Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Dean Herbert
ee0b6be84b
Merge pull request #266 from kizayoi/master
...
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
Huo Yaoyuan
ca2531164a
Add a label for slider bar.
2016-12-19 10:53:03 +08:00
Huo Yaoyuan
1982c8de46
Update to latest silder bar definition.
2016-12-18 12:36:49 +08:00
Huo Yaoyuan
1323c6a861
Merge branch 'master' into test-case
2016-12-18 12:30:50 +08:00
Huo Yaoyuan
eb1c5e0899
Put slider bar into ButtonsContainer.
2016-12-18 12:30:28 +08:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00
Dean Herbert
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
...
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Huo Yaoyuan
cb8a07b653
Function of changing FadeTime.
2016-12-05 01:06:28 +08:00
Huo Yaoyuan
63ba3455fb
Function of add random.
2016-12-05 01:03:18 +08:00
Huo Yaoyuan
92c21d8b12
Add button and sliderbar.
2016-12-05 00:58:52 +08:00
Huo Yaoyuan
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
Dean Herbert
c6b7e90739
Merge branch 'refs/heads/master' into online-improvements
2016-12-01 12:51:45 +09:00
Dean Herbert
18509e6a60
ChatConsole -> ChatOverlay. Namespace tidying.
2016-11-30 18:30:06 +09:00
Dean Herbert
34e91c8474
Add the concept of IOnlineComponents, registered tot he API for handling state changes.
2016-11-30 18:30:01 +09:00
Dean Herbert
5101297f53
Add drop shadows to main menu buttons.
2016-11-30 15:02:53 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
ce13d813b7
Remove unnecessary null check.
2016-11-28 22:46:07 +09:00
Dean Herbert
54fc25e163
Fix disposal logic.
2016-11-28 12:25:20 +09:00
Dean Herbert
cfb2285312
TestCasePlayer uses an actual beatmap if available.
2016-11-28 11:38:32 +09:00
Dean Herbert
82a708d2c0
Merge pull request #189 from SirCmpwn/general-fixes
...
General fixes
2016-11-26 16:56:07 +09:00
Dean Herbert
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
Drew DeVault
c85454d034
Reset db on dispose
2016-11-25 05:12:01 -05:00
Dean Herbert
ef0f975960
Fix TestCaseHitObjects.
2016-11-25 16:41:00 +09:00
Dean Herbert
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
Drew DeVault
89effca12e
Remove need for PlaySongSelect ctor to take a db
2016-11-25 00:44:46 -05:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
Dean Herbert
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140
Fix regressions in combo counters and tidy up naming of SpriteTexts.
2016-11-19 16:19:54 +09:00
Dean Herbert
4c61a13e71
Make slider parsing kind of exist.
2016-11-18 17:40:06 +09:00
Dean Herbert
fba748b24e
DrawableCircle -> DrawableHitCircle.
2016-11-16 16:20:58 +09:00
Dean Herbert
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
Dean Herbert
37edbd355e
Fix rulesets not being registered for VisualTests.
2016-11-16 15:49:59 +09:00
Dean Herbert
abdfe42388
Merge branch 'refs/heads/master' into better-anchors
...
# Conflicts:
# osu.Game.Mode.Osu/UI/OsuComboCounter.cs
# osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
Tom94
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
Dean Herbert
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Thomas Müller
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00