1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 07:53:06 +08:00
Commit Graph

152 Commits

Author SHA1 Message Date
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
smoogipoo
93b26cd026 Reduce unnecessary allocations 2019-05-14 13:04:49 +09:00
smoogipoo
ad4b4f3422 Use nullable cancellation tokens 2019-05-10 17:42:45 +09:00
smoogipoo
d25d39b315 Add cancellation to storyboard/hitobject loading 2019-05-10 16:31:09 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
92184adef5 Add stable sorting of storyboard elements 2019-03-26 16:37:52 +09:00
David Zhao
acc133896b Correct null check 2019-03-18 18:19:59 +09:00
David Zhao
05147768d3 Permit nulls 2019-03-18 15:50:34 +09:00
David Zhao
6a26972284 DI gameplay clock for Storyboards 2019-03-18 15:25:54 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
a07d797d75 Merge remote-tracking branch 'Joehuu/master' into use-lifetime-optimization 2019-02-27 12:08:43 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dan Balasescu
c9c8cccd68
Merge branch 'master' into use-lifetime-optimization 2019-02-18 15:22:34 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
ekrctb
504e79b968 Merge branch 'master' into use-lifetime-optimization 2019-01-29 12:15:02 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Roman Kapustin
4b5fc85875 Use Find instead of FirstOrDefault 2019-01-05 19:35:33 +03:00
ekrctb
6f8a2e6ff2 Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
2018-12-13 15:23:06 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format 2018-10-10 19:19:36 +09:00
ekrctb
68980fc477 Adjust usage of Handle(Non)PositionalInput to follow framework update 2018-10-02 14:45:33 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
Joehu
f99eff1192 Use consistent terminology format 2018-09-15 07:30:11 -07:00
Dean Herbert
7cca990be4 Merge remote-tracking branch 'upstream/master' into framework-image-changes 2018-09-07 18:56:00 +09:00
Dean Herbert
4e012042ab Fix renaming variables too eagerly 2018-09-06 17:57:09 +09:00
Dean Herbert
29b0d62f21 Changes in line with framework refcount changes 2018-09-06 13:29:57 +09:00
Dean Herbert
c160a61fb7
Merge branch 'master' into storyboard-samples 2018-07-13 18:34:51 +09:00
Dean Herbert
2d602c0e3c
Add todo regarding playback skip logic 2018-07-13 18:23:12 +09:00
Dean Herbert
fbc5250bf1 Update framework 2018-07-11 17:12:01 +09:00
smoogipoo
d879b96d9f Implement storyboard samples 2018-06-28 13:43:56 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
659578e8fa Add rewind support for storyboards 2018-03-04 01:48:31 +09:00
Dean Herbert
21b641b302 Give storyboards a BeatmapInfo to reduce weird method calls
Also removes unnecessary background texture (the actual storyboard background spec wasn't implemented correctly anyway).
2018-02-16 12:09:23 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Damnae
291486a4d1 Only create drawables for storyboard elements that will be visible. 2017-09-15 14:31:59 +02:00
Damnae
757a159516 Display a non-parallax background at the appropriate size when storyboards do not replace it. 2017-09-15 14:31:54 +02:00
Damnae
ddaf28d7f6 Integrate storyboards with gameplay. 2017-09-15 09:16:56 +02:00
Damnae
bab3ef0669 Rename storyboard classes. 2017-09-13 11:22:24 +02:00
Damnae
2fb203159f CI fixes. 2017-09-11 12:39:50 +02:00
Damnae
47cd1d486b Merge branch 'master' into storyboards 2017-09-11 12:29:19 +02:00
Damnae
cd15cfc864 Use case insensitive paths to find storyboard textures. 2017-09-11 12:06:13 +02:00
Damnae
59d9dc5ee7 Ignore storyboard sprites with invalid positions. 2017-09-10 20:08:56 +02:00
Damnae
bc01d9a1b0 Animate Additive / FlipH and FlipV. 2017-09-09 15:41:56 +02:00
Damnae
e4a2ad5eb5 Fix storyboard sprite flipping. 2017-09-08 20:39:17 +02:00
Damnae
e63fb5720c Make CI happy. 2017-09-08 13:04:53 +02:00
Damnae
e02b481c69 An attempt at implementing storyboard loops. 2017-09-08 12:11:57 +02:00
Damnae
e547416193 Storyboards implementation. 2017-09-08 09:08:52 +02:00