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Commit Graph

248 Commits

Author SHA1 Message Date
Dean Herbert
1fda45fe10 Fix broken formatting 2018-01-23 16:40:18 +09:00
Dean Herbert
c01f67b0d8 Merge remote-tracking branch 'upstream/master' into ruleset-configs 2018-01-23 16:23:25 +09:00
smoogipoo
68a6323168 Remove SpecialColumnPosition for now
This needs to be re-implemented in the future, perhaps in a way that allows it to be dynamically changed.
2018-01-22 16:19:05 +09:00
smoogipoo
8a8b3f25e7 SpecialColumn -> SpecialColumnPosition 2018-01-22 16:12:45 +09:00
smoogipoo
351be4308f Oops, forgot to commit OnJudgement change 2018-01-22 16:12:35 +09:00
smoogipoo
90d8ee8d36 Fix stage background being too transparent
This is the original colour for the background. Not sure why this was changed.
2018-01-22 16:12:15 +09:00
smoogipoo
583aa9922f IKeyBindingMod -> IPlayfieldTypeMod 2018-01-22 15:07:14 +09:00
smoogipoo
2674859b54 ManiaKeyBindingVariantType -> PlayfieldType 2018-01-22 14:59:17 +09:00
smoogipoo
286b1bb81f Solo -> Single, Coop -> Dual 2018-01-22 14:57:25 +09:00
smoogipoo
293023d99a Fix keybinding offsets due to special keys 2018-01-22 14:38:41 +09:00
smoogipoo
dee298c395 No more statics + better unregistration 2018-01-18 17:40:05 +09:00
smoogipoo
7910b47868 Move ConfigManager registration/dependency injection to RulesetContainer 2018-01-18 17:00:23 +09:00
ANDY840119-PC\andy840119
6c67f96fdb fix ci error 2018-01-18 02:01:01 +09:00
ANDY840119-PC\andy840119
3b291abf60 Merge branch 'master' of https://github.com/ppy/osu into mania_stage_fix
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
#	osu.Game/Rulesets/UI/Playfield.cs
2018-01-17 22:27:32 +09:00
smoogipoo
db27faa471 Add a ScrollTime config setting to osu!mania 2018-01-17 21:13:14 +09:00
smoogipoo
c309cc9454 Privatise OnJudgements as much as possible 2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330 Remove base OnJudgement from Playfield to properly accomodate nested playfields 2018-01-15 20:48:57 +09:00
smoogipoo
39b6425c3e Use a grid container to position the stages
Should be more flexible in the future + provides a more dual-stage feel.
2018-01-15 19:55:15 +09:00
smoogipoo
28586317dd Give stages a size again 2018-01-15 19:44:42 +09:00
smoogipoo
8a7892b66a Make variant keybindings work 2018-01-15 19:29:51 +09:00
smoogipoo
b9909ed1cf Refactor addition of hitobjects 2018-01-15 18:20:43 +09:00
smoogipoo
89c3fcbf6a Refactor column construction 2018-01-15 18:11:53 +09:00
ANDY840119-PC\andy840119
cf0d9e4d9b not sure is it a goodway to delete mania ManiaAction.Special or add more 2018-01-14 21:20:01 +09:00
ANDY840119-PC\andy840119
2d266a8604 fix :
1. Instead of this property, turn SpecialColumnPosition into a
2. special column does not display
2018-01-14 20:44:17 +09:00
ANDY840119-PC\andy840119
5ecfc3a57c fix CI error 2018-01-14 13:06:37 +09:00
ANDY840119-PC\andy840119
58bf611d17 This should be done in the stage instead of the playfield. 2018-01-14 12:51:55 +09:00
ANDY840119-PC\andy840119
d07636a105 Fix :
1. This (along with OnJudgement above) should be done in the following three steps:
2. How about giving the stages an Inverted BindableBool, and having them decide their scale?
2018-01-14 12:49:01 +09:00
ANDY840119-PC\andy840119
f7a908fbfa Fix :
This (along with OnJudgement above) should be done in the following three steps:
.
i'm not sure does it means the code i write
2018-01-14 12:08:09 +09:00
ANDY840119-PC\andy840119
4f0e1f03d2 fix the problem that smoogipoo suggest
1. Rename to stages
2. This should be checking for null or 0, with two exceptions:
3. Space before and after =.
4. foreach (var stage ...
5. Rename to getStageByColumn, and actualColumn -> column.
2018-01-14 11:49:23 +09:00
ANDY840119-PC\andy840119
e947e46566 fix :
1. Add space before {, before Duration, and after 1000
2. How about just ManiaStage?
3. This is really just Columns.Count, you're not saving much with this extra variable here.
2018-01-14 11:41:52 +09:00
ANDY840119-PC\andy840119
561c9f2233 update rom ppy master
.
Find out that has some problem long hit note will not show hit result
2018-01-14 11:32:54 +09:00
smoogipoo
712d586d41 Revert "Add OSD + config value for scroll speed"
This reverts commit a6d8b28221.
2018-01-12 12:28:43 +09:00
smoogipoo
a6d8b28221 Add OSD + config value for scroll speed 2018-01-11 13:40:46 +09:00
ANDY840119-PC\andy840119
118e0b63eb fix CI error 2018-01-11 00:07:27 +09:00
ANDY840119-PC\andy840119
cc0520d722 1. because set stage's width doesn't help, so use margin instead
2. adjust spacing when has different number of stages
2018-01-10 23:47:38 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
ANDY840119-PC\andy840119
d5b436d91b use public List<Column> Columns => listColumnStages.SelectMany(x => x.Columns).ToList(); instead 2018-01-08 23:11:20 +09:00
ANDY840119-PC\andy840119
ca7cd40fba 1. update from ppy master
2. update header
2018-01-06 11:21:10 +09:00
為什麼
98929952e3
Merge branch 'master' into master 2018-01-06 11:17:15 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
1276e2c71a Merge branch 'master' into scrolling-hitobjects-rewrite 2018-01-05 14:58:57 +09:00
smoogipoo
e0e84ff370 Fix mania playfield scrolling hitobjects in the wrong direction 2018-01-04 22:05:20 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
ANDY840119-PC\andy840119
aadafae8cb 1. fix TestCaseManiaHitObjects broken
2. add (4+4) (2+4+2) (1+8+1) column stages step in TestCaseManiaPlayfield
2018-01-03 23:47:05 +09:00
ANDY840119-PC\andy840119
a855a21ccb group -> stage 2018-01-03 23:04:51 +09:00
ANDY840119-PC\andy840119
5326f71ed9 fix some error that smoogipoo says 2018-01-03 22:58:08 +09:00
ANDY840119-PC\andy840119
ee13df94fc Merge branch 'mania-rc-cleanup' of https://github.com/smoogipoo/osu
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
2018-01-03 22:02:50 +09:00
smoogipoo
bd171926d6 Remove AvailableColumns from ManiaRulesetContainer
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
ANDY840119-PC\andy840119
7b94a710e3 Appveyor Chan, Please 2017-12-28 23:55:06 +09:00
ANDY840119-PC\andy840119
9faa5fb199 pray 2017-12-28 23:40:02 +09:00
ANDY840119-PC\andy840119
a322c15bbd after resharper : (
.
裝上Resharper,從此VS的速度一片黑暗
2017-12-28 23:15:12 +09:00
ANDY840119-PC\andy840119
cfc4c39255 Fixed the alert from AppVeyor.
maybe.
2017-12-28 22:57:41 +09:00
ANDY840119-PC\andy840119
28da60cc38 https://github.com/ppy/osu/issues/716
1. split the playfield columns by ManiaModKeyCoop
2. can chaneg the key number by ManiaKeyMod
2017-12-28 22:40:23 +09:00
smoogipoo
a3fcc0b60c Back to using SortedLists 2017-12-21 19:40:41 +09:00
smoogipoo
f9e34dfa3d Assume that control points are already sequentially-ordered
Fixes up deserializing.
2017-12-06 16:24:09 +09:00
smoogipoo
b97cab4f29 Make ManiaFramedReplayInputHandler properly account for special keys
These are interleaved into the playfield, so we have to use the playfield's columns' actions.
2017-11-28 15:27:20 +09:00
smoogipoo
15f69dff81 Make mania hit explosions not stick around when rewinding
Fixes #1461.
2017-11-04 00:57:17 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b Rework EF Core usage in model classes 2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6 Initial EF Core commit 2017-10-04 22:52:12 +03:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
Dan Balasescu
ee8ec31c6e Merge branch 'master' into judgement-revamp 2017-09-12 18:57:37 +09:00
Dean Herbert
86de4fa2e2 Apply CI fixes 2017-09-12 18:36:19 +09:00
Dean Herbert
b21c080121 Make mania readable again 2017-09-12 18:22:02 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
smoogipooo
a22dd80b23 Expire HitExplosions. 2017-09-12 16:20:15 +09:00
smoogipooo
8737a1b1a5 Implement osu!mania auto replay generation. 2017-09-12 15:52:32 +09:00
Dean Herbert
d66fb307dc Fix wrong licence header 2017-09-11 19:14:37 +09:00
smoogipooo
df0a31bf2a Add judgement text displays to osu!mania 2017-09-11 17:56:02 +09:00
smoogipooo
54aff432fe Fix CI error 2017-09-11 15:43:23 +09:00
Dan Balasescu
6ecd530d7b Add missing license header 2017-09-11 15:24:28 +09:00
smoogipooo
e8efdcf188 Make tick explosions white and lower scale. 2017-09-11 14:37:34 +09:00
Dean Herbert
5ce76d8023 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-11 14:36:51 +09:00
smoogipooo
3026675f35 Add explosions. 2017-09-11 13:44:39 +09:00
smoogipooo
10f0d1f20d Pass down OnJudgement to columns. 2017-09-11 12:57:10 +09:00
smoogipooo
42dc4d9b1c Rework mania playfield to be more sane with masking/nesting. 2017-09-11 10:46:54 +09:00
smoogipooo
b085208d24 Remove unused code 2017-09-07 16:15:33 +09:00
smoogipooo
ef9b87e8c7 Make column lights not increase in brightness when successfully pressed 2017-09-07 16:15:25 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
115e5c95af Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'. 2017-08-23 20:50:03 +09:00
smoogipooo
d8dfcc614a Make mania work with key bindings 2017-08-23 13:42:16 +09:00
smoogipooo
0e41fc8842 Add mania bindings. 2017-08-23 12:49:50 +09:00
smoogipooo
909cae5861 CI fixes. 2017-08-22 14:21:28 +09:00
smoogipooo
9a7c9e9af0 Disable reversing for now - this needs to be re-implemented in a later PR. 2017-08-22 14:17:57 +09:00
smoogipooo
cd3c825bd2 Fix mania playfield not working. 2017-08-22 14:07:46 +09:00
smoogipooo
88151eff3f Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps. 2017-08-22 14:07:39 +09:00
smoogipooo
4eec59f669 Only set the number of availableColumns once, at ManiaRulesetContainer level.
# Conflicts:
#	osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
#	osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
#	osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
c5ce86b9f3 Add reversing capability to ScrollingPlayfield. 2017-08-08 12:59:50 +09:00
smoogipooo
12f9793fec Fix mania bar lines not working. 2017-08-07 17:46:22 +09:00
smoogipooo
f3c05fe232 CI fixes. 2017-08-07 17:34:57 +09:00
smoogipooo
933740664c SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming. 2017-08-07 16:43:54 +09:00
smoogipooo
a3efca9c35 Reduce implementation overhead in actually positioning hitobjects and making them scroll. 2017-08-07 16:02:38 +09:00
smoogipooo
c6447e40f9 Reduce implementation overhead for nested playfields (e.g. playfield + columns). 2017-08-07 14:56:26 +09:00