Dean Herbert
10f2ed4387
Add explicit privates.
2016-11-04 16:12:35 +09:00
Dean Herbert
b17d219ace
Share Triangles logic.
2016-11-04 16:11:22 +09:00
Dean Herbert
108b7092c9
Fix regression in hitcircle appearance.
2016-11-04 16:08:04 +09:00
Dean Herbert
9df43c6d33
Fix draw order of hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b72e9221fd
Only add valid hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
74c655ebfc
Fix input not working.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
92b85b251e
Fix scale more.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
f5f5aa9eac
Fix some incorrect default values.
2016-11-04 15:43:53 +09:00
Dean Herbert
a4e2f25065
Flush recursively, more transform tidying.
2016-11-04 15:43:53 +09:00
Dean Herbert
1854160321
Add hit time and the ability for an external operator to block hits.
2016-11-04 15:43:53 +09:00
Dean Herbert
fbaae94ba4
Limit state changes to apply only once.
2016-11-04 15:43:53 +09:00
Dean Herbert
8d4e7038b3
Part -> Layer.
2016-11-04 15:43:53 +09:00
Dean Herbert
439204b4fa
Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow
2016-11-03 16:44:49 +09:00
Dean Herbert
54dbb0a355
Merge remote-tracking branch 'refs/remotes/upstream/master' into better-glow
...
# Conflicts:
# osu.Game/Beatmaps/Drawable/Panel.cs
2016-11-02 16:43:35 +09:00
Dean Herbert
617a3f5c4f
Adjust glow colour slightly.
2016-11-02 10:22:46 +09:00
Thomas Müller
50de8528a5
Use better glow in beatmap selection.
2016-11-01 22:57:11 +01:00
Thomas Müller
128ec8f767
Fix beatmap panel border alpha being way too large.
2016-11-01 22:21:09 +01:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
d47924ff7b
Fix selection not collapsing when clicking set headers exclusively.
2016-10-29 03:43:52 +09:00
Dean Herbert
eb30882b09
More comments.
2016-10-28 23:40:12 +09:00
Dean Herbert
42ad96778e
Tidy shit up; reduce number of unnecssesary events being fired.
2016-10-28 23:29:21 +09:00
Dean Herbert
5dc495e41d
Avoid accessing the beatmap too early.
2016-10-28 21:08:32 +09:00
Dean Herbert
10ef34b805
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
Dean Herbert
209f09df91
Don't exception on inability to read audio track.
2016-10-28 18:03:26 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
856e056515
Remove unnecessary finaliser.
2016-10-28 14:18:00 +09:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
2cdda98b47
Add the ability to retrieve (fallback) metadata from a beatmap.
2016-10-28 14:13:52 +09:00
Dean Herbert
d9dfc324c1
Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
2016-10-27 19:52:48 +09:00
Dean Herbert
456169f182
Move BeatmapGroupState to outside class definition.
2016-10-27 13:42:37 +09:00
Dean Herbert
abfad501b6
beatmapSet can be private.
2016-10-27 13:41:30 +09:00
Dean Herbert
ce73ae792f
Change panel selection logic to avoid looping.
2016-10-27 13:36:04 +09:00
Dean Herbert
ba5b2f2d73
Remove difficulty width offsets and tidy up flow of information.
2016-10-27 12:31:45 +09:00
Dean Herbert
f846505a92
Tidy namespaces.
2016-10-27 12:01:13 +09:00
Drew DeVault
55e5ec6fae
General cleanup per PR feedback
2016-10-26 10:52:40 -04:00
Drew DeVault
bc959f74a5
Add background textures to beatmap sets
...
Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
8d4a211419
Fix initialization of BeatmapInfo
2016-10-24 11:39:18 -04:00
Drew DeVault
641855c790
Fix issues with beatmap import file contention
2016-10-24 11:39:18 -04:00
Drew DeVault
d21b7f0050
Fix up song select based on upstream changes
2016-10-24 11:39:18 -04:00
Drew DeVault
674f624bfc
Improve song selection layout, database loading
...
Also adds event that notifes the song select when a beatmap is added.
2016-10-24 11:39:11 -04:00
Drew DeVault
a14edc06c8
Pull beatmap list from db and render simple list
2016-10-24 11:39:11 -04:00
Dean Herbert
808d5c75fb
Fix unused field warning.
2016-10-22 19:08:40 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Drew DeVault
7bdf1fe1bf
Drop BeatmapSet, only BeatmapSetInfo is necessary
2016-10-18 15:48:24 -04:00
Drew DeVault
105bba6178
Rework duplicate detection in AddBeatmap
2016-10-18 15:41:46 -04:00