Dean Herbert
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12db33ad4b
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Visual and readability improvements to StarCounter.
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2017-02-24 19:30:56 +09:00 |
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Thomas Müller
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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20260b43d1
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Improve star animation.
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2016-12-15 22:58:34 +09:00 |
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Thomas Müller
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ac99e2d488
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Avoid using load to construct the drawable hierarchy whereever possible.
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2016-11-12 18:34:36 +01:00 |
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Dean Herbert
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cc0f61f545
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Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
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2016-11-12 20:18:26 +09:00 |
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Drew DeVault
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ee24cd310c
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Convert everything to DI pattern
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2016-11-10 16:41:18 -05:00 |
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Dean Herbert
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f14a35d480
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Update FontAwesome definitions.
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2016-11-07 17:59:00 +09:00 |
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Thomas Müller
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103176826f
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Ensure transformations are never used prior to being added to the Drawable tree.
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2016-11-06 11:13:52 +01:00 |
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Thomas Müller
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a6c0fd29f2
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Make use of new timing system in Drawables and Transforms.
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2016-11-06 08:25:21 +01:00 |
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Dean Herbert
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b86f308af6
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Add async workflow.
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2016-11-01 23:24:14 +09:00 |
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Dean Herbert
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cdef75c98b
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Fix AutoSize references.
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2016-10-22 17:50:42 +09:00 |
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Adonais Romero González
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72c4dc344e
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Misc. fixes and improvements
|
2016-10-16 18:30:25 -05:00 |
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Adonais Romero González
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862dc1d7c7
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Tidying code and restricting methods
|
2016-10-15 19:07:07 -05:00 |
|
Adonais Romero González
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10b47859c3
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Delay order on StarCounter changed
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2016-10-15 18:04:00 -05:00 |
|
Adonais Romero González
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2625d06553
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Why calling StopAnimation() on StarCounter's ctor()?
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2016-10-15 13:53:39 -05:00 |
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Adonais Romero González
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6bd3eaf37d
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Changes according to review + Refactor
|
2016-10-14 18:23:27 -05:00 |
|
Adonais Romero González
|
9ccff6ec48
|
Tidying up
|
2016-10-13 19:50:06 -05:00 |
|
Adonais Romero González
|
0deb5b4e22
|
Removed unneeded vars
|
2016-10-13 18:07:06 -05:00 |
|
Adonais Romero González
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69621eb6d3
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Star animation delay micro fix
|
2016-10-13 18:00:36 -05:00 |
|
Adonais Romero González
|
ce07a45456
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Improved code
|
2016-10-13 17:13:20 -05:00 |
|
Adonais Romero González
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1d8d2fa9c9
|
Implicit base()
|
2016-10-12 21:46:51 -05:00 |
|
Adonais Romero González
|
8f0093f133
|
Comments in StarCounter
|
2016-10-12 21:36:52 -05:00 |
|
Adonais Romero González
|
73e4359e9d
|
Adjusted StarCounter ctor
|
2016-10-12 20:51:50 -05:00 |
|
Adonais Romero González
|
798e7241d8
|
Make counters work again
|
2016-10-12 14:33:04 -05:00 |
|
Dean Herbert
|
61d5c7c56d
|
Make stuff compile again (but StarCounter hits assertions).
|
2016-10-12 16:11:40 +09:00 |
|
Adonais Romero González
|
2954c19345
|
Misc. fixes
|
2016-10-09 15:19:35 -05:00 |
|
Adonais Romero González
|
4d0c8ed441
|
StarAnimationEasing
|
2016-10-09 14:55:50 -05:00 |
|
Adonais Romero González
|
fd1cbfd8fa
|
Hide VisibleCount from transformStar
|
2016-10-09 14:53:06 -05:00 |
|
Adonais Romero González
|
01da3ca474
|
More line wrapping
|
2016-10-09 14:48:24 -05:00 |
|
Adonais Romero González
|
841707b61f
|
Not animate stars over MaxStars
|
2016-10-09 14:09:07 -05:00 |
|
Adonais Romero González
|
707effb591
|
Completed StarCounter
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
|
2016-10-09 14:02:44 -05:00 |
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Adonais Romero González
|
67d3d772f6
|
Minor fix with StarCounter width
|
2016-10-08 22:15:25 -05:00 |
|
Adonais Romero González
|
accf365fd1
|
More styling.
|
2016-10-08 21:58:53 -05:00 |
|
Adonais Romero González
|
0d18680eeb
|
StarCounter styling using absolute positioning.
|
2016-10-08 21:45:01 -05:00 |
|
Adonais Romero González
|
5ebb2fc289
|
Refactor + Stars Counter (initial)
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
|
2016-10-08 19:11:01 -05:00 |
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