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osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs

132 lines
4.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using OpenTK;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
/// <summary>
/// <see cref="ManiaStage"/>s contained by this <see cref="ManiaPlayfield"/>.
/// </summary>
private readonly FillFlowContainer<ManiaStage> stages;
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
/// <summary>
/// The style to use for the special column.
/// </summary>
public Bindable<SpecialColumnPosition> SpecialColumnPosition = new Bindable<SpecialColumnPosition>();
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
public ManiaPlayfield(List<StageDefinition> stageDefinition)
: base(ScrollingDirection.Up)
{
if (stageDefinition ==null)
throw new ArgumentNullException();
if (stageDefinition.Count <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
Inverted.Value = true;
var stageSpacing = 300 / stageDefinition.Count;
InternalChildren = new Drawable[]
{
stages = new FillFlowContainer<ManiaStage>
{
Name = "Stages",
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(stageSpacing),
}
};
var currentAction = ManiaAction.Key1;
int stageIndex = 0;
foreach (var stage in stageDefinition)
{
var drawableStage = new ManiaStage();
drawableStage.SpecialColumn.BindTo(SpecialColumnPosition);
drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
drawableStage.Inverted.BindTo(Inverted);
drawableStage.ColumnStartIndex = stageIndex;
stages.Add(drawableStage);
AddNested(drawableStage);
for (int i = 0; i < stage.Columns; i++)
{
var c = new Column
{
//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
Action = currentAction++
};
drawableStage.AddColumn(c);
}
stageIndex = stageIndex + stage.Columns;
}
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
int column = maniaObject.Column;
getStageByColumn(column).AddJudgement(judgedObject,judgement);
}
public override void Add(DrawableHitObject h)
{
int column = ((ManiaHitObject)h.HitObject).Column;
var stage = getStageByColumn(column);
stage.Add(h);
}
public void Add(BarLine barline)
{
foreach (var single in stages)
{
single.HitObjects.Add(new DrawableBarLine(barline));
}
}
private ManiaStage getStageByColumn(int column)
{
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count();
if (sum > column)
{
return stage;
}
}
return null;
}
}
}