# Conflicts: # osu.Game/Screens/Select/FilterControl.cs
Add a default ruleset to `OsuTestCase` to cover testing scenarios.
# Conflicts: # osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
# Conflicts: # osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs # osu.Game/Screens/Menu/Intro.cs # osu.Game/Screens/Menu/MenuSideFlashes.cs
# Conflicts: # osu.Game/Overlays/Music/PlaylistOverlay.cs # osu.Game/Screens/OsuScreen.cs
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...