# Conflicts: # osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs # osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
Remove obsolete nested hitobject methods
Use platform bindings for editor actions
Add static internal catcher calculation methods for CatchDifficultyCalculator
*whoops*
Fix beatmap encoder by enabling untested test cases
Load user rulesets from the game data directory
And provide empty containers instead.
Fix beatmap string output having empty brackets when pieces are missing