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mirror of https://github.com/ppy/osu.git synced 2025-01-30 04:23:21 +08:00
Commit Graph

45119 Commits

Author SHA1 Message Date
Mike Will
0d78b2b181 Rename Real/Scaled to Linear/Decibel 2025-01-14 02:09:29 -05:00
Mike Will
72ef33554a Remove BindableVolume.Value
Getter can be replaced with explicit calls to Real

Setter should instead be a function with a clearer name.
2025-01-13 12:00:43 -05:00
Mike Will
d7d536ada1 Rename VolumeScaler to BindableVolume 2025-01-13 07:20:52 -05:00
Mike Will
6d8516aef8 Ensure arithmetic declares precedence 2025-01-12 21:06:28 -05:00
Mike Will
ec861080dd Display volume in decibel format 2025-01-12 20:19:41 -05:00
Mike Will
1d8ca0f93d Use volume scaling 2025-01-12 20:19:41 -05:00
Dean Herbert
73adc4dfd7
Merge pull request #31364 from bdach/editor-storyboard-display-2
Display storyboard in editor background
2025-01-10 15:09:44 +09:00
Dan Balasescu
38d95abc24
Merge pull request #31462 from bdach/ternary-button-is-bad
Simplify editor "ternary button" structure
2025-01-10 14:24:41 +09:00
Bartłomiej Dach
5c8ae6f851
Simplify editor "ternary button" structure
As I look into re-implementing the ability to choose combo colour for an
object (also known as "colourhax") from the editor UI, I stumble upon
these wretched ternary items again and sigh a deep sigh of annoyance.

The structure is overly rigid. `TernaryItem` does nothing that
`DrawableTernaryItem` couldn't, except make it more annoying to add
specific sub-variants of `DrawableTernaryItem` that could do more
things.

Yes you could sprinkle more levels of virtuals to
`CreateDrawableButton()` or something, but after all, as Saint Exupéry
says, "perfection is finally attained not when there is no longer
anything to add, but when there is no longer anything to take away."
So I'm leaning for taking one step towards perfection.
2025-01-09 13:41:22 +01:00
Dean Herbert
c8f72fdbe9
Fix rate adjustments changing the spacing between replay frames 2025-01-09 13:30:04 +09:00
Bartłomiej Dach
bcd35c8899
Merge branch 'master' into editor-storyboard-display-2 2025-01-08 15:46:08 +01:00
Bartłomiej Dach
5a2024777d
Select closest timing point every time the timing screen is changed to
No issue thread for this, was pointed out internally:
https://discord.com/channels/90072389919997952/1259818301517725707/1316604605777444905

Due to the custom setup that editor has with its nested
"screens-that-aren't-screens", the logic that selects the closest
timing point to the current time would only fire on the first open of
the screen. Seems like a good idea to have it fire every time instead.
2025-01-08 14:24:46 +01:00
Bartłomiej Dach
e7070bd812
Merge pull request #31448 from bdach/automatic-new-combo-after-break
Force new combo on objects succeeding a break
2025-01-08 11:22:30 +01:00
Bartłomiej Dach
7c70dc4dc3
Only update combo information when any changes happened 2025-01-08 10:28:06 +01:00
Dean Herbert
f216c22806
Merge pull request #31445 from bdach/reset-speed-on-test-play
Reset playback speed to 100% on entering test play
2025-01-08 16:16:28 +09:00
Bartłomiej Dach
d9f0f0d729
Merge branch 'master' into editor-storyboard-display-2 2025-01-08 08:12:55 +01:00
Dean Herbert
d5f2bdf6cd
Appease message pack new inspections 2025-01-08 03:13:29 +09:00
Dean Herbert
6f42b59e31
Upgrade more packages again
This also downgrades nunit to be aligned across all projects. Getting it
up-to-date is a bit high effort.
2025-01-08 03:13:11 +09:00
Dean Herbert
125d652dd8
Update realm xmldoc references 2025-01-08 01:35:56 +09:00
Dean Herbert
18ff25bc6d
Merge branch 'master' into upgrade-packages 2025-01-08 01:23:28 +09:00
Bartłomiej Dach
d0a39a7733
Merge pull request #31442 from peppy/supporter-button-always-warns
Always show dialog when clicking supporter icon before opening browser
2025-01-07 15:14:53 +01:00
Bartłomiej Dach
5431a08b35
Merge pull request #31435 from peppy/star-range-display-quality
Fix star range display looking a bit bad when changing opacity
2025-01-07 14:58:00 +01:00
Bartłomiej Dach
c93b87583a
Force new combo on objects succeeding a break
No issue thread for this again. Reported internally on discord:
https://discord.com/channels/90072389919997952/1259818301517725707/1320420768814727229

Placing this logic in the beatmap processor, as a post-processing step,
means that the new combo force won't be visible until a placement has
been committed. That can be seen as subpar, but I tried putting this
logic in the placement and it sucked anyway:

- While the combo number was correct, the colour looked off, because it
  would use the same combo colour as the already-placed objects after
  said break, which would only cycle to the next, correct one on
  placement

- Not all scenarios can be handled in the placement. Refer to one of the
  test cases added in the preceding commit, wherein two objects are
  placed far apart from each other, and an automated break is inserted
  between them - the placement has no practical way of knowing whether
  it's going to have a break inserted automatically before it or not.
2025-01-07 14:06:23 +01:00
Bartłomiej Dach
98bb723438
Do not expose track directly in EditorClock
Intends to stop people from mutating it directly, and going through
`EditorClock` members like `AudioAdjustments` instead.
2025-01-07 11:40:18 +01:00
Bartłomiej Dach
275e8ce7b7
Remove unused protected field 2025-01-07 11:26:08 +01:00
Bartłomiej Dach
a5036cd092
Re-route editor tempo adjustment via EditorClock and remove it on gameplay test 2025-01-07 11:25:00 +01:00
Bartłomiej Dach
3c03406b45
Add failing test 2025-01-07 11:23:47 +01:00
Dean Herbert
383fda7431
Fix star range display looking a bit bad when changing opacity 2025-01-07 16:42:06 +09:00
Bartłomiej Dach
01e9c0f15e
Merge pull request #31418 from peppy/intro-file-integrity
Ensure intro files exist in storage during startup
2025-01-07 08:14:40 +01:00
Dan Balasescu
77d9c955ea
Merge pull request #31306 from bdach/aspire-slider-breakage
Fix slider event generator incorrectly not generating repeats when tick distance is zero
2025-01-07 11:50:18 +09:00
Andrei Zavatski
d35b308745 Use cleaner array creation expression 2025-01-07 01:23:19 +03:00
Andrei Zavatski
791ca915e4 Fix allocations in updateSamplePointContractedState 2025-01-07 00:48:58 +03:00
Andrei Zavatski
e8dc09f5bc Reduce HitSampleInfo constants allocations 2025-01-07 00:36:58 +03:00
Bartłomiej Dach
3a4497af32
Constrain range of usable characters in romanised metadata to ASCII only
Closes https://github.com/ppy/osu/issues/31398.

Rationale given in issue.

Compare stable logic:

- 2280c4c436/osu!/GameModes/Edit/Forms/SongSetup.cs#L118-L122
- 2280c4c436/osu!common/Helpers/GeneralHelper.cs#L410-L423

The control character check is a bit gratuitous (text boxes will already
not allow insertion of those, see
e05cb86ff6/osu.Framework/Graphics/UserInterface/TextBox.cs (L92)),
but as it's a general helper I figured might as well.
2025-01-06 14:04:47 +01:00
Dean Herbert
4f1a6b4688
Always show dialog when clicking supporter icon before opening browser
I managed to do this by accident three times today while testing using
the dashboard display, so it's time to action on it.

Touched on in
https://github.com/ppy/osu/discussions/30740#discussioncomment-11345996.
Was also mentioned recently in discord or another discussion explicitly
but I can't find that.
2025-01-06 17:51:04 +09:00
Dan Balasescu
448790a76f
Merge pull request #31386 from peppy/fix-applying-offset
Fix not being able to apply last play offset after returning to song select
2025-01-06 11:40:12 +09:00
Dean Herbert
37da72d764
Reduce nesting slightly 2025-01-05 00:32:06 +09:00
Dean Herbert
72dfdac2e2
Ensure intro files exist in storage
Guards against user interdiction.

See
[https://discord.com/channels/188630481301012481/1097318920991559880/1324765503012601927](recent)
but not only case of this occurring.
2025-01-04 15:27:49 +09:00
Dean Herbert
e15978cc65
Add test coverage of user deleting intro files 2025-01-04 15:26:42 +09:00
Salman Alshamrani
3fc86f60ee Fix mobile release dialog obstructed by the software keyboard 2025-01-03 22:01:06 -05:00
Dean Herbert
2cd86cbf91
Localise text 2025-01-04 01:28:33 +09:00
Dean Herbert
da85517036
Adjust popup icon animation slightly 2025-01-04 01:28:09 +09:00
Dean Herbert
60fd0be481
Make popup body text left aligned when multiple lines of text are provided 2025-01-04 01:19:56 +09:00
Dean Herbert
1d81dade25
Update copy and require actually clicking button to confirm 2025-01-04 01:13:03 +09:00
Dean Herbert
97d065d887
Only flip value if popup was definitely shown 2025-01-04 00:58:19 +09:00
Salman Alshamrani
c40371c052 Move dialog class location 2025-01-03 00:27:26 -05:00
Salman Alshamrani
039800550c Display popup disclaimer about game state and performance on mobile platforms 2025-01-03 00:20:50 -05:00
Dean Herbert
2a28c5f4de
Add static memory of last applied offset score
I don't really like adding this new session static, but we don't have a
better place to put this.
2025-01-02 16:20:25 +09:00
Dean Herbert
58dcb25bd5
Revert "Clear previous LastLocalUserScore when returning to song select"
This reverts commit ced8dda1a2.
2025-01-02 15:59:00 +09:00
Dan Balasescu
1cb2c86104
Merge pull request #31383 from peppy/editor-toolbar-scrolling-weird
Always block scroll input above editor toolbox areas
2025-01-02 15:11:11 +09:00