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Merge branch 'master' into osu-ruleset-multi-touch-basic

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Bartłomiej Dach 2023-01-19 00:26:57 +01:00 committed by GitHub
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38 changed files with 1244 additions and 170 deletions

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModFadeIn : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[TestCase(0.5f)]
[TestCase(0.1f)]
[TestCase(0.7f)]
public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModFadeIn { Coverage = { Value = coverage } }, PassCondition = () => true });
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModHidden : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[TestCase(0.5f)]
[TestCase(0.2f)]
[TestCase(0.8f)]
public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModHidden { Coverage = { Value = coverage } }, PassCondition = () => true });
}
}

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.UI;
@ -18,5 +19,13 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray();
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
public override BindableNumber<float> Coverage { get; } = new BindableFloat(0.5f)
{
Precision = 0.1f,
MinValue = 0.1f,
MaxValue = 0.7f,
Default = 0.5f,
};
}
}

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.UI;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mania.Mods
{
@ -13,6 +14,14 @@ namespace osu.Game.Rulesets.Mania.Mods
public override LocalisableString Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override BindableNumber<float> Coverage { get; } = new BindableFloat(0.5f)
{
Precision = 0.1f,
MinValue = 0.2f,
MaxValue = 0.8f,
Default = 0.5f,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray();
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;

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@ -3,8 +3,10 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@ -22,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Mods
/// </summary>
protected abstract CoverExpandDirection ExpandDirection { get; }
[SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")]
public abstract BindableNumber<float> Coverage { get; }
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
@ -36,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
c.RelativeSizeAxes = Axes.Both;
c.Direction = ExpandDirection;
c.Coverage = 0.5f;
c.Coverage = Coverage.Value;
}));
}
}

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@ -41,10 +41,14 @@ namespace osu.Game.Tests.Skins
"Archives/modified-default-20220818.osk",
// Covers longest combo counter
"Archives/modified-default-20221012.osk",
// Covers Argon variant of song progress bar
"Archives/modified-argon-20221024.osk",
// Covers TextElement and BeatmapInfoDrawable
"Archives/modified-default-20221102.osk",
// Covers BPM counter.
"Archives/modified-default-20221205.osk"
"Archives/modified-default-20221205.osk",
// Covers judgement counter.
"Archives/modified-default-20230117.osk"
};
/// <summary>

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@ -20,7 +20,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var implementation = skin is LegacySkin
? CreateLegacyImplementation()
: CreateDefaultImplementation();
: skin is ArgonSkin
? CreateArgonImplementation()
: CreateDefaultImplementation();
implementation.Anchor = Anchor.Centre;
implementation.Origin = Anchor.Centre;
@ -29,6 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
protected abstract Drawable CreateDefaultImplementation();
protected virtual Drawable CreateArgonImplementation() => CreateDefaultImplementation();
protected abstract Drawable CreateLegacyImplementation();
}
}

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@ -14,7 +14,7 @@ using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public partial class TestSceneSongProgressGraph : OsuTestScene
public partial class TestSceneDefaultSongProgressGraph : OsuTestScene
{
private TestSongProgressGraph graph;
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay
graph.Objects = objects;
}
private partial class TestSongProgressGraph : SongProgressGraph
private partial class TestSongProgressGraph : DefaultSongProgressGraph
{
public int CreationCount { get; private set; }

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@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestInputDoesntWorkWhenHUDHidden()
{
SongProgressBar? getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().SingleOrDefault();
ArgonSongProgress? getSongProgress() => hudOverlay.ChildrenOfType<ArgonSongProgress>().SingleOrDefault();
bool seeked = false;
@ -204,8 +204,8 @@ namespace osu.Game.Tests.Visual.Gameplay
Debug.Assert(progress != null);
progress.ShowHandle = true;
progress.OnSeek += _ => seeked = true;
progress.Interactive.Value = true;
progress.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += _ => seeked = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);

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@ -0,0 +1,144 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.JudgementCounter;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneJudgementCounter : OsuTestScene
{
private ScoreProcessor scoreProcessor = null!;
private JudgementTally judgementTally = null!;
private TestJudgementCounterDisplay counterDisplay = null!;
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
private int iteration;
[SetUpSteps]
public void SetupSteps() => AddStep("Create components", () =>
{
var ruleset = CreateRuleset();
Debug.Assert(ruleset != null);
scoreProcessor = new ScoreProcessor(ruleset);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(ScoreProcessor), scoreProcessor), (typeof(Ruleset), ruleset) },
Children = new Drawable[]
{
judgementTally = new JudgementTally(),
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(JudgementTally), judgementTally) },
Child = counterDisplay = new TestJudgementCounterDisplay
{
Margin = new MarginPadding { Top = 100 },
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
}
},
};
});
protected override Ruleset CreateRuleset() => new ManiaRuleset();
private void applyOneJudgement(HitResult result)
{
lastJudgementResult.Value = new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000
}, new OsuJudgement())
{
Type = result,
};
scoreProcessor.ApplyResult(lastJudgementResult.Value);
iteration++;
}
[Test]
public void TestAddJudgementsToCounters()
{
AddRepeatStep("Add judgement", () => applyOneJudgement(HitResult.Great), 2);
AddRepeatStep("Add judgement", () => applyOneJudgement(HitResult.Miss), 2);
AddRepeatStep("Add judgement", () => applyOneJudgement(HitResult.Meh), 2);
}
[Test]
public void TestAddWhilstHidden()
{
AddRepeatStep("Add judgement", () => applyOneJudgement(HitResult.LargeTickHit), 2);
AddAssert("Check value added whilst hidden", () => hiddenCount() == 2);
AddStep("Show all judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.All);
}
[Test]
public void TestChangeFlowDirection()
{
AddStep("Set direction vertical", () => counterDisplay.FlowDirection.Value = Direction.Vertical);
AddStep("Set direction horizontal", () => counterDisplay.FlowDirection.Value = Direction.Horizontal);
}
[Test]
public void TestToggleJudgementNames()
{
AddStep("Hide judgement names", () => counterDisplay.ShowJudgementNames.Value = false);
AddWaitStep("wait some", 2);
AddAssert("Assert hidden", () => counterDisplay.CounterFlow.Children.First().ResultName.Alpha == 0);
AddStep("Hide judgement names", () => counterDisplay.ShowJudgementNames.Value = true);
AddWaitStep("wait some", 2);
AddAssert("Assert shown", () => counterDisplay.CounterFlow.Children.First().ResultName.Alpha == 1);
}
[Test]
public void TestHideMaxValue()
{
AddStep("Hide max judgement", () => counterDisplay.ShowMaxJudgement.Value = false);
AddWaitStep("wait some", 2);
AddAssert("Check max hidden", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().First().Alpha == 0);
AddStep("Show max judgement", () => counterDisplay.ShowMaxJudgement.Value = true);
}
[Test]
public void TestCycleDisplayModes()
{
AddStep("Show basic judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.Simple);
AddWaitStep("wait some", 2);
AddAssert("Check only basic", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().Last().Alpha == 0);
AddStep("Show normal judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.Normal);
AddStep("Show all judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.All);
AddWaitStep("wait some", 2);
AddAssert("Check all visible", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().Last().Alpha == 1);
}
private int hiddenCount()
{
var num = counterDisplay.CounterFlow.Children.First(child => child.Result.Type == HitResult.LargeTickHit);
return num.Result.ResultCount.Value;
}
private partial class TestJudgementCounterDisplay : JudgementCounterDisplay
{
public new FillFlowContainer<JudgementCounter> CounterFlow => base.CounterFlow;
}
}
}

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@ -2,14 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
@ -28,50 +28,62 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time));
FrameStabilityContainer frameStabilityContainer;
Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
{
Child = frameStabilityContainer = new FrameStabilityContainer
{
MaxCatchUpFrames = 1
}
});
Dependencies.CacheAs<IGameplayClock>(gameplayClockContainer);
Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
}
[SetUpSteps]
public void SetupSteps()
{
AddStep("reset clock", () => gameplayClockContainer.Reset());
AddStep("set hit objects", setHitObjects);
AddStep("set hit objects", () => this.ChildrenOfType<SongProgress>().ForEach(progress => progress.Objects = Beatmap.Value.Beatmap.HitObjects));
AddStep("hook seeking", () =>
{
applyToDefaultProgress(d => d.ChildrenOfType<DefaultSongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
applyToArgonProgress(d => d.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
});
AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
AddStep("start", () => gameplayClockContainer.Start());
}
[Test]
public void TestDisplay()
public void TestBasic()
{
AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
AddStep("start", gameplayClockContainer.Start);
AddToggleStep("toggle seeking", b =>
{
applyToDefaultProgress(s => s.Interactive.Value = b);
applyToArgonProgress(s => s.Interactive.Value = b);
});
AddToggleStep("toggle graph", b =>
{
applyToDefaultProgress(s => s.ShowGraph.Value = b);
applyToArgonProgress(s => s.ShowGraph.Value = b);
});
AddStep("stop", gameplayClockContainer.Stop);
}
[Test]
public void TestToggleSeeking()
{
void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
private void applyToArgonProgress(Action<ArgonSongProgress> action) =>
this.ChildrenOfType<ArgonSongProgress>().ForEach(action);
AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
AddStep("hide graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = false));
AddStep("disallow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = false));
AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
AddStep("show graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = true));
}
private void setHitObjects()
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++)
objects.Add(new HitObject { StartTime = i });
this.ChildrenOfType<SongProgress>().ForEach(progress => progress.Objects = objects);
}
private void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress();
protected override Drawable CreateArgonImplementation() => new ArgonSongProgress();
protected override Drawable CreateLegacyImplementation() => new LegacySongProgress();
}
}

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@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("all interactive elements removed", () => this.ChildrenOfType<Player>().All(p =>
!p.ChildrenOfType<PlayerSettingsOverlay>().Any() &&
!p.ChildrenOfType<HoldForMenuButton>().Any() &&
p.ChildrenOfType<SongProgressBar>().SingleOrDefault()?.ShowHandle == false));
p.ChildrenOfType<ArgonSongProgressBar>().SingleOrDefault()?.Interactive == false));
AddStep("restore config hud visibility", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue));
}

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@ -580,10 +580,9 @@ namespace osu.Game.Tests.Visual.SongSelect
/// Ensures stability is maintained on different sort modes for items with equal properties.
/// </summary>
[Test]
public void TestSortingStability()
public void TestSortingStabilityDateAdded()
{
var sets = new List<BeatmapSetInfo>();
int idOffset = 0;
AddStep("Populuate beatmap sets", () =>
{
@ -593,38 +592,34 @@ namespace osu.Game.Tests.Visual.SongSelect
{
var set = TestResources.CreateTestBeatmapSetInfo();
set.DateAdded = DateTimeOffset.FromUnixTimeSeconds(i);
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
beatmap.Metadata.Artist = $"artist {i / 2}";
beatmap.Metadata.Title = $"title {9 - i}";
beatmap.Metadata.Artist = "a";
beatmap.Metadata.Title = "b";
sets.Add(set);
}
idOffset = sets.First().OnlineID;
});
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items are in reverse order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + sets.Count - index - 1).All(b => b));
AddAssert("Items remain in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items reset to original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
AddAssert("Items remain in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
}
/// <summary>
/// Ensures stability is maintained on different sort modes while a new item is added to the carousel.
/// </summary>
[Test]
public void TestSortingStabilityWithNewItems()
public void TestSortingStabilityWithRemovedAndReaddedItem()
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
int idOffset = 0;
AddStep("Populuate beatmap sets", () =>
{
@ -640,16 +635,68 @@ namespace osu.Game.Tests.Visual.SongSelect
beatmap.Metadata.Artist = "same artist";
beatmap.Metadata.Title = "same title";
// testing the case where DateAdded happens to equal (quite rare).
set.DateAdded = DateTimeOffset.UnixEpoch;
sets.Add(set);
}
idOffset = sets.First().OnlineID;
});
Guid[] originalOrder = null!;
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
assertOriginalOrderMaintained();
AddAssert("Items in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
AddStep("Save order", () => originalOrder = carousel.BeatmapSets.Select(s => s.ID).ToArray());
AddStep("Remove item", () => carousel.RemoveBeatmapSet(sets[1]));
AddStep("Re-add item", () => carousel.UpdateBeatmapSet(sets[1]));
AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
}
/// <summary>
/// Ensures stability is maintained on different sort modes while a new item is added to the carousel.
/// </summary>
[Test]
public void TestSortingStabilityWithNewItems()
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < 3; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
beatmap.Metadata.Artist = "same artist";
beatmap.Metadata.Title = "same title";
// testing the case where DateAdded happens to equal (quite rare).
set.DateAdded = DateTimeOffset.UnixEpoch;
sets.Add(set);
}
});
Guid[] originalOrder = null!;
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
AddStep("Save order", () => originalOrder = carousel.BeatmapSets.Select(s => s.ID).ToArray());
AddStep("Add new item", () =>
{
@ -661,19 +708,18 @@ namespace osu.Game.Tests.Visual.SongSelect
beatmap.Metadata.Artist = "same artist";
beatmap.Metadata.Title = "same title";
set.DateAdded = DateTimeOffset.FromUnixTimeSeconds(1);
carousel.UpdateBeatmapSet(set);
// add set to expected ordering
originalOrder = originalOrder.Prepend(set.ID).ToArray();
});
assertOriginalOrderMaintained();
AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
assertOriginalOrderMaintained();
void assertOriginalOrderMaintained()
{
AddAssert("Items remain in original order",
() => carousel.BeatmapSets.Select(s => s.OnlineID), () => Is.EqualTo(carousel.BeatmapSets.Select((set, index) => idOffset + index)));
}
AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
}
[Test]

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@ -48,17 +48,14 @@ namespace osu.Game.Graphics.UserInterface
}
}
private Colour4[] tierColours;
private IReadOnlyList<Colour4> tierColours;
public Colour4[] TierColours
public IReadOnlyList<Colour4> TierColours
{
get => tierColours;
set
{
if (value.Length == 0 || value == tierColours)
return;
tierCount = value.Length;
tierCount = value.Count;
tierColours = value;
graphNeedsUpdate = true;

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@ -19,6 +19,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey(@"header_description"), @"join the real-time discussion");
/// <summary>
/// "Mention"
/// </summary>
public static LocalisableString MentionUser => new TranslatableString(getKey(@"mention_user"), @"Mention");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -25,6 +25,7 @@ namespace osu.Game.Online.Chat
/// </summary>
public partial class StandAloneChatDisplay : CompositeDrawable
{
[Cached]
public readonly Bindable<Channel> Channel = new Bindable<Channel>();
protected readonly ChatTextBox TextBox;

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -24,6 +25,7 @@ using osu.Game.Online.Chat;
using osu.Game.Resources.Localisation.Web;
using osuTK;
using osuTK.Graphics;
using ChatStrings = osu.Game.Localisation.ChatStrings;
namespace osu.Game.Overlays.Chat
{
@ -65,6 +67,9 @@ namespace osu.Game.Overlays.Chat
[Resolved(canBeNull: true)]
private UserProfileOverlay? profileOverlay { get; set; }
[Resolved]
private Bindable<Channel?>? currentChannel { get; set; }
private readonly APIUser user;
private readonly OsuSpriteText drawableText;
@ -156,6 +161,14 @@ namespace osu.Game.Overlays.Chat
if (!user.Equals(api.LocalUser.Value))
items.Add(new OsuMenuItem(UsersStrings.CardSendMessage, MenuItemType.Standard, openUserChannel));
if (currentChannel?.Value != null)
{
items.Add(new OsuMenuItem(ChatStrings.MentionUser, MenuItemType.Standard, () =>
{
currentChannel.Value.TextBoxMessage.Value += $"@{user.Username} ";
}));
}
return items.ToArray();
}
}

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@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonSongProgress : SongProgress
{
private readonly SongProgressInfo info;
private readonly ArgonSongProgressGraph graph;
private readonly ArgonSongProgressBar bar;
private readonly Container graphContainer;
private const float bar_height = 10;
[SettingSource("Show difficulty graph", "Whether a graph displaying difficulty throughout the beatmap should be shown")]
public Bindable<bool> ShowGraph { get; } = new BindableBool(true);
[Resolved]
private Player? player { get; set; }
public ArgonSongProgress()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
info = new SongProgressInfo
{
Origin = Anchor.TopLeft,
Name = "Info",
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.X,
ShowProgress = false
},
bar = new ArgonSongProgressBar(bar_height)
{
Name = "Seek bar",
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
OnSeek = time => player?.Seek(time),
},
graphContainer = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Masking = true,
CornerRadius = 5,
Child = graph = new ArgonSongProgressGraph
{
Name = "Difficulty graph",
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive
},
RelativeSizeAxes = Axes.X,
},
};
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load()
{
info.TextColour = Colour4.White;
info.Font = OsuFont.Torus.With(size: 18, weight: FontWeight.Bold);
}
protected override void LoadComplete()
{
base.LoadComplete();
Interactive.BindValueChanged(_ => bar.Interactive = Interactive.Value, true);
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
}
protected override void UpdateObjects(IEnumerable<HitObject> objects)
{
graph.Objects = objects;
info.StartTime = bar.StartTime = FirstHitTime;
info.EndTime = bar.EndTime = LastHitTime;
}
private void updateGraphVisibility()
{
graph.FadeTo(ShowGraph.Value ? 1 : 0, 200, Easing.In);
bar.ShowBackground = !ShowGraph.Value;
}
protected override void Update()
{
base.Update();
Height = bar.Height + bar_height + info.Height;
graphContainer.Height = bar.Height;
}
protected override void UpdateProgress(double progress, bool isIntro)
{
bar.TrackTime = GameplayClock.CurrentTime;
if (isIntro)
bar.CurrentTime = 0;
else
bar.CurrentTime = FrameStableClock.CurrentTime;
}
}
}

View File

@ -0,0 +1,266 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonSongProgressBar : SliderBar<double>
{
public Action<double>? OnSeek { get; set; }
// Parent will handle restricting the area of valid input.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private readonly float barHeight;
private readonly RoundedBar playfieldBar;
private readonly RoundedBar catchupBar;
private readonly Box background;
private readonly BindableBool showBackground = new BindableBool();
private readonly ColourInfo mainColour;
private readonly ColourInfo mainColourDarkened;
private ColourInfo catchUpColour;
private ColourInfo catchUpColourDarkened;
public bool ShowBackground
{
get => showBackground.Value;
set => showBackground.Value = value;
}
public double StartTime
{
private get => CurrentNumber.MinValue;
set => CurrentNumber.MinValue = value;
}
public double EndTime
{
private get => CurrentNumber.MaxValue;
set => CurrentNumber.MaxValue = value;
}
public double CurrentTime
{
private get => CurrentNumber.Value;
set => CurrentNumber.Value = value;
}
public double TrackTime
{
private get => currentTrackTime.Value;
set => currentTrackTime.Value = value;
}
private double length => EndTime - StartTime;
private readonly BindableNumber<double> currentTrackTime;
public bool Interactive { get; set; }
public ArgonSongProgressBar(float barHeight)
{
currentTrackTime = new BindableDouble();
setupAlternateValue();
StartTime = 0;
EndTime = 1;
RelativeSizeAxes = Axes.X;
Height = this.barHeight = barHeight;
CornerRadius = 5;
Masking = true;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Colour4.White.Darken(1 + 1 / 4f)
},
catchupBar = new RoundedBar
{
Name = "Audio bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
CornerRadius = 5,
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both
},
playfieldBar = new RoundedBar
{
Name = "Playfield bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
CornerRadius = 5,
AccentColour = mainColour = Color4.White,
RelativeSizeAxes = Axes.Both
},
};
mainColourDarkened = Colour4.White.Darken(1 / 3f);
}
private void setupAlternateValue()
{
CurrentNumber.MaxValueChanged += v => currentTrackTime.MaxValue = v;
CurrentNumber.MinValueChanged += v => currentTrackTime.MinValue = v;
CurrentNumber.PrecisionChanged += v => currentTrackTime.Precision = v;
}
private float normalizedReference
{
get
{
if (EndTime - StartTime == 0)
return 1;
return (float)((TrackTime - StartTime) / length);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
catchUpColour = colours.BlueLight;
catchUpColourDarkened = colours.BlueDark;
showBackground.BindValueChanged(_ => updateBackground(), true);
}
private void updateBackground()
{
background.FadeTo(showBackground.Value ? 1 / 4f : 0, 200, Easing.In);
playfieldBar.TransformTo(nameof(playfieldBar.AccentColour), ShowBackground ? mainColour : mainColourDarkened, 200, Easing.In);
}
protected override bool OnHover(HoverEvent e)
{
if (Interactive)
this.ResizeHeightTo(barHeight * 3.5f, 200, Easing.Out);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
this.ResizeHeightTo(barHeight, 800, Easing.OutQuint);
base.OnHoverLost(e);
}
protected override void UpdateValue(float value)
{
// Handled in Update
}
protected override void Update()
{
base.Update();
playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1));
catchupBar.Length = (float)Interpolation.Lerp(catchupBar.Length, normalizedReference, Math.Clamp(Time.Elapsed / 40, 0, 1));
if (TrackTime < CurrentTime)
ChangeChildDepth(catchupBar, -1);
else
ChangeChildDepth(catchupBar, 0);
float timeDelta = (float)(Math.Abs(CurrentTime - TrackTime));
const float colour_transition_threshold = 20000;
catchupBar.AccentColour = Interpolation.ValueAt(
Math.Min(timeDelta, colour_transition_threshold),
ShowBackground ? mainColour : mainColourDarkened,
ShowBackground ? catchUpColour : catchUpColourDarkened,
0, colour_transition_threshold,
Easing.OutQuint);
catchupBar.Alpha = Math.Max(1, catchupBar.Length);
}
private ScheduledDelegate? scheduledSeek;
protected override void OnUserChange(double value)
{
scheduledSeek?.Cancel();
scheduledSeek = Schedule(() =>
{
if (Interactive)
OnSeek?.Invoke(value);
});
}
private partial class RoundedBar : Container
{
private readonly Box fill;
private readonly Container mask;
private float length;
public RoundedBar()
{
Masking = true;
Children = new[]
{
mask = new Container
{
Masking = true,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(1),
Child = fill = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White
}
}
};
}
public float Length
{
get => length;
set
{
length = value;
mask.Width = value * DrawWidth;
fill.Width = value * DrawWidth;
}
}
public new float CornerRadius
{
get => base.CornerRadius;
set
{
base.CornerRadius = value;
mask.CornerRadius = value;
}
}
public ColourInfo AccentColour
{
get => fill.Colour;
set => fill.Colour = value;
}
}
}
}

View File

@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonSongProgressGraph : SegmentedGraph<int>
{
private IEnumerable<HitObject>? objects;
public IEnumerable<HitObject> Objects
{
set
{
objects = value;
const int granularity = 200;
int[] values = new int[granularity];
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
if (lastHit == 0)
lastHit = objects.Last().StartTime;
double interval = (lastHit - firstHit + 1) / granularity;
foreach (var h in objects)
{
double endTime = h.GetEndTime();
Debug.Assert(endTime >= h.StartTime);
int startRange = (int)((h.StartTime - firstHit) / interval);
int endRange = (int)((endTime - firstHit) / interval);
for (int i = startRange; i <= endRange; i++)
values[i]++;
}
Values = values;
}
}
public ArgonSongProgressGraph()
: base(5)
{
var colours = new List<Colour4>();
for (int i = 0; i < 5; i++)
colours.Add(Colour4.White.Darken(1 + 1 / 5f).Opacity(1 / 5f));
TierColours = colours;
}
}
}

View File

@ -15,14 +15,12 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
[Resolved]
private IGameplayClock gameplayClock { get; set; } = null!;
[Resolved(canBeNull: true)]
private DrawableRuleset? drawableRuleset { get; set; }
[Resolved]
private IFrameStableClock? frameStableClock { get; set; }
public int Value { get; private set; }
// Even though `FrameStabilityContainer` caches as a `GameplayClock`, we need to check it directly via `drawableRuleset`
// as this calculator is not contained within the `FrameStabilityContainer` and won't see the dependency.
private IGameplayClock clock => drawableRuleset?.FrameStableClock ?? gameplayClock;
private IGameplayClock clock => frameStableClock ?? gameplayClock;
public ClicksPerSecondCalculator()
{

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Screens.Play.HUD
@ -23,27 +22,16 @@ namespace osu.Game.Screens.Play.HUD
private const float transition_duration = 200;
private readonly SongProgressBar bar;
private readonly SongProgressGraph graph;
private readonly DefaultSongProgressBar bar;
private readonly DefaultSongProgressGraph graph;
private readonly SongProgressInfo info;
/// <summary>
/// Whether seeking is allowed and the progress bar should be shown.
/// </summary>
public readonly Bindable<bool> AllowSeeking = new Bindable<bool>();
[SettingSource("Show difficulty graph", "Whether a graph displaying difficulty throughout the beatmap should be shown")]
public Bindable<bool> ShowGraph { get; } = new BindableBool(true);
public override bool HandleNonPositionalInput => AllowSeeking.Value;
public override bool HandlePositionalInput => AllowSeeking.Value;
[Resolved]
private Player? player { get; set; }
[Resolved]
private DrawableRuleset? drawableRuleset { get; set; }
public DefaultSongProgress()
{
RelativeSizeAxes = Axes.X;
@ -58,7 +46,7 @@ namespace osu.Game.Screens.Play.HUD
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
},
graph = new SongProgressGraph
graph = new DefaultSongProgressGraph
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomLeft,
@ -66,7 +54,7 @@ namespace osu.Game.Screens.Play.HUD
Height = graph_height,
Margin = new MarginPadding { Bottom = bottom_bar_height },
},
bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
bar = new DefaultSongProgressBar(bottom_bar_height, graph_height, handle_size)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
@ -75,34 +63,18 @@ namespace osu.Game.Screens.Play.HUD
};
}
[BackgroundDependencyLoader(true)]
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
base.LoadComplete();
if (drawableRuleset != null)
{
if (player?.Configuration.AllowUserInteraction == true)
((IBindable<bool>)AllowSeeking).BindTo(drawableRuleset.HasReplayLoaded);
}
graph.FillColour = bar.FillColour = colours.BlueLighter;
}
protected override void LoadComplete()
{
AllowSeeking.BindValueChanged(_ => updateBarVisibility(), true);
Interactive.BindValueChanged(_ => updateBarVisibility(), true);
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
}
protected override void PopIn()
{
this.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(100);
base.LoadComplete();
}
protected override void UpdateObjects(IEnumerable<HitObject> objects)
@ -133,7 +105,7 @@ namespace osu.Game.Screens.Play.HUD
private void updateBarVisibility()
{
bar.ShowHandle = AllowSeeking.Value;
bar.Interactive = Interactive.Value;
updateInfoMargin();
}
@ -150,7 +122,7 @@ namespace osu.Game.Screens.Play.HUD
private void updateInfoMargin()
{
float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0);
float finalMargin = bottom_bar_height + (Interactive.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0);
info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osuTK;
using osuTK.Graphics;
@ -15,17 +13,17 @@ using osu.Framework.Threading;
namespace osu.Game.Screens.Play.HUD
{
public partial class SongProgressBar : SliderBar<double>
public partial class DefaultSongProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
/// <summary>
/// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation.
/// </summary>
public Action<double>? OnSeek { get; set; }
private readonly Box fill;
private readonly Container handleBase;
private readonly Container handleContainer;
private bool showHandle;
public bool ShowHandle
/// <summary>
/// Whether the progress bar should allow interaction, ie. to perform seek operations.
/// </summary>
public bool Interactive
{
get => showHandle;
set
@ -59,7 +57,13 @@ namespace osu.Game.Screens.Play.HUD
set => CurrentNumber.Value = value;
}
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
private readonly Box fill;
private readonly Container handleBase;
private readonly Container handleContainer;
private bool showHandle;
public DefaultSongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
@ -142,7 +146,7 @@ namespace osu.Game.Screens.Play.HUD
handleBase.X = newX;
}
private ScheduledDelegate scheduledSeek;
private ScheduledDelegate? scheduledSeek;
protected override void OnUserChange(double value)
{

View File

@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD
{
public partial class SongProgressGraph : SquareGraph
public partial class DefaultSongProgressGraph : SquareGraph
{
private IEnumerable<HitObject> objects;

View File

@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
public partial class JudgementCounter : VisibilityContainer
{
public BindableBool ShowName = new BindableBool();
public Bindable<FillDirection> Direction = new Bindable<FillDirection>();
public readonly JudgementTally.JudgementCount Result;
public JudgementCounter(JudgementTally.JudgementCount result) => Result = result;
public OsuSpriteText ResultName = null!;
private FillFlowContainer flowContainer = null!;
private JudgementRollingCounter counter = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset)
{
AutoSizeAxes = Axes.Both;
InternalChild = flowContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
counter = new JudgementRollingCounter
{
Current = Result.ResultCount
},
ResultName = new OsuSpriteText
{
Alpha = 0,
Font = OsuFont.Numeric.With(size: 8),
Text = ruleset.Value.CreateInstance().GetDisplayNameForHitResult(Result.Type)
}
}
};
var result = Result.Type;
Colour = result.IsBasic() ? colours.ForHitResult(Result.Type) : !result.IsBonus() ? colours.PurpleLight : colours.PurpleLighter;
}
protected override void LoadComplete()
{
ShowName.BindValueChanged(value =>
ResultName.FadeTo(value.NewValue ? 1 : 0, JudgementCounterDisplay.TRANSFORM_DURATION, Easing.OutQuint), true);
Direction.BindValueChanged(direction =>
{
flowContainer.Direction = direction.NewValue;
changeAnchor(direction.NewValue == FillDirection.Vertical ? Anchor.TopLeft : Anchor.BottomLeft);
void changeAnchor(Anchor anchor) => counter.Anchor = ResultName.Anchor = counter.Origin = ResultName.Origin = anchor;
}, true);
base.LoadComplete();
}
protected override void PopIn() => this.FadeIn(JudgementCounterDisplay.TRANSFORM_DURATION, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(100);
private sealed partial class JudgementRollingCounter : RollingCounter<int>
{
protected override OsuSpriteText CreateSpriteText()
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true, size: 16));
}
}
}

View File

@ -0,0 +1,139 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
public partial class JudgementCounterDisplay : CompositeDrawable, ISkinnableDrawable
{
public const int TRANSFORM_DURATION = 250;
public bool UsesFixedAnchor { get; set; }
[SettingSource("Display mode")]
public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
[SettingSource("Counter direction")]
public Bindable<Direction> FlowDirection { get; set; } = new Bindable<Direction>();
[SettingSource("Show judgement names")]
public BindableBool ShowJudgementNames { get; set; } = new BindableBool(true);
[SettingSource("Show max judgement")]
public BindableBool ShowMaxJudgement { get; set; } = new BindableBool(true);
[Resolved]
private JudgementTally tally { get; set; } = null!;
protected FillFlowContainer<JudgementCounter> CounterFlow = null!;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChild = CounterFlow = new FillFlowContainer<JudgementCounter>
{
Direction = getFillDirection(FlowDirection.Value),
Spacing = new Vector2(10),
AutoSizeAxes = Axes.Both
};
foreach (var result in tally.Results)
CounterFlow.Add(createCounter(result));
}
protected override void LoadComplete()
{
base.LoadComplete();
FlowDirection.BindValueChanged(direction =>
{
var convertedDirection = getFillDirection(direction.NewValue);
CounterFlow.Direction = convertedDirection;
foreach (var counter in CounterFlow.Children)
counter.Direction.Value = convertedDirection;
}, true);
Mode.BindValueChanged(_ => updateMode(), true);
ShowMaxJudgement.BindValueChanged(value =>
{
var firstChild = CounterFlow.Children.FirstOrDefault();
firstChild.FadeTo(value.NewValue ? 1 : 0, TRANSFORM_DURATION, Easing.OutQuint);
}, true);
}
private void updateMode()
{
foreach (var counter in CounterFlow.Children)
{
if (shouldShow(counter))
counter.Show();
else
counter.Hide();
}
bool shouldShow(JudgementCounter counter)
{
if (counter.Result.Type.IsBasic())
return true;
switch (Mode.Value)
{
case DisplayMode.Simple:
return false;
case DisplayMode.Normal:
return !counter.Result.Type.IsBonus();
case DisplayMode.All:
return true;
default:
throw new ArgumentOutOfRangeException();
}
}
}
private FillDirection getFillDirection(Direction flow)
{
switch (flow)
{
case Direction.Horizontal:
return FillDirection.Horizontal;
case Direction.Vertical:
return FillDirection.Vertical;
default:
throw new ArgumentOutOfRangeException(nameof(flow), flow, @"Unsupported direction");
}
}
private JudgementCounter createCounter(JudgementTally.JudgementCount info) =>
new JudgementCounter(info)
{
State = { Value = Visibility.Hidden },
ShowName = { BindTarget = ShowJudgementNames }
};
public enum DisplayMode
{
Simple,
Normal,
All
}
}
}

View File

@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
/// <summary>
/// Keeps track of judgements for a current play session, exposing bindable counts which can
/// be used for display purposes.
/// </summary>
public partial class JudgementTally : CompositeDrawable
{
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
public List<JudgementCount> Results = new List<JudgementCount>();
[BackgroundDependencyLoader]
private void load(IBindable<RulesetInfo> ruleset)
{
foreach (var result in ruleset.Value.CreateInstance().GetHitResults())
{
Results.Add(new JudgementCount
{
Type = result.result,
ResultCount = new BindableInt()
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
scoreProcessor.NewJudgement += judgement => updateCount(judgement, false);
scoreProcessor.JudgementReverted += judgement => updateCount(judgement, true);
}
private void updateCount(JudgementResult judgement, bool revert)
{
foreach (JudgementCount result in Results.Where(result => result.Type == judgement.Type))
result.ResultCount.Value = revert ? result.ResultCount.Value - 1 : result.ResultCount.Value + 1;
}
public struct JudgementCount
{
public HitResult Type { get; set; }
public BindableInt ResultCount { get; set; }
}
}
}

View File

@ -4,6 +4,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
@ -16,19 +18,33 @@ namespace osu.Game.Screens.Play.HUD
{
// Some implementations of this element allow seeking during gameplay playback.
// Set a sane default of never handling input to override the behaviour provided by OverlayContainer.
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
public override bool HandleNonPositionalInput => Interactive.Value;
public override bool HandlePositionalInput => Interactive.Value;
protected override bool BlockScrollInput => false;
/// <summary>
/// Whether interaction should be allowed (ie. seeking). If <c>false</c>, interaction controls will not be displayed.
/// </summary>
/// <remarks>
/// By default, this will be automatically decided based on the gameplay state.
/// </remarks>
public readonly Bindable<bool> Interactive = new Bindable<bool>();
public bool UsesFixedAnchor { get; set; }
[Resolved]
protected IGameplayClock GameplayClock { get; private set; } = null!;
[Resolved(canBeNull: true)]
private DrawableRuleset? drawableRuleset { get; set; }
[Resolved]
private IFrameStableClock? frameStableClock { get; set; }
/// <summary>
/// The reference clock is used to accurately tell the current playfield's time (including catch-up lag).
/// However, if none is available (i.e. used in tests), we fall back to the gameplay clock.
/// </summary>
protected IClock FrameStableClock => frameStableClock ?? GameplayClock;
private IClock? referenceClock;
private IEnumerable<HitObject>? objects;
public IEnumerable<HitObject> Objects
@ -58,15 +74,21 @@ namespace osu.Game.Screens.Play.HUD
protected virtual void UpdateObjects(IEnumerable<HitObject> objects) { }
[BackgroundDependencyLoader]
private void load()
private void load(DrawableRuleset? drawableRuleset, Player? player)
{
if (drawableRuleset != null)
{
if (player?.Configuration.AllowUserInteraction == true)
((IBindable<bool>)Interactive).BindTo(drawableRuleset.HasReplayLoaded);
Objects = drawableRuleset.Objects;
referenceClock = drawableRuleset.FrameStableClock;
}
}
protected override void PopIn() => this.FadeIn(500, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(100);
protected override void Update()
{
base.Update();
@ -74,9 +96,7 @@ namespace osu.Game.Screens.Play.HUD
if (objects == null)
return;
// The reference clock is used to accurately tell the playfield's time. This is obtained from the drawable ruleset.
// However, if no drawable ruleset is available (i.e. used in tests), we fall back to the gameplay clock.
double currentTime = referenceClock?.CurrentTime ?? GameplayClock.CurrentTime;
double currentTime = FrameStableClock.CurrentTime;
bool isInIntro = currentTime < FirstHitTime;

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@ -10,6 +10,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Screens.Play.HUD
{
@ -27,13 +28,33 @@ namespace osu.Game.Screens.Play.HUD
private double songLength => endTime - startTime;
private const int margin = 10;
public FontUsage Font
{
set
{
timeCurrent.Font = value;
timeLeft.Font = value;
progress.Font = value;
}
}
public Colour4 TextColour
{
set
{
timeCurrent.Colour = value;
timeLeft.Colour = value;
progress.Colour = value;
}
}
public double StartTime
{
set => startTime = value;
}
public bool ShowProgress { get; init; } = true;
public double EndTime
{
set => endTime = value;
@ -76,6 +97,7 @@ namespace osu.Game.Screens.Play.HUD
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Alpha = ShowProgress ? 1 : 0,
Child = new UprightAspectMaintainingContainer
{
Origin = Anchor.Centre,
@ -99,15 +121,15 @@ namespace osu.Game.Screens.Play.HUD
AutoSizeAxes = Axes.Both,
Child = new UprightAspectMaintainingContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Scaling = ScaleMode.Vertical,
ScalingFactor = 0.5f,
Child = timeLeft = new SizePreservingSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
}
@ -128,7 +150,7 @@ namespace osu.Game.Screens.Play.HUD
if (currentPercent != previousPercent)
{
progress.Text = currentPercent.ToString() + @"%";
progress.Text = currentPercent + @"%";
previousPercent = currentPercent;
}

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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
using osu.Game.Screens.Play.HUD.JudgementCounter;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Localisation;
@ -59,6 +60,9 @@ namespace osu.Game.Screens.Play
[Cached]
private readonly ClicksPerSecondCalculator clicksPerSecondCalculator;
[Cached]
private readonly JudgementTally tally;
public Bindable<bool> ShowHealthBar = new Bindable<bool>(true);
private readonly DrawableRuleset drawableRuleset;
@ -104,6 +108,8 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
CreateFailingLayer(),
//Needs to be initialized before skinnable drawables.
tally = new JudgementTally(),
mainComponents = new MainComponentsContainer
{
AlwaysPresent = true,

View File

@ -309,6 +309,8 @@ namespace osu.Game.Screens.Play
});
}
dependencies.CacheAs(DrawableRuleset.FrameStableClock);
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.

View File

@ -61,50 +61,75 @@ namespace osu.Game.Screens.Select.Carousel
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
int comparison = 0;
switch (criteria.Sort)
{
default:
case SortMode.Artist:
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.Title:
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.Author:
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.Source:
return string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.DateAdded:
return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
comparison = otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
break;
case SortMode.DateRanked:
// Beatmaps which have no ranked date should already be filtered away in this mode.
if (BeatmapSet.DateRanked == null || otherSet.BeatmapSet.DateRanked == null)
return 0;
break;
return otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value);
comparison = otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value);
break;
case SortMode.LastPlayed:
return -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds());
comparison = -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds());
break;
case SortMode.BPM:
return compareUsingAggregateMax(otherSet, b => b.BPM);
comparison = compareUsingAggregateMax(otherSet, b => b.BPM);
break;
case SortMode.Length:
return compareUsingAggregateMax(otherSet, b => b.Length);
comparison = compareUsingAggregateMax(otherSet, b => b.Length);
break;
case SortMode.Difficulty:
return compareUsingAggregateMax(otherSet, b => b.StarRating);
comparison = compareUsingAggregateMax(otherSet, b => b.StarRating);
break;
case SortMode.DateSubmitted:
// Beatmaps which have no submitted date should already be filtered away in this mode.
if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null)
return 0;
break;
return otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
comparison = otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
break;
}
if (comparison != 0) return comparison;
// If the initial sort could not differentiate, attempt to use DateAdded to order sets in a stable fashion.
// The directionality of this matches the current SortMode.DateAdded, but we may want to reconsider if that becomes a user decision (ie. asc / desc).
comparison = otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
if (comparison != 0) return comparison;
// If DateAdded fails to break the tie, fallback to our internal GUID for stability.
// This basically means it's a stable random sort.
return otherSet.BeatmapSet.ID.CompareTo(BeatmapSet.ID);
}
/// <summary>

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@ -108,6 +108,7 @@ namespace osu.Game.Skinning
var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
var ppCounter = container.OfType<PerformancePointsCounter>().FirstOrDefault();
var songProgress = container.OfType<ArgonSongProgress>().FirstOrDefault();
if (score != null)
{
@ -158,6 +159,12 @@ namespace osu.Game.Skinning
// origin flipped to match scale above.
hitError2.Origin = Anchor.CentreLeft;
}
if (songProgress != null)
{
songProgress.Position = new Vector2(0, -10);
songProgress.Scale = new Vector2(0.9f, 1);
}
}
})
{
@ -167,7 +174,7 @@ namespace osu.Game.Skinning
new DefaultScoreCounter(),
new DefaultAccuracyCounter(),
new DefaultHealthDisplay(),
new DefaultSongProgress(),
new ArgonSongProgress(),
new BarHitErrorMeter(),
new BarHitErrorMeter(),
new PerformancePointsCounter()

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@ -65,11 +65,14 @@ namespace osu.Game.Skinning
default:
this.ScaleTo(0.6f).Then()
.ScaleTo(1.1f, fade_in_length * 0.8f).Then()
// this is actually correct to match stable; there were overlapping transforms.
.ScaleTo(0.9f).Delay(fade_in_length * 0.2f)
.ScaleTo(1.1f).ScaleTo(0.9f, fade_in_length * 0.2f).Then()
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f);
.ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8
.Delay(fade_in_length * 0.2f) // t = 1.0
.ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2
// stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2.
// so we need to force the current value to be correct at 1.2 (0.95) then complete the
// second half of the transform.
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4
break;
}
}

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@ -15,6 +15,10 @@ namespace osu.Game.Skinning
{
private CircularProgress circularProgress = null!;
// Legacy song progress doesn't support interaction for now.
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
[BackgroundDependencyLoader]
private void load()
{
@ -56,16 +60,6 @@ namespace osu.Game.Skinning
};
}
protected override void PopIn()
{
this.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(100);
}
protected override void UpdateProgress(double progress, bool isIntro)
{
if (isIntro)

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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual
{
RelativeSizeAxes = Axes.Both,
BorderColour = Color4.White,
BorderThickness = 5,
BorderThickness = 3,
Masking = true,
Children = new Drawable[]
@ -142,8 +142,15 @@ namespace osu.Game.Tests.Visual
c.AutoSizeAxes = Axes.None;
c.Size = Vector2.Zero;
c.RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None;
c.AutoSizeAxes = autoSize ? Axes.Both : Axes.None;
if (autoSize)
c.AutoSizeAxes = Axes.Both;
else
{
c.RelativeSizeAxes = Axes.Both;
c.Anchor = Anchor.Centre;
c.Origin = Anchor.Centre;
c.Size = new Vector2(0.97f);
}
}
outlineBox.Alpha = autoSize ? 1 : 0;