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Give storyboards a BeatmapInfo to reduce weird method calls
Also removes unnecessary background texture (the actual storyboard background spec wasn't implemented correctly anyway).
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@ -75,23 +75,32 @@ namespace osu.Game.Beatmaps
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protected override Storyboard GetStoryboard()
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{
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Storyboard storyboard;
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try
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{
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using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
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{
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Decoder decoder = Decoder.GetDecoder(beatmap);
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if (BeatmapSetInfo?.StoryboardFile == null)
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return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
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// todo: support loading from both set-wide storyboard *and* baetmap specific.
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using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
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return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
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if (BeatmapSetInfo?.StoryboardFile == null)
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storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
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else
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{
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using (var reader = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
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storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, reader);
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}
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}
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}
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catch
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{
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return new Storyboard();
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storyboard = new Storyboard();
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}
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storyboard.BeatmapInfo = BeatmapInfo;
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return storyboard;
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}
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}
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
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protected abstract Texture GetBackground();
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protected abstract Track GetTrack();
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protected virtual Waveform GetWaveform() => new Waveform();
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protected virtual Storyboard GetStoryboard() => new Storyboard();
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protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
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public bool BeatmapLoaded => beatmap.IsResultAvailable;
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public Beatmap Beatmap => beatmap.Value.Result;
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@ -5,7 +5,6 @@ using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.IO;
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@ -15,13 +14,6 @@ namespace osu.Game.Storyboards.Drawables
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{
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public Storyboard Storyboard { get; private set; }
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private readonly Background background;
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public Texture BackgroundTexture
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{
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get { return background.Texture; }
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set { background.Texture = value; }
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}
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private readonly Container<DrawableStoryboardLayer> content;
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protected override Container<DrawableStoryboardLayer> Content => content;
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@ -52,11 +44,6 @@ namespace osu.Game.Storyboards.Drawables
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AddInternal(background = new Background
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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AddInternal(content = new Container<DrawableStoryboardLayer>
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{
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Size = new Vector2(640, 480),
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@ -79,10 +66,5 @@ namespace osu.Game.Storyboards.Drawables
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foreach (var layer in Children)
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layer.Enabled = passing ? layer.Layer.EnabledWhenPassing : layer.Layer.EnabledWhenFailing;
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}
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private class Background : Sprite
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{
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protected override Vector2 DrawScale => Texture != null ? new Vector2(Parent.DrawHeight / Texture.DisplayHeight) : base.DrawScale;
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}
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}
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}
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@ -14,6 +14,8 @@ namespace osu.Game.Storyboards
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private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
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public IEnumerable<StoryboardLayer> Layers => layers.Values;
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public BeatmapInfo BeatmapInfo = new BeatmapInfo();
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public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
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public Storyboard()
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@ -36,28 +38,22 @@ namespace osu.Game.Storyboards
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/// <summary>
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/// Whether the beatmap's background should be hidden while this storyboard is being displayed.
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/// </summary>
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public bool ReplacesBackground(BeatmapInfo beatmapInfo)
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public bool ReplacesBackground
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{
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var backgroundPath = beatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
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if (backgroundPath == null)
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return false;
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get
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{
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var backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
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if (backgroundPath == null)
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return false;
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return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
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return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
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}
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}
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public float AspectRatio(BeatmapInfo beatmapInfo)
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=> beatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f;
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public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null)
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{
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var drawable = new DrawableStoryboard(this);
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if (working != null)
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{
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var beatmapInfo = working.Beatmap.BeatmapInfo;
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drawable.Width = drawable.Height * AspectRatio(beatmapInfo);
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if (!ReplacesBackground(beatmapInfo))
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drawable.BackgroundTexture = working.Background;
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}
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drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
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return drawable;
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}
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