Dan Balasescu
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07d4a025b0
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Merge pull request #20109 from frenzibyte/online-play-room-status-inconsistency
Fix room status dropdown placement inconsistent between multiplayer and playlists
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2022-09-05 11:19:56 +09:00 |
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Salman Ahmed
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e8fa872f61
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Fix room status dropdown position inconsistent on online-play screens
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2022-09-03 16:14:21 +03:00 |
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Dean Herbert
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6a35b233e5
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Merge branch 'master' into remove-dispose-updates
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2022-09-01 23:03:19 +09:00 |
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Dan Balasescu
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c852c54055
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Consume auto skip setting during play
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2022-08-31 20:24:15 +09:00 |
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Dan Balasescu
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b5ec7d06dd
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Add auto-skip setting
Default to auto skip
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2022-08-31 20:24:06 +09:00 |
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Dean Herbert
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a215d009fe
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Update Remove /RemoveRange /RemoveAll calls in line with framework changes
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2022-08-29 15:57:40 +09:00 |
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Dan Balasescu
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423f6f90f2
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Remove async calls from ScoreManager
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2022-08-29 15:34:08 +09:00 |
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Dan Balasescu
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c0b13c7e1f
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Refactor ScoreProcessor ComputeScore() methods
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2022-08-29 13:51:10 +09:00 |
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Dean Herbert
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b9d9bf3004
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Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
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2022-08-26 21:53:17 +09:00 |
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Dean Herbert
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a546aa2673
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Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
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2022-08-25 21:33:33 +09:00 |
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Dean Herbert
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27b57947e4
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Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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5f01f461b3
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Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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af56cd0126
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Fix merge breakage
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2022-08-24 16:52:36 +09:00 |
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Dean Herbert
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5079e0d83d
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-24 16:52:10 +09:00 |
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Salman Ahmed
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8f4a2b4936
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
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Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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6c50f618a3
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Don't use bindable flow for masterState
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d05d8aeb22
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Simplify interface implementations
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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2f5be6efca
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Tidy up ProcessFrame and privatise const
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b564c34dbc
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Don't process master clock (is a noop)
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b4eede61fb
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Use readonly instead of get-only
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2022-08-24 15:28:18 +09:00 |
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Dean Herbert
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0b271fe4b3
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Fix incorrect IsRunning value
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2022-08-24 15:27:31 +09:00 |
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Dean Herbert
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b6254a1f25
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Remove unnecessary casting
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2022-08-24 15:23:31 +09:00 |
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Dean Herbert
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a86fc6f248
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Change running state of SpectatorPlayerClock using IsRunning
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2022-08-24 15:17:56 +09:00 |
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Dean Herbert
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0c9a4ec13c
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Don't expose MasterClock in SpectatorClockSyncManager
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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995e6664b6
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Rename spectator clock sync classes
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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31f657fe01
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Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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882dd93942
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Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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22963ab951
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Fix multiplayer spectator getting stuck
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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ec31f37ff7
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Accept MasterGameplayClockContainer rather than generic clock
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2022-08-24 14:51:14 +09:00 |
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Dean Herbert
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85fbe7abca
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Fix multiplayer spectator getting stuck
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2022-08-24 13:11:53 +09:00 |
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Dean Herbert
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ec61a94dc9
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-23 17:36:06 +09:00 |
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Dean Herbert
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553897f2f0
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Remove AddClock method to CreateManagedClock
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2022-08-23 13:52:43 +09:00 |
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Dean Herbert
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1191b6c080
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Remove unused Source_Set implementation on ISpectatorPlayerClock
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2022-08-23 13:44:41 +09:00 |
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Dan Balasescu
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c59298f0ce
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Enable NRT
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2022-08-22 21:55:04 +09:00 |
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Dan Balasescu
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5d3d8681d4
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Invert creation of clocks in multi spectator
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2022-08-22 19:14:06 +09:00 |
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Dean Herbert
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af2e82d7d5
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Move operation of setting GameplayClockContainer.StartTime to Reset call
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2022-08-22 14:11:06 +09:00 |
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Dean Herbert
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0e228791c0
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Remove unnecessary Reset call in MultiSpectatorScreen
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2022-08-19 01:39:01 +09:00 |
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Dean Herbert
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37799e3b31
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Allow preparing preview point without looping
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2022-08-17 13:20:24 +09:00 |
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Dean Herbert
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6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Dean Herbert
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224f3eaa84
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Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer
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2022-08-15 18:08:49 +09:00 |
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Dan Balasescu
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41af03dec5
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Merge pull request #19597 from frenzibyte/hotfix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players (hotfix)
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2022-08-09 21:11:10 +09:00 |
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Dean Herbert
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f1691882e2
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Fix incorrect argument passing to ToMod
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2022-08-08 12:56:18 +09:00 |
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Salman Ahmed
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84ef24c341
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Fix multi-spectator potentially getting stuck for passed players
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2022-08-06 05:41:26 +03:00 |
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Salman Ahmed
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7e9d11ee24
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Enable NRT on playlists settings overlay
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2022-08-01 20:15:08 +03:00 |
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Salman Ahmed
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c851e3d8f3
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Fix playlist settings reference leak due to unsafe callback binding
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2022-08-01 20:08:18 +03:00 |
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