Dean Herbert
ed3746e166
Make PlayfieldAdjustmentContainer universal
2019-03-26 13:32:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
5254b07680
Merge remote-tracking branch 'upstream/master' into inter-column-movements
2018-11-30 11:57:53 +09:00
Dean Herbert
8fd04cb47b
Fix mania placement blueprints appearing outside valid stage placement area
2018-11-29 13:20:37 +09:00
Dean Herbert
4cfeb1b9a1
Merge branch 'master' into note-placement
2018-11-26 14:35:31 +09:00
Dean Herbert
c944e8bb29
Merge branch 'master' into fix-deletion-crash
2018-11-26 14:20:02 +09:00
smoogipoo
56032a4522
Merge branch 'mania-selection-movement' into inter-column-movements
...
# Conflicts:
# osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
# osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
Dean Herbert
1da2006dea
Merge branch 'master' into note-placement
2018-11-22 19:44:39 +09:00
smoogipoo
dc8cd51e15
Implement mania note deletion
2018-11-20 17:26:00 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
f7fc2ca569
Basic inter-column selection movement
2018-11-15 21:37:22 +09:00
smoogipoo
3a1fee59fb
Implement note placement
2018-11-12 18:24:18 +09:00
smoogipoo
10543cf1b6
Move rest of ScrollingPlayfield into ScrollingRulesetContainer
2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666
Move scroll direction to scrollinginfo
2018-11-12 17:34:35 +09:00
smoogipoo
0bc2bcaf14
Remove GetAspectAdjustedSize() and PlayfieldArea
2018-09-21 15:14:49 +09:00
Dean Herbert
68a79f895a
Fix mania throwing an exception on start of map
2018-08-30 14:58:00 +09:00
Dean Herbert
aead4be134
Merge remote-tracking branch 'upstream/master' into AlFasGD-mania-mask-container
2018-07-23 06:36:10 +02:00
smoogipoo
1139f0dbf2
Centralise method of disabling playfield judgements
2018-07-20 17:04:33 +09:00
smoogipoo
b7721edc80
Remove more unnecessary changes
2018-07-19 18:25:28 +09:00
smoogipoo
6437fdd9db
Merge remote-tracking branch 'origin/master' into mania-mask-container
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
2018-07-17 16:46:48 +09:00
smoogipoo
827c5c4939
Remove scroll direction from ScrolingPlayfield constructor
2018-07-17 15:14:03 +09:00
smoogipoo
577ff4cc7f
Merge remote-tracking branch 'origin/master' into mania-mask-container
...
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game.Rulesets.Mania/UI/ManiaStage.cs
2018-07-17 13:13:57 +09:00
smoogipoo
f49b7d6e16
Add mania direction to settings
2018-06-11 14:36:19 +09:00
smoogipoo
ee64760406
Add mania stage test case
2018-06-08 14:28:27 +09:00
smoogipoo
9b10cc4e0c
Remove invertability of ManiaStage
2018-06-07 19:53:47 +09:00
AlFasGD
d504a44dfb
Implement mask layering (incomplete)
2018-05-21 23:08:04 +03:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
45e8a2b69b
Remove ManiaPlayfield local scrollTime bindable
...
Now not needed due to having this databased.
2018-01-25 20:49:25 +09:00
Dean Herbert
1fda45fe10
Fix broken formatting
2018-01-23 16:40:18 +09:00
Dean Herbert
c01f67b0d8
Merge remote-tracking branch 'upstream/master' into ruleset-configs
2018-01-23 16:23:25 +09:00
smoogipoo
68a6323168
Remove SpecialColumnPosition for now
...
This needs to be re-implemented in the future, perhaps in a way that allows it to be dynamically changed.
2018-01-22 16:19:05 +09:00
smoogipoo
8a8b3f25e7
SpecialColumn -> SpecialColumnPosition
2018-01-22 16:12:45 +09:00
smoogipoo
293023d99a
Fix keybinding offsets due to special keys
2018-01-22 14:38:41 +09:00
smoogipoo
dee298c395
No more statics + better unregistration
2018-01-18 17:40:05 +09:00
ANDY840119-PC\andy840119
3b291abf60
Merge branch 'master' of https://github.com/ppy/osu into mania_stage_fix
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
# osu.Game/Rulesets/UI/Playfield.cs
2018-01-17 22:27:32 +09:00
smoogipoo
db27faa471
Add a ScrollTime config setting to osu!mania
2018-01-17 21:13:14 +09:00
smoogipoo
c309cc9454
Privatise OnJudgements as much as possible
2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330
Remove base OnJudgement from Playfield to properly accomodate nested playfields
2018-01-15 20:48:57 +09:00
smoogipoo
39b6425c3e
Use a grid container to position the stages
...
Should be more flexible in the future + provides a more dual-stage feel.
2018-01-15 19:55:15 +09:00
smoogipoo
28586317dd
Give stages a size again
2018-01-15 19:44:42 +09:00
smoogipoo
b9909ed1cf
Refactor addition of hitobjects
2018-01-15 18:20:43 +09:00
smoogipoo
89c3fcbf6a
Refactor column construction
2018-01-15 18:11:53 +09:00
ANDY840119-PC\andy840119
cf0d9e4d9b
not sure is it a goodway to delete mania ManiaAction.Special or add more
2018-01-14 21:20:01 +09:00
ANDY840119-PC\andy840119
2d266a8604
fix :
...
1. Instead of this property, turn SpecialColumnPosition into a
2. special column does not display
2018-01-14 20:44:17 +09:00
ANDY840119-PC\andy840119
5ecfc3a57c
fix CI error
2018-01-14 13:06:37 +09:00
ANDY840119-PC\andy840119
58bf611d17
This should be done in the stage instead of the playfield.
2018-01-14 12:51:55 +09:00
ANDY840119-PC\andy840119
d07636a105
Fix :
...
1. This (along with OnJudgement above) should be done in the following three steps:
2. How about giving the stages an Inverted BindableBool, and having them decide their scale?
2018-01-14 12:49:01 +09:00
ANDY840119-PC\andy840119
f7a908fbfa
Fix :
...
This (along with OnJudgement above) should be done in the following three steps:
.
i'm not sure does it means the code i write
2018-01-14 12:08:09 +09:00
ANDY840119-PC\andy840119
4f0e1f03d2
fix the problem that smoogipoo suggest
...
1. Rename to stages
2. This should be checking for null or 0, with two exceptions:
3. Space before and after =.
4. foreach (var stage ...
5. Rename to getStageByColumn, and actualColumn -> column.
2018-01-14 11:49:23 +09:00
ANDY840119-PC\andy840119
e947e46566
fix :
...
1. Add space before {, before Duration, and after 1000
2. How about just ManiaStage?
3. This is really just Columns.Count, you're not saving much with this extra variable here.
2018-01-14 11:41:52 +09:00