# Conflicts: # osu.Game/Screens/Multi/Match/MatchSubScreen.cs # osu.Game/Screens/Multi/Multiplayer.cs # osu.Game/Screens/Multi/MultiplayerSubScreen.cs # osu.Game/Screens/OsuScreen.cs # osu.Game/osu.Game.csproj # osu.sln
# Conflicts: # osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
It is dangerous to use this as it doesn't correctly handle contexts and can cause issues that will never actually arise in normal execution. # Conflicts: # osu.Game/Database/SingletonContextFactory.cs