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5984 Commits

Author SHA1 Message Date
OliBomby
5fa7f6ec53 make drawables that update from path version update once per frame 2024-01-13 02:21:32 +01:00
OliBomby
882f490390 lazy load slider tail position 2024-01-13 01:32:37 +01:00
Bartłomiej Dach
7c9adc7ad3
Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding
Fixes issue that occurs on *about* 246 beatmaps and was first described
by me on discord:

    https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715

and then rediscovered again during work on
https://github.com/ppy/osu/pull/26405:

    https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631

It so happens that in stable, due to .NET Framework internals, float
math would be performed using x87 registers and opcodes.
.NET (Core) however uses SSE instructions on 32- and 64-bit words.
x87 registers are _80 bits_ wide. Which is notably wider than _both_
float and double. Therefore, on a significant number of beatmaps,
the rounding would not produce correct values due to insufficient
precision.

See following gist for corroboration of the above:

    https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10

Thus, to crudely - but, seemingly accurately, after checking across
all ranked maps - emulate this, use `decimal`, which is slow, but has
bigger precision than `double`. The single known exception beatmap
in whose case this results in an incorrect result is

    https://osu.ppy.sh/beatmapsets/1156087#osu/2625853

which is considered an "acceptable casualty" of sorts.

Doing this requires some fooling of the compiler / runtime (see second
inline comment in new method). To corroborate that this is required,
you can try the following code snippet:

    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2"))));
    Console.WriteLine();

    decimal d1 = (decimal)1.3f;
    decimal d2 = (decimal)1.3;
    decimal d3 = (decimal)(double)1.3f;

    Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));

which will print

    66 66 A6 3F
    CD CC CC CC CC CC F4 3F

    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00

Note that despite `d1` being converted from a less-precise floating-
-point value than `d2`, it still is represented 100% accurately as
a decimal number.

After applying this change, recomputation of legacy scoring attributes
for *all* rulesets will be required.
2024-01-10 19:30:18 +01:00
Dean Herbert
5970a68e2d
Use invalidation based logic for child anchor position updpates in DrawableSlider 2024-01-09 14:17:33 +09:00
Dean Herbert
962c8ba4ac
Reset child anchor position cache on hitobject position change 2024-01-07 20:55:28 +09:00
Dean Herbert
5cc4a586ac
Avoid iteration over NestedHitObjects in silder's Update unless necessary 2024-01-07 14:31:22 +09:00
Dean Herbert
35eff639cb
Remove unnecessary second iteration over NestedHitObjects 2024-01-07 14:31:22 +09:00
B3nn1
eea87090fb Make changeHandler save changes to PathTypes 2024-01-06 19:25:49 +01:00
Dean Herbert
ddc8a64764
Reduce spinner glow
It was horrible
2024-01-04 14:55:52 +09:00
Dean Herbert
94531807e4
Make slider ends show on results screen again 2024-01-02 17:01:32 +09:00
OliBomby
460c584dca fix code quality 2024-01-01 16:21:33 +01:00
OliBomby
09852bc46b fix horizontal vs vertical flips being mixed up when rotation angle is too big 2024-01-01 15:51:55 +01:00
OliBomby
078fe5a78c Rotate popover rotates around grid center 2024-01-01 15:51:55 +01:00
OliBomby
e803b0215f flip along grid axis 2024-01-01 15:51:55 +01:00
OliBomby
6bb72a9fcc Revert "Remove other grid types"
This reverts commit de14da95fa6d0230af1aeef7e9b0afd5caaa059e.
2024-01-01 15:46:07 +01:00
OliBomby
de14da95fa Remove other grid types 2024-01-01 15:44:20 +01:00
OliBomby
39f4a1aa8e conflict fixes 2024-01-01 15:34:05 +01:00
OliBomby
594b6fe167 Add back the old keybind for cycling grid spacing 2024-01-01 15:27:51 +01:00
OliBomby
20e338b892 also hide grid from points button when not hovered 2024-01-01 15:24:32 +01:00
OliBomby
33e559f835 add integer keyboard step to sliders 2024-01-01 15:22:56 +01:00
OliBomby
904ea2e436 move OutlineTriangle code down 2024-01-01 15:22:23 +01:00
OliBomby
e47d570e68 improve UI 2024-01-01 15:21:12 +01:00
OliBomby
493e3a5f7a use G to change grid type 2024-01-01 15:19:44 +01:00
OliBomby
9a8c41f6ca Saving exact grid spacing 2024-01-01 15:14:15 +01:00
OliBomby
f649fa106f Added bindables and binding with BindTo 2024-01-01 15:13:11 +01:00
OliBomby
d0ca3f2b2b Add circular grid 2024-01-01 15:13:11 +01:00
OliBomby
8a331057b0 Make it actually possible to change grid type 2024-01-01 15:13:10 +01:00
OliBomby
040fd5ef9c Add option to change grid type 2024-01-01 15:13:10 +01:00
OliBomby
8ef9bdf861 clarify comment 2024-01-01 15:13:10 +01:00
OliBomby
351cfbff3e Fix snapping going out of bounds 2024-01-01 15:13:10 +01:00
OliBomby
f223487e1c improve code 2024-01-01 15:13:10 +01:00
OliBomby
b16c232490 add basic control by grid tool box 2024-01-01 15:13:10 +01:00
Dan Balasescu
17a531209c
Use SliderTailHit result for slider tails (non-classic-mod) 2023-12-30 10:38:47 +09:00
Salman Ahmed
eedb436389 Move combo counter to ruleset-specific HUD components target 2023-12-30 03:47:52 +03:00
Dean Herbert
c7f10dbc74
Merge pull request #26148 from rushiiMachine/resumeoverlay-min-cursor-size
Force minimum cursor size for `OsuResumeOverlay`
2023-12-28 19:23:57 +09:00
rushiiMachine
cf39bb7a18
Fix spinner max bonus not respecting ISamplePlaybackDisabler
The spinner max bonus was loaded through SkinnableSound instead of PausableSkinnableSound, leading to it not respecting the case where sample playback is globally disabled through ISamplePlaybackDisabler, and can be easily heard in situations like during the catchup period after seeking using the ArgonSongProgressBar with song volume at 0
2023-12-27 12:55:49 -08:00
Bartłomiej Dach
288ac930e4
Use new icons in editor
Some that exist on figma are purposefully not used due to an editorial
request from @peppy.
2023-12-27 17:42:18 +01:00
rushiiMachine
c087578e01
Force minimum cursor size for OsuResumeOverlay
On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and more closely resembles stable.
2023-12-26 10:07:21 -08:00
Bartłomiej Dach
651a608e73
Merge pull request #26120 from peppy/argon-triangle-tick-end-miss
Update argon and triangles slider tick/end miss to match display style
2023-12-25 14:42:59 +01:00
Dean Herbert
8e6ea2dd9b
Update argon and triangles to match display style 2023-12-25 17:37:28 +09:00
Andrei Zavatski
19d0236418 Change mod acronym 2023-12-23 22:11:00 +03:00
Andrei Zavatski
e470a42da0 Merge branch 'master' into depth-mod 2023-12-23 22:09:12 +03:00
Dean Herbert
d72ec81684
Merge pull request #26083 from smoogipoo/try-improve-hp-drain
Replace recently-added HP drain density calculation with combo-end bonus
2023-12-24 01:30:49 +09:00
Dan Balasescu
7437d21f49
Adjust comment regarding slider tail 2023-12-24 00:45:22 +09:00
Dan Balasescu
8b11bcc6ea
Remove unused using 2023-12-24 00:08:15 +09:00
Dan Balasescu
00090bc527
Add combo end bonus to HP 2023-12-23 23:51:12 +09:00
Dan Balasescu
d1000b2e6c
remove HP density 2023-12-23 23:36:15 +09:00
Dean Herbert
c5893f245c
Change legacy version checks to account for users specifying incorrect versions 2023-12-23 14:03:45 +09:00
Dean Herbert
21e9e103fd
Merge pull request #26039 from smoogipoo/hp-drain-density
Add basic density consideration to HP drain
2023-12-23 01:04:53 +09:00
Dean Herbert
32e1b273c2
Merge pull request #26053 from bdach/fix-strict-tracking-sliders
Fix strict tracking mod forcefully missing tail before slider start time
2023-12-23 00:03:47 +09:00