Dean Herbert
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e1ab3434ed
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Add ability to handle user join/leave/kick events in MultiplayerComposite s
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2021-08-25 14:37:14 +09:00 |
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Dean Herbert
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bc025efce5
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Add commenting regarding workaround to avoid potential omission in the future
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2021-08-19 17:42:44 +09:00 |
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Dean Herbert
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2b5a42e063
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Add missing union specification for MatchUserRequest
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2021-08-19 17:42:26 +09:00 |
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Dean Herbert
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f95c6f0de5
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Switch multiplayer back to messagepack
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2021-08-19 17:42:13 +09:00 |
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Bartłomiej Dach
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498462dfd0
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Fix room null-check racing against async schedule
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2021-08-14 17:44:41 +02:00 |
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Dean Herbert
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9b21ebd6d0
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Add client side handling on incoming kick
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2021-08-11 19:56:06 +09:00 |
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Dean Herbert
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d9a4f018e6
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Add event flow for receiving kick commands
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2021-08-11 19:56:06 +09:00 |
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Dean Herbert
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e8ad0fba75
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Add required server methods for kicking users
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2021-08-11 17:20:41 +09:00 |
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Dean Herbert
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2b9168157d
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Fix CurrentMatchPlayingItem not being reset on leaving a multiplayer room
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2021-08-10 16:53:03 +09:00 |
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Dean Herbert
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ea6e441dec
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Simplify method of marking players as playing in test scenes
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2021-08-09 19:21:22 +09:00 |
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Dean Herbert
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8dc167ac9a
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Set default MultiplayerRoomSettings type to something that isn't playlists
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2021-08-06 18:56:01 +09:00 |
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Dean Herbert
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666007b2f9
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Merge branch 'master' into multiplayer-team-vs-team-selection
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2021-08-04 13:54:11 +09:00 |
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Dean Herbert
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401835a3d8
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Add missing event glue
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2021-08-04 13:13:47 +09:00 |
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Dean Herbert
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75426f84f1
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Fire initial match user states in TestMultiplayerClient
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2021-08-03 23:42:37 +09:00 |
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Dean Herbert
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b956d32587
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Add the ability to change multiplayer game type
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2021-08-03 23:42:37 +09:00 |
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Dean Herbert
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70da58323a
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Drop MatchRuleset terminology completely
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2021-08-03 15:45:17 +09:00 |
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Dean Herbert
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66427127f0
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Update naming in line with discussion
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2021-08-03 15:09:03 +09:00 |
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Dean Herbert
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5ac3abac99
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Add missing forceScheduled parameter
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2021-08-03 14:53:04 +09:00 |
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Dean Herbert
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d93421b9b8
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Expose a default TeamVs room state so it can be consumed by tests
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2021-08-02 18:50:22 +09:00 |
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Dean Herbert
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c7274355a4
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Remove abstract definitions from multiplayer states for now
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2021-08-02 18:50:22 +09:00 |
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Dean Herbert
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617ff40de7
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Add the ability to not use MessagePack when creating a HubConnector
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2021-08-02 18:50:22 +09:00 |
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Dean Herbert
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4cf2c6188d
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Add union attributes for derived class deserialisation
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2021-08-02 18:50:22 +09:00 |
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Dean Herbert
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ce92a47ec6
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Add silly event handling hookups
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2021-08-02 18:50:22 +09:00 |
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Dean Herbert
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359eb9c4ec
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Add new event flow for match ruleset state handling
I'm totally not happy with how this is done, but don't have the energy
to rewrite everything just now.
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2021-08-02 18:50:22 +09:00 |
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Dean Herbert
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035dfd071f
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Add missing nullable specifications
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2021-08-02 18:47:26 +09:00 |
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Dean Herbert
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d17b2b3268
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Add boilerplate for server events
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2021-08-02 18:47:26 +09:00 |
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Dean Herbert
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1d645d4ca9
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Mark base classes non-abstract to fix messagepack serialisation
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2021-08-02 18:47:26 +09:00 |
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Dean Herbert
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1c125eef12
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Make Users an IList for more flexibility server-side
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2021-08-02 18:47:26 +09:00 |
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Dean Herbert
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9d1e95caf0
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Add flow for sending match ruleset specific messages to the server
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2021-08-02 18:47:26 +09:00 |
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Dean Herbert
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e8338f2711
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Add basic class structure for match rulesets and required state
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2021-08-02 17:14:49 +09:00 |
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smoogipoo
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2eec524f27
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Fix password not copied from multiplayer client
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2021-07-19 20:20:08 +09:00 |
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Dean Herbert
|
9f9d7f9125
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Add remaining pieces of password flow (for osu-web join request)
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2021-07-12 18:22:52 +09:00 |
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Dean Herbert
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08c40938db
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Add support for updating a room's password
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2021-07-12 15:49:19 +09:00 |
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Dean Herbert
|
5148069efe
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Update signatures in line with no-overload methods (unsupported by signalr)
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2021-07-12 15:49:19 +09:00 |
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Dean Herbert
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2ca11d458a
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Add password to room settings and multiplayer lounge interface
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2021-07-12 15:49:19 +09:00 |
|
Dean Herbert
|
9495f87f04
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Remove redundant NotNull attributes in nullable classes
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2021-06-17 16:07:32 +09:00 |
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smoogipoo
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d197a7f6f5
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Rename multiplayer client classes
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2021-05-20 15:39:45 +09:00 |
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smoogipoo
|
5f94b3bdac
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Remove legacy playlist item ID handling
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2021-05-18 21:03:59 +09:00 |
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smoogipoo
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f8f9cf9412
|
Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen
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2021-04-22 23:25:25 +09:00 |
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smoogipoo
|
f593d9e42c
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Fix playing users not being updated on room join
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2021-04-22 23:23:43 +09:00 |
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smoogipoo
|
56e1bffdfd
|
Populate initial user states
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2021-04-13 23:57:16 +09:00 |
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smoogipoo
|
6eddc6c59e
|
Enable spectating multiplayer matches
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2021-04-09 21:03:50 +09:00 |
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smoogipoo
|
2791d454d2
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Don't send spectating user state yet
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2021-04-07 22:21:22 +09:00 |
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smoogipoo
|
6de91d7b6b
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Add spectate button + test
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2021-04-06 21:37:27 +09:00 |
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smoogipoo
|
d5ba77b2c2
|
Add spectating user state
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2021-04-06 21:22:28 +09:00 |
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Dean Herbert
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b1cd01ceb8
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
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smoogipoo
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7adb33f40e
|
Fix beatmap getting nulled due to failing web request
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2021-03-01 17:24:54 +09:00 |
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smoogipoo
|
c0e0bd4f42
|
Add compatibility with old server build
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2021-02-19 13:57:04 +09:00 |
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smoogipoo
|
183a481a34
|
Refactor playlist update to remove .Contains() check
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2021-02-19 13:32:32 +09:00 |
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smoogipoo
|
56e9e10ff5
|
Make server authoritative in playlist item id
|
2021-02-18 15:30:31 +09:00 |
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