||||
{
|
||||
base.OnTouchMove(e);
|
||||
handleTouchMovement(e);
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
OsuAction action = trackedTouches.Any(t => t.Action == OsuAction.LeftButton)
|
||||
? OsuAction.RightButton
|
||||
: OsuAction.LeftButton;
|
||||
|
||||
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
|
||||
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
|
||||
|
||||
trackedTouches.Add(new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null));
|
||||
|
||||
// Important to update position before triggering the pressed action.
|
||||
handleTouchMovement(e);
|
||||
|
||||
if (shouldResultInAction)
|
||||
osuInputManager.KeyBindingContainer.TriggerPressed(action);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleTouchMovement(TouchEvent touchEvent)
|
||||
{
|
||||
// Movement should only be tracked for the most recent touch.
|
||||
if (touchEvent.Touch.Source != trackedTouches.Last().Source)
|
||||
return;
|
||||
|
||||
if (!osuInputManager.AllowUserCursorMovement)
|
||||
return;
|
||||
|
||||
new MousePositionAbsoluteInput { Position = touchEvent.ScreenSpaceTouch.Position }.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||
}
|
||||
|
||||
protected override void OnTouchUp(TouchUpEvent e)
|
||||
{
|
||||
var tracked = trackedTouches.Single(t => t.Source == e.Touch.Source);
|
||||
|
||||
if (tracked.Action is OsuAction action)
|
||||
osuInputManager.KeyBindingContainer.TriggerReleased(action);
|
||||
|
||||
trackedTouches.Remove(tracked);
|
||||
|
||||
base.OnTouchUp(e);
|
||||
}
|
||||
|
||||
private class TrackedTouch
|
||||
{
|
||||
public readonly TouchSource Source;
|
||||
|
||||
public readonly OsuAction? Action;
|
||||
|
||||
public TrackedTouch(TouchSource source, OsuAction? action)
|
||||
{
|
||||
Source = source;
|
||||
Action = action;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user