mirror of
https://github.com/ppy/osu.git
synced 2025-03-23 08:27:23 +08:00
Merge branch 'master' into editor-storyboard-display-2
This commit is contained in:
commit
d9f0f0d729
@ -51,8 +51,11 @@ dotnet_diagnostic.IDE1006.severity = warning
|
||||
# Too many noisy warnings for parsing/formatting numbers
|
||||
dotnet_diagnostic.CA1305.severity = none
|
||||
|
||||
# messagepack complains about "osu" not being title cased due to reserved words
|
||||
dotnet_diagnostic.CS8981.severity = none
|
||||
|
||||
# CA1507: Use nameof to express symbol names
|
||||
# Flaggs serialization name attributes
|
||||
# Flags serialization name attributes
|
||||
dotnet_diagnostic.CA1507.severity = suggestion
|
||||
|
||||
# CA1806: Do not ignore method results
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
|
||||
|
@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public float X => Position.X;
|
||||
public float Y => Position.Y;
|
||||
public float X
|
||||
{
|
||||
get => Position.X;
|
||||
set => Position = new Vector2(value, Y);
|
||||
}
|
||||
|
||||
public float Y
|
||||
{
|
||||
get => Position.Y;
|
||||
set => Position = new Vector2(X, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.Pippidon.Objects
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public float X => Position.X;
|
||||
public float Y => Position.Y;
|
||||
public float X
|
||||
{
|
||||
get => Position.X;
|
||||
set => Position = new Vector2(value, Y);
|
||||
}
|
||||
|
||||
public float Y
|
||||
{
|
||||
get => Position.Y;
|
||||
set => Position = new Vector2(X, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -24,9 +24,9 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="9.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageReference Include="Velopack" Version="0.0.915" />
|
||||
<PackageReference Include="Velopack" Version="0.0.1053" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -9,7 +9,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
|
||||
<PackageReference Include="nunit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -210,11 +210,27 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
|
||||
|
||||
float IHasXPosition.X => OriginalX;
|
||||
float IHasXPosition.X
|
||||
{
|
||||
get => OriginalX;
|
||||
set => OriginalX = value;
|
||||
}
|
||||
|
||||
float IHasYPosition.Y => LegacyConvertedY;
|
||||
float IHasYPosition.Y
|
||||
{
|
||||
get => LegacyConvertedY;
|
||||
set => LegacyConvertedY = value;
|
||||
}
|
||||
|
||||
Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY);
|
||||
Vector2 IHasPosition.Position
|
||||
{
|
||||
get => new Vector2(OriginalX, LegacyConvertedY);
|
||||
set
|
||||
{
|
||||
((IHasXPosition)this).X = value.X;
|
||||
((IHasYPosition)this).Y = value.Y;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -25,7 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
#region LegacyBeatmapEncoder
|
||||
|
||||
float IHasXPosition.X => Column;
|
||||
float IHasXPosition.X
|
||||
{
|
||||
get => Column;
|
||||
set => Column = (int)value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="Moq" Version="4.18.4" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -626,7 +626,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos))
|
||||
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos) && DrawableObject.Body.Alpha > 0)
|
||||
return true;
|
||||
|
||||
if (ControlPointVisualiser == null)
|
||||
|
@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
// If samples aren't available at the exact start time of the object,
|
||||
// use samples (without additions) in the closest original hit object instead
|
||||
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
|
||||
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.ALL_ADDITIONS.Contains(s.Name)).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -377,13 +377,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
UpdateState(ArmedState.Idle);
|
||||
HeadCircle.SuppressHitAnimations();
|
||||
|
||||
foreach (var repeat in repeatContainer)
|
||||
repeat.SuppressHitAnimations();
|
||||
|
||||
TailCircle.SuppressHitAnimations();
|
||||
|
||||
// This method is called every frame in editor contexts, thus the lack of need for transforms.
|
||||
|
||||
if (Time.Current >= HitStateUpdateTime)
|
||||
{
|
||||
// Apply the slider's alpha to *only* the body.
|
||||
// This allows start and – more importantly – end circles to fade slower than the overall slider.
|
||||
if (Alpha < 1)
|
||||
Body.Alpha = Alpha;
|
||||
Alpha = 1;
|
||||
}
|
||||
|
||||
LifetimeEnd = HitStateUpdateTime + 700;
|
||||
}
|
||||
|
||||
internal void RestoreHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Hit);
|
||||
HeadCircle.RestoreHitAnimations();
|
||||
|
||||
foreach (var repeat in repeatContainer)
|
||||
repeat.RestoreHitAnimations();
|
||||
|
||||
TailCircle.RestoreHitAnimations();
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -163,5 +164,37 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
|
||||
|
||||
internal void SuppressHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Idle);
|
||||
UpdateComboColour();
|
||||
|
||||
// This method is called every frame in editor contexts, thus the lack of need for transforms.
|
||||
|
||||
bool hit = Time.Current >= HitStateUpdateTime;
|
||||
|
||||
if (hit)
|
||||
{
|
||||
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
|
||||
AccentColour.Value = Color4.White;
|
||||
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
|
||||
}
|
||||
|
||||
Arrow.Alpha = hit ? 0 : 1;
|
||||
|
||||
LifetimeEnd = HitStateUpdateTime + 700;
|
||||
}
|
||||
|
||||
internal void RestoreHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Hit);
|
||||
UpdateComboColour();
|
||||
Arrow.Alpha = 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -59,8 +59,17 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set => position.Value = value;
|
||||
}
|
||||
|
||||
public float X => Position.X;
|
||||
public float Y => Position.Y;
|
||||
public float X
|
||||
{
|
||||
get => Position.X;
|
||||
set => Position = new Vector2(value, Position.Y);
|
||||
}
|
||||
|
||||
public float Y
|
||||
{
|
||||
get => Position.Y;
|
||||
set => Position = new Vector2(Position.X, value);
|
||||
}
|
||||
|
||||
public Vector2 StackedPosition => Position + StackOffset;
|
||||
|
||||
|
@ -5,12 +5,12 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@ -75,44 +75,38 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
|
||||
accentColour = drawableRepeat.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
|
||||
|
||||
drawableRepeat.ApplyCustomUpdateState += updateStateTransforms;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
|
||||
{
|
||||
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
|
||||
Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.5f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
|
||||
}
|
||||
else
|
||||
Scale = Vector2.One;
|
||||
|
||||
const float move_distance = -12;
|
||||
const float scale_amount = 1.3f;
|
||||
|
||||
const double move_out_duration = 35;
|
||||
const double move_in_duration = 250;
|
||||
const double total = 300;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
main.ScaleTo(1.3f, move_out_duration, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1f, move_in_duration, Easing.Out)
|
||||
.Loop(total - (move_in_duration + move_out_duration));
|
||||
side
|
||||
.MoveToX(move_distance, move_out_duration, Easing.Out)
|
||||
.Then()
|
||||
.MoveToX(0, move_in_duration, Easing.Out)
|
||||
.Loop(total - (move_in_duration + move_out_duration));
|
||||
break;
|
||||
double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % total;
|
||||
|
||||
case ArmedState.Hit:
|
||||
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
|
||||
this.ScaleTo(1.5f, animDuration, Easing.Out);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (loopCurrentTime < move_out_duration)
|
||||
main.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1, scale_amount, 0, move_out_duration, Easing.Out));
|
||||
else
|
||||
main.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, scale_amount, 1f, move_out_duration, move_out_duration + move_in_duration, Easing.Out));
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableRepeat.IsNotNull())
|
||||
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
if (loopCurrentTime < move_out_duration)
|
||||
side.X = Interpolation.ValueAt(loopCurrentTime, 0, move_distance, 0, move_out_duration, Easing.Out);
|
||||
else
|
||||
side.X = Interpolation.ValueAt(loopCurrentTime, move_distance, 0, move_out_duration, move_out_duration + move_in_duration, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,10 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@ -40,37 +40,31 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
drawableRepeat = (DrawableSliderRepeat)drawableObject;
|
||||
drawableRepeat.ApplyCustomUpdateState += updateStateTransforms;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||
protected override void Update()
|
||||
{
|
||||
const double move_out_duration = 35;
|
||||
const double move_in_duration = 250;
|
||||
const double total = 300;
|
||||
base.Update();
|
||||
|
||||
switch (state)
|
||||
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1f, move_in_duration, Easing.Out)
|
||||
.Loop(total - (move_in_duration + move_out_duration));
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
|
||||
InternalChild.ScaleTo(1.5f, animDuration, Easing.Out);
|
||||
break;
|
||||
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
|
||||
Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.5f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const float scale_amount = 1.3f;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
const double move_out_duration = 35;
|
||||
const double move_in_duration = 250;
|
||||
const double total = 300;
|
||||
|
||||
if (drawableRepeat.IsNotNull())
|
||||
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % total;
|
||||
if (loopCurrentTime < move_out_duration)
|
||||
Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1, scale_amount, 0, move_out_duration, Easing.Out));
|
||||
else
|
||||
Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, scale_amount, 1f, move_out_duration, move_out_duration + move_in_duration, Easing.Out));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,10 +9,12 @@ using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
@ -51,8 +53,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
|
||||
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
|
||||
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
|
||||
}
|
||||
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
accentColour = drawableRepeat.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(c =>
|
||||
{
|
||||
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
|
||||
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > 600 / 255f ? Color4.Black : Color4.White;
|
||||
}, true);
|
||||
}
|
||||
|
||||
@ -80,36 +80,32 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
drawableRepeat.DrawableSlider.OverlayElementContainer.Add(proxy);
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
|
||||
protected override void Update()
|
||||
{
|
||||
const double duration = 300;
|
||||
const float rotation = 5.625f;
|
||||
base.Update();
|
||||
|
||||
switch (state)
|
||||
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
if (shouldRotate)
|
||||
{
|
||||
InternalChild.ScaleTo(1.3f)
|
||||
.RotateTo(rotation)
|
||||
.Then()
|
||||
.ScaleTo(1f, duration)
|
||||
.RotateTo(-rotation, duration)
|
||||
.Loop();
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalChild.ScaleTo(1.3f).Then()
|
||||
.ScaleTo(1f, duration, Easing.Out)
|
||||
.Loop();
|
||||
}
|
||||
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
|
||||
arrow.Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.4f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
|
||||
}
|
||||
else
|
||||
{
|
||||
const double duration = 300;
|
||||
const float rotation = 5.625f;
|
||||
|
||||
break;
|
||||
double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % duration;
|
||||
|
||||
case ArmedState.Hit:
|
||||
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
|
||||
InternalChild.ScaleTo(1.4f, animDuration, Easing.Out);
|
||||
break;
|
||||
// Reference: https://github.com/peppy/osu-stable-reference/blob/2280c4c436f80d04f9c79d3c905db00ac2902273/osu!/GameplayElements/HitObjects/Osu/HitCircleSliderEnd.cs#L79-L96
|
||||
if (shouldRotate)
|
||||
{
|
||||
arrow.Rotation = Interpolation.ValueAt(loopCurrentTime, rotation, -rotation, 0, duration);
|
||||
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration));
|
||||
}
|
||||
else
|
||||
{
|
||||
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration, Easing.Out));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -120,7 +116,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
if (drawableRepeat.IsNotNull())
|
||||
{
|
||||
drawableRepeat.HitObjectApplied -= onHitObjectApplied;
|
||||
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
using MemoryStream = System.IO.MemoryStream;
|
||||
@ -50,6 +51,29 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFractionalObjectCoordinatesRounded()
|
||||
{
|
||||
IWorkingBeatmap beatmap = null!;
|
||||
MemoryStream outStream = null!;
|
||||
|
||||
// Ensure importer encoding is correct
|
||||
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"fractional-coordinates.olz"));
|
||||
AddAssert("hit object has fractional position", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(383.99997).Within(0.00001));
|
||||
|
||||
// Ensure exporter legacy conversion is correct
|
||||
AddStep("export", () =>
|
||||
{
|
||||
outStream = new MemoryStream();
|
||||
|
||||
new LegacyBeatmapExporter(LocalStorage)
|
||||
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
|
||||
});
|
||||
|
||||
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
|
||||
AddAssert("hit object is snapped", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(384).Within(0.00001));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExportStability()
|
||||
{
|
||||
|
@ -112,5 +112,20 @@ namespace osu.Game.Tests.Beatmaps
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatsGeneratedEvenForZeroLengthSlider()
|
||||
{
|
||||
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, 0, 2).ToArray();
|
||||
|
||||
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
|
||||
Assert.That(events[0].Time, Is.EqualTo(start_time));
|
||||
|
||||
Assert.That(events[1].Type, Is.EqualTo(SliderEventType.Repeat));
|
||||
Assert.That(events[1].Time, Is.EqualTo(span_duration));
|
||||
|
||||
Assert.That(events[3].Type, Is.EqualTo(SliderEventType.Tail));
|
||||
Assert.That(events[3].Time, Is.EqualTo(span_duration * 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
osu.Game.Tests/Resources/Archives/fractional-coordinates.olz
Normal file
BIN
osu.Game.Tests/Resources/Archives/fractional-coordinates.olz
Normal file
Binary file not shown.
@ -27,18 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create control", () =>
|
||||
{
|
||||
Child = new PlayerSettingsGroup("Some settings")
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
offsetControl = new BeatmapOffsetControl()
|
||||
}
|
||||
};
|
||||
});
|
||||
recreateControl();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -123,13 +112,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestCalibrationFromZero()
|
||||
{
|
||||
ScoreInfo referenceScore = null!;
|
||||
const double average_error = -4.5;
|
||||
|
||||
AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
|
||||
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
|
||||
AddStep("Set reference score", () =>
|
||||
{
|
||||
offsetControl.ReferenceScore.Value = new ScoreInfo
|
||||
offsetControl.ReferenceScore.Value = referenceScore = new ScoreInfo
|
||||
{
|
||||
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error),
|
||||
BeatmapInfo = Beatmap.Value.BeatmapInfo,
|
||||
@ -143,6 +133,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
|
||||
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
|
||||
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
|
||||
|
||||
recreateControl();
|
||||
AddStep("Set same reference score", () => offsetControl.ReferenceScore.Value = referenceScore);
|
||||
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -251,5 +245,21 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
|
||||
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
|
||||
}
|
||||
|
||||
private void recreateControl()
|
||||
{
|
||||
AddStep("Create control", () =>
|
||||
{
|
||||
Child = new PlayerSettingsGroup("Some settings")
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
offsetControl = new BeatmapOffsetControl()
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
protected OsuScreenStack IntroStack;
|
||||
|
||||
private IntroScreen intro;
|
||||
protected IntroScreen Intro { get; private set; }
|
||||
|
||||
[Cached(typeof(INotificationOverlay))]
|
||||
private NotificationOverlay notifications;
|
||||
@ -62,22 +62,9 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public virtual void TestPlayIntro()
|
||||
{
|
||||
AddStep("restart sequence", () =>
|
||||
{
|
||||
logo.FinishTransforms();
|
||||
logo.IsTracking = false;
|
||||
RestartIntro();
|
||||
|
||||
IntroStack?.Expire();
|
||||
|
||||
Add(IntroStack = new OsuScreenStack
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
IntroStack.Push(intro = CreateScreen());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for menu", () => intro.DidLoadMenu);
|
||||
WaitForMenu();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -103,18 +90,18 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
IntroStack.Push(intro = CreateScreen());
|
||||
IntroStack.Push(Intro = CreateScreen());
|
||||
});
|
||||
|
||||
AddStep("trigger failure", () =>
|
||||
{
|
||||
trackResetDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
intro.Beatmap.Value.Track.Seek(0);
|
||||
Intro.Beatmap.Value.Track.Seek(0);
|
||||
}, 0, true);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for menu", () => intro.DidLoadMenu);
|
||||
WaitForMenu();
|
||||
|
||||
if (IntroReliesOnTrack)
|
||||
AddUntilStep("wait for notification", () => notifications.UnreadCount.Value == 1);
|
||||
@ -122,6 +109,29 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("uninstall delegate", () => trackResetDelegate?.Cancel());
|
||||
}
|
||||
|
||||
protected void RestartIntro()
|
||||
{
|
||||
AddStep("restart sequence", () =>
|
||||
{
|
||||
logo.FinishTransforms();
|
||||
logo.IsTracking = false;
|
||||
|
||||
IntroStack?.Expire();
|
||||
|
||||
Add(IntroStack = new OsuScreenStack
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
IntroStack.Push(Intro = CreateScreen());
|
||||
});
|
||||
}
|
||||
|
||||
protected void WaitForMenu()
|
||||
{
|
||||
AddUntilStep("wait for menu", () => Intro.DidLoadMenu);
|
||||
}
|
||||
|
||||
protected abstract IntroScreen CreateScreen();
|
||||
}
|
||||
}
|
||||
|
37
osu.Game.Tests/Visual/Menus/TestSceneIntroIntegrity.cs
Normal file
37
osu.Game.Tests/Visual/Menus/TestSceneIntroIntegrity.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[HeadlessTest]
|
||||
[TestFixture]
|
||||
public partial class TestSceneIntroIntegrity : IntroTestScene
|
||||
{
|
||||
[Test]
|
||||
public virtual void TestDeletedFilesRestored()
|
||||
{
|
||||
RestartIntro();
|
||||
WaitForMenu();
|
||||
|
||||
AddStep("delete game files unexpectedly", () => LocalStorage.DeleteDirectory("files"));
|
||||
AddStep("reset game beatmap", () => Dependencies.Get<Bindable<WorkingBeatmap>>().Value = new DummyWorkingBeatmap(Audio, null));
|
||||
AddStep("invalidate beatmap from cache", () => Dependencies.Get<IWorkingBeatmapCache>().Invalidate(Intro.Beatmap.Value.BeatmapSetInfo));
|
||||
|
||||
RestartIntro();
|
||||
WaitForMenu();
|
||||
|
||||
AddUntilStep("ensure track is not virtual", () => Intro.Beatmap.Value.Track is TrackBass);
|
||||
}
|
||||
|
||||
protected override bool IntroReliesOnTrack => true;
|
||||
protected override IntroScreen CreateScreen() => new IntroTriangles();
|
||||
}
|
||||
}
|
@ -3,29 +3,71 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public partial class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene
|
||||
public partial class TestSceneStarRatingRangeDisplay : OsuTestScene
|
||||
{
|
||||
public override void SetUpSteps()
|
||||
private readonly Room room = new Room();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("create display", () =>
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
SelectedRoom.Value = new Room();
|
||||
|
||||
Child = new StarRatingRangeDisplay(SelectedRoom.Value)
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
});
|
||||
new StarRatingRangeDisplay(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(5),
|
||||
},
|
||||
new StarRatingRangeDisplay(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(2),
|
||||
},
|
||||
new StarRatingRangeDisplay(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1),
|
||||
},
|
||||
new StarRatingRangeDisplay(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0.2f,
|
||||
Scale = new Vector2(5),
|
||||
},
|
||||
new StarRatingRangeDisplay(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0.2f,
|
||||
Scale = new Vector2(2),
|
||||
},
|
||||
new StarRatingRangeDisplay(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0.2f,
|
||||
Scale = new Vector2(1),
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -33,10 +75,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("set playlist", () =>
|
||||
{
|
||||
SelectedRoom.Value!.Playlist =
|
||||
room.Playlist =
|
||||
[
|
||||
new PlaylistItem(new BeatmapInfo { StarRating = min }),
|
||||
new PlaylistItem(new BeatmapInfo { StarRating = max }),
|
||||
new PlaylistItem(new BeatmapInfo { StarRating = min }) { ID = TestResources.GetNextTestID() },
|
||||
new PlaylistItem(new BeatmapInfo { StarRating = max }) { ID = TestResources.GetNextTestID() },
|
||||
];
|
||||
});
|
||||
}
|
||||
|
@ -355,18 +355,18 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLastScoreNullAfterExitingPlayer()
|
||||
public void TestLastScoreNotNullAfterExitingPlayer()
|
||||
{
|
||||
AddUntilStep("wait for last play null", getLastPlay, () => Is.Null);
|
||||
AddUntilStep("last play null", getLastPlay, () => Is.Null);
|
||||
|
||||
var getOriginalPlayer = playToCompletion();
|
||||
|
||||
AddStep("attempt to retry", () => getOriginalPlayer().ChildrenOfType<HotkeyRetryOverlay>().First().Action());
|
||||
AddUntilStep("wait for last play matches player", getLastPlay, () => Is.EqualTo(getOriginalPlayer().Score.ScoreInfo));
|
||||
AddUntilStep("last play matches player", getLastPlay, () => Is.EqualTo(getOriginalPlayer().Score.ScoreInfo));
|
||||
|
||||
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != getOriginalPlayer() && Game.ScreenStack.CurrentScreen is Player);
|
||||
AddStep("exit player", () => (Game.ScreenStack.CurrentScreen as Player)?.Exit());
|
||||
AddUntilStep("wait for last play null", getLastPlay, () => Is.Null);
|
||||
AddUntilStep("last play not null", getLastPlay, () => Is.Not.Null);
|
||||
|
||||
ScoreInfo getLastPlay() => Game.Dependencies.Get<SessionStatics>().Get<ScoreInfo>(Static.LastLocalUserScore);
|
||||
}
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
@ -85,6 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest]
|
||||
public void TestPresentedBeatmapIsRecommended()
|
||||
{
|
||||
List<BeatmapSetInfo> beatmapSets = null;
|
||||
@ -106,6 +106,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest]
|
||||
public void TestCurrentRulesetIsRecommended()
|
||||
{
|
||||
BeatmapSetInfo catchSet = null, mixedSet = null;
|
||||
@ -142,6 +143,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest]
|
||||
public void TestSecondBestRulesetIsRecommended()
|
||||
{
|
||||
BeatmapSetInfo osuSet = null, mixedSet = null;
|
||||
@ -159,6 +161,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest]
|
||||
public void TestCorrectStarRatingIsUsed()
|
||||
{
|
||||
BeatmapSetInfo osuSet = null, maniaSet = null;
|
||||
@ -176,6 +179,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest]
|
||||
public void TestBeatmapListingFilter()
|
||||
{
|
||||
AddStep("set playmode to taiko", () => ((DummyAPIAccess)API).LocalUser.Value.PlayMode = "taiko");
|
||||
@ -245,7 +249,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
||||
AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.MatchesOnlineID(getImport().Beatmaps[expectedDiff - 1]));
|
||||
AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(getImport().Beatmaps[expectedDiff - 1].OnlineID));
|
||||
}
|
||||
|
||||
protected override TestOsuGame CreateTestGame() => new NoBeatmapUpdateGame(LocalStorage, API);
|
||||
|
@ -1,11 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="DeepEqual" Version="4.2.1" />
|
||||
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
<PackageReference Include="Moq" Version="4.18.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -4,9 +4,9 @@
|
||||
<StartupObject>osu.Game.Tournament.Tests.TournamentTestRunner</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -33,12 +33,12 @@ namespace osu.Game.Audio
|
||||
/// <summary>
|
||||
/// All valid sample addition constants.
|
||||
/// </summary>
|
||||
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
|
||||
public static readonly string[] ALL_ADDITIONS = [HIT_WHISTLE, HIT_FINISH, HIT_CLAP];
|
||||
|
||||
/// <summary>
|
||||
/// All valid bank constants.
|
||||
/// </summary>
|
||||
public static IEnumerable<string> AllBanks => new[] { BANK_NORMAL, BANK_SOFT, BANK_DRUM };
|
||||
public static readonly string[] ALL_BANKS = [BANK_NORMAL, BANK_SOFT, BANK_DRUM];
|
||||
|
||||
/// <summary>
|
||||
/// The name of the sample to load.
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Beatmaps
|
||||
/// Returns <see langword="true"/> if the character <paramref name="c"/> can be used in <see cref="BeatmapMetadata.Artist"/> and <see cref="BeatmapMetadata.Title"/> fields.
|
||||
/// Characters not matched by this method can be placed in <see cref="BeatmapMetadata.ArtistUnicode"/> and <see cref="BeatmapMetadata.TitleUnicode"/>.
|
||||
/// </summary>
|
||||
public static bool IsRomanised(char c) => c <= 0xFF;
|
||||
public static bool IsRomanised(char c) => char.IsAscii(c) && !char.IsControl(c);
|
||||
|
||||
/// <summary>
|
||||
/// Returns <see langword="true"/> if the string <paramref name="str"/> can be used in <see cref="BeatmapMetadata.Artist"/> and <see cref="BeatmapMetadata.Title"/> fields.
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
@ -163,6 +164,7 @@ namespace osu.Game.Configuration
|
||||
SetDefault(OsuSetting.Version, string.Empty);
|
||||
|
||||
SetDefault(OsuSetting.ShowFirstRunSetup, true);
|
||||
SetDefault(OsuSetting.ShowMobileDisclaimer, RuntimeInfo.IsMobile);
|
||||
|
||||
SetDefault(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
|
||||
SetDefault(OsuSetting.ScreenshotCaptureMenuCursor, false);
|
||||
@ -453,6 +455,7 @@ namespace osu.Game.Configuration
|
||||
AlwaysRequireHoldingForPause,
|
||||
MultiplayerShowInProgressFilter,
|
||||
BeatmapListingFeaturedArtistFilter,
|
||||
ShowMobileDisclaimer,
|
||||
EditorShowStoryboard,
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
@ -30,6 +29,7 @@ namespace osu.Game.Configuration
|
||||
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
SetDefault(Static.TouchInputActive, RuntimeInfo.IsMobile);
|
||||
SetDefault<ScoreInfo>(Static.LastLocalUserScore, null);
|
||||
SetDefault<ScoreInfo>(Static.LastAppliedOffsetScore, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -78,11 +78,15 @@ namespace osu.Game.Configuration
|
||||
TouchInputActive,
|
||||
|
||||
/// <summary>
|
||||
/// Contains the local user's last score (can be completed or aborted) after exiting <see cref="Player"/>.
|
||||
/// Will be cleared to <c>null</c> when leaving <see cref="PlayerLoader"/>.
|
||||
/// Stores the local user's last score (can be completed or aborted).
|
||||
/// </summary>
|
||||
LastLocalUserScore,
|
||||
|
||||
/// <summary>
|
||||
/// Stores the local user's last score which was used to apply an offset.
|
||||
/// </summary>
|
||||
LastAppliedOffsetScore,
|
||||
|
||||
/// <summary>
|
||||
/// Whether the intro animation for the daily challenge screen has been played once.
|
||||
/// This is reset when a new challenge is up.
|
||||
|
@ -42,7 +42,10 @@ namespace osu.Game.Database
|
||||
return null;
|
||||
|
||||
using var contentStreamReader = new LineBufferedReader(contentStream);
|
||||
var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
|
||||
|
||||
// FIRST_LAZER_VERSION is specified here to avoid flooring object coordinates on decode via `(int)` casts.
|
||||
// we will be making integers out of them lower down, but in a slightly different manner (rounding rather than truncating)
|
||||
var beatmapContent = new LegacyBeatmapDecoder(LegacyBeatmapEncoder.FIRST_LAZER_VERSION).Decode(contentStreamReader);
|
||||
|
||||
var workingBeatmap = new FlatWorkingBeatmap(beatmapContent);
|
||||
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(beatmapInfo.Ruleset);
|
||||
@ -93,6 +96,12 @@ namespace osu.Game.Database
|
||||
|
||||
hitObject.StartTime = Math.Floor(hitObject.StartTime);
|
||||
|
||||
if (hitObject is IHasXPosition hasXPosition)
|
||||
hasXPosition.X = MathF.Round(hasXPosition.X);
|
||||
|
||||
if (hitObject is IHasYPosition hasYPosition)
|
||||
hasYPosition.Y = MathF.Round(hasYPosition.Y);
|
||||
|
||||
if (hitObject is not IHasPath hasPath) continue;
|
||||
|
||||
// stable's hit object parsing expects the entire slider to use only one type of curve,
|
||||
|
@ -266,7 +266,7 @@ namespace osu.Game.Database
|
||||
/// <para>
|
||||
/// If a write transaction did not modify any objects in this <see cref="IRealmCollection{T}" />, the callback is not invoked at all.
|
||||
/// If an error occurs the callback will be invoked with <c>null</c> for the <c>sender</c> parameter and a non-<c>null</c> <c>error</c>.
|
||||
/// Currently the only errors that can occur are when opening the <see cref="Realm" /> on the background worker thread.
|
||||
/// Currently, the only errors that can occur are when opening the <see cref="Realm" /> on the background worker thread.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// At the time when the block is called, the <see cref="IRealmCollection{T}" /> object will be fully evaluated
|
||||
@ -285,8 +285,8 @@ namespace osu.Game.Database
|
||||
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
|
||||
/// To stop receiving notifications, call <see cref="IDisposable.Dispose" />.
|
||||
/// </returns>
|
||||
/// <seealso cref="Realms.CollectionExtensions.SubscribeForNotifications{T}(IList{T}, NotificationCallbackDelegate{T})" />
|
||||
/// <seealso cref="Realms.CollectionExtensions.SubscribeForNotifications{T}(IQueryable{T}, NotificationCallbackDelegate{T})" />
|
||||
/// <seealso cref="Realms.CollectionExtensions.SubscribeForNotifications{T}(IList{T}, NotificationCallbackDelegate{T},KeyPathsCollection?)" />
|
||||
/// <seealso cref="Realms.CollectionExtensions.SubscribeForNotifications{T}(IQueryable{T}, NotificationCallbackDelegate{T},KeyPathsCollection?)" />
|
||||
#pragma warning restore RS0030
|
||||
public static IDisposable QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
|
||||
where T : RealmObjectBase
|
||||
|
@ -46,7 +46,8 @@ namespace osu.Game.Database
|
||||
}
|
||||
|
||||
public IRealmCollection<T> Freeze() => throw new NotImplementedException();
|
||||
public IDisposable SubscribeForNotifications(NotificationCallbackDelegate<T> callback) => throw new NotImplementedException();
|
||||
public IDisposable SubscribeForNotifications(NotificationCallbackDelegate<T> callback, KeyPathsCollection? keyPathCollection = null) => throw new NotImplementedException();
|
||||
|
||||
public bool IsValid => throw new NotImplementedException();
|
||||
public Realm Realm => throw new NotImplementedException();
|
||||
public ObjectSchema ObjectSchema => throw new NotImplementedException();
|
||||
|
@ -59,6 +59,25 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString DailyChallenge => new TranslatableString(getKey(@"daily_challenge"), @"daily challenge");
|
||||
|
||||
/// <summary>
|
||||
/// "A few important words from your dev team!"
|
||||
/// </summary>
|
||||
public static LocalisableString MobileDisclaimerHeader => new TranslatableString(getKey(@"mobile_disclaimer_header"), @"A few important words from your dev team!");
|
||||
|
||||
/// <summary>
|
||||
/// "While we have released osu! on mobile platforms to maximise the number of people that can enjoy the game, our focus is still on the PC version.
|
||||
///
|
||||
/// Your experience will not be perfect, and may even feel subpar compared to games which are made mobile-first.
|
||||
///
|
||||
/// Please bear with us as we continue to improve the game for you!"
|
||||
/// </summary>
|
||||
public static LocalisableString MobileDisclaimerBody => new TranslatableString(getKey(@"mobile_disclaimer_body"),
|
||||
@"While we have released osu! on mobile platforms to maximise the number of people that can enjoy the game, our focus is still on the PC version.
|
||||
|
||||
Your experience will not be perfect, and may even feel subpar compared to games which are made mobile-first.
|
||||
|
||||
Please bear with us as we continue to improve the game for you!");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
@ -15,10 +15,9 @@ namespace osu.Game.Localisation
|
||||
public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Import");
|
||||
|
||||
/// <summary>
|
||||
/// "If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will not affect your existing installation's files in any way."
|
||||
/// "If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will not affect your existing installation's files in any way."
|
||||
/// </summary>
|
||||
public static LocalisableString Description => new TranslatableString(getKey(@"description"),
|
||||
@"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will not affect your existing installation's files in any way.");
|
||||
public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will not affect your existing installation's files in any way.");
|
||||
|
||||
/// <summary>
|
||||
/// "previous osu! install"
|
||||
@ -38,8 +37,7 @@ namespace osu.Game.Localisation
|
||||
/// <summary>
|
||||
/// "Your import will continue in the background. Check on its progress in the notifications sidebar!"
|
||||
/// </summary>
|
||||
public static LocalisableString ImportInProgress =>
|
||||
new TranslatableString(getKey(@"import_in_progress"), @"Your import will continue in the background. Check on its progress in the notifications sidebar!");
|
||||
public static LocalisableString ImportInProgress => new TranslatableString(getKey(@"import_in_progress"), @"Your import will continue in the background. Check on its progress in the notifications sidebar!");
|
||||
|
||||
/// <summary>
|
||||
/// "calculating..."
|
||||
|
@ -84,12 +84,12 @@ Please try changing your audio device to a working setting.");
|
||||
public static LocalisableString LinkTypeNotSupported => new TranslatableString(getKey(@"unsupported_link_type"), @"This link type is not yet supported!");
|
||||
|
||||
/// <summary>
|
||||
/// "You received a private message from '{0}'. Click to read it!"
|
||||
/// "You received a private message from '{0}'. Click to read it!"
|
||||
/// </summary>
|
||||
public static LocalisableString PrivateMessageReceived(string username) => new TranslatableString(getKey(@"private_message_received"), @"You received a private message from '{0}'. Click to read it!", username);
|
||||
|
||||
/// <summary>
|
||||
/// "Your name was mentioned in chat by '{0}'. Click to find out why!"
|
||||
/// "Your name was mentioned in chat by '{0}'. Click to find out why!"
|
||||
/// </summary>
|
||||
public static LocalisableString YourNameWasMentioned(string username) => new TranslatableString(getKey(@"your_name_was_mentioned"), @"Your name was mentioned in chat by '{0}'. Click to find out why!", username);
|
||||
|
||||
@ -115,7 +115,7 @@ Please try changing your audio device to a working setting.");
|
||||
|
||||
/// <summary>
|
||||
/// "You are now running osu! {0}.
|
||||
/// Click to see what's new!"
|
||||
/// Click to see what's new!"
|
||||
/// </summary>
|
||||
public static LocalisableString GameVersionAfterUpdate(string version) => new TranslatableString(getKey(@"game_version_after_update"), @"You are now running osu! {0}.
|
||||
Click to see what's new!", version);
|
||||
|
@ -10,10 +10,12 @@ using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public class ModSettingsDictionaryFormatter : IMessagePackFormatter<Dictionary<string, object>>
|
||||
public class ModSettingsDictionaryFormatter : IMessagePackFormatter<Dictionary<string, object>?>
|
||||
{
|
||||
public void Serialize(ref MessagePackWriter writer, Dictionary<string, object> value, MessagePackSerializerOptions options)
|
||||
public void Serialize(ref MessagePackWriter writer, Dictionary<string, object>? value, MessagePackSerializerOptions options)
|
||||
{
|
||||
if (value == null) return;
|
||||
|
||||
var primitiveFormatter = PrimitiveObjectFormatter.Instance;
|
||||
|
||||
writer.WriteArrayHeader(value.Count);
|
||||
|
@ -4,13 +4,16 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
@ -23,9 +26,15 @@ namespace osu.Game.Online.Chat
|
||||
[Resolved]
|
||||
private Clipboard clipboard { get; set; } = null!;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[Resolved]
|
||||
private IDialogOverlay? dialogOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private INotificationOverlay? notificationOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
private Bindable<bool> externalLinkWarning = null!;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -34,9 +43,51 @@ namespace osu.Game.Online.Chat
|
||||
externalLinkWarning = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning);
|
||||
}
|
||||
|
||||
public void OpenUrlExternally(string url, bool bypassWarning = false)
|
||||
public void OpenUrlExternally(string url, LinkWarnMode warnMode = LinkWarnMode.Default)
|
||||
{
|
||||
if (!bypassWarning && externalLinkWarning.Value && dialogOverlay != null)
|
||||
bool isTrustedDomain;
|
||||
|
||||
if (url.StartsWith('/'))
|
||||
{
|
||||
url = $"{api.WebsiteRootUrl}{url}";
|
||||
isTrustedDomain = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isTrustedDomain = url.StartsWith(api.WebsiteRootUrl, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
if (!url.CheckIsValidUrl())
|
||||
{
|
||||
notificationOverlay?.Post(new SimpleErrorNotification
|
||||
{
|
||||
Text = NotificationsStrings.UnsupportedOrDangerousUrlProtocol(url),
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool shouldWarn;
|
||||
|
||||
switch (warnMode)
|
||||
{
|
||||
case LinkWarnMode.Default:
|
||||
shouldWarn = externalLinkWarning.Value && !isTrustedDomain;
|
||||
break;
|
||||
|
||||
case LinkWarnMode.AlwaysWarn:
|
||||
shouldWarn = true;
|
||||
break;
|
||||
|
||||
case LinkWarnMode.NeverWarn:
|
||||
shouldWarn = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(warnMode), warnMode, null);
|
||||
}
|
||||
|
||||
if (dialogOverlay != null && shouldWarn)
|
||||
dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url), () => clipboard.SetText(url)));
|
||||
else
|
||||
host.OpenUrlExternally(url);
|
||||
|
23
osu.Game/Online/Chat/LinkWarnMode.cs
Normal file
23
osu.Game/Online/Chat/LinkWarnMode.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
public enum LinkWarnMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Will show a dialog when opening a URL that is not on a trusted domain.
|
||||
/// </summary>
|
||||
Default,
|
||||
|
||||
/// <summary>
|
||||
/// Will always show a dialog when opening a URL.
|
||||
/// </summary>
|
||||
AlwaysWarn,
|
||||
|
||||
/// <summary>
|
||||
/// Will never show a dialog when opening a URL.
|
||||
/// </summary>
|
||||
NeverWarn,
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using MessagePack;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class TeamVersusUserState : MatchUserState
|
||||
{
|
||||
[Key(0)]
|
||||
|
@ -18,7 +18,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -516,32 +515,7 @@ namespace osu.Game
|
||||
onScreenDisplay.Display(new CopyUrlToast());
|
||||
});
|
||||
|
||||
public void OpenUrlExternally(string url, bool forceBypassExternalUrlWarning = false) => waitForReady(() => externalLinkOpener, _ =>
|
||||
{
|
||||
bool isTrustedDomain;
|
||||
|
||||
if (url.StartsWith('/'))
|
||||
{
|
||||
url = $"{API.WebsiteRootUrl}{url}";
|
||||
isTrustedDomain = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isTrustedDomain = url.StartsWith(API.WebsiteRootUrl, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
if (!url.CheckIsValidUrl())
|
||||
{
|
||||
Notifications.Post(new SimpleErrorNotification
|
||||
{
|
||||
Text = NotificationsStrings.UnsupportedOrDangerousUrlProtocol(url),
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
externalLinkOpener.OpenUrlExternally(url, forceBypassExternalUrlWarning || isTrustedDomain);
|
||||
});
|
||||
public void OpenUrlExternally(string url, LinkWarnMode warnMode = LinkWarnMode.Default) => waitForReady(() => externalLinkOpener, _ => externalLinkOpener.OpenUrlExternally(url, warnMode));
|
||||
|
||||
/// <summary>
|
||||
/// Open a specific channel in chat.
|
||||
@ -1340,7 +1314,7 @@ namespace osu.Game
|
||||
IconColour = Colours.YellowDark,
|
||||
Activated = () =>
|
||||
{
|
||||
OpenUrlExternally("https://opentabletdriver.net/Tablets", true);
|
||||
OpenUrlExternally("https://opentabletdriver.net/Tablets", LinkWarnMode.NeverWarn);
|
||||
return true;
|
||||
}
|
||||
}));
|
||||
|
@ -315,6 +315,7 @@ namespace osu.Game
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig));
|
||||
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
|
||||
dependencies.CacheAs<IWorkingBeatmapCache>(BeatmapManager);
|
||||
|
||||
dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
|
||||
dependencies.Cache(ScoreDownloader = new ScoreModelDownloader(ScoreManager, API));
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
@ -213,7 +214,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
if (!string.IsNullOrEmpty(errors.Message))
|
||||
passwordDescription.AddErrors(new[] { errors.Message });
|
||||
|
||||
game?.OpenUrlExternally($"{errors.Redirect}?username={usernameTextBox.Text}&email={emailTextBox.Text}", true);
|
||||
game?.OpenUrlExternally($"{errors.Redirect}?username={usernameTextBox.Text}&email={emailTextBox.Text}", LinkWarnMode.NeverWarn);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -75,7 +75,9 @@ namespace osu.Game.Overlays.Dialog
|
||||
return;
|
||||
|
||||
bodyText = value;
|
||||
|
||||
body.Text = value;
|
||||
body.TextAnchor = bodyText.ToString().Contains('\n') ? Anchor.TopLeft : Anchor.TopCentre;
|
||||
}
|
||||
}
|
||||
|
||||
@ -210,13 +212,12 @@ namespace osu.Game.Overlays.Dialog
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Horizontal = 15 },
|
||||
Padding = new MarginPadding { Horizontal = 15, Bottom = 10 },
|
||||
},
|
||||
body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = 15 },
|
||||
@ -301,6 +302,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
content.ScaleTo(0.7f);
|
||||
ring.ResizeTo(ringMinifiedSize);
|
||||
icon.ScaleTo(0f);
|
||||
}
|
||||
|
||||
content
|
||||
@ -308,6 +310,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION * 1.5f, Easing.OutQuint);
|
||||
icon.Delay(100).ScaleTo(1, ENTER_DURATION * 1.5f, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -121,9 +121,11 @@ namespace osu.Game.Overlays.Login
|
||||
|
||||
codeTextBox.Current.BindValueChanged(code =>
|
||||
{
|
||||
if (code.NewValue.Length == 8)
|
||||
string trimmedCode = code.NewValue.Trim();
|
||||
|
||||
if (trimmedCode.Length == 8)
|
||||
{
|
||||
api.AuthenticateSecondFactor(code.NewValue);
|
||||
api.AuthenticateSecondFactor(trimmedCode);
|
||||
codeTextBox.Current.Disabled = true;
|
||||
}
|
||||
});
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
@ -87,7 +88,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
{
|
||||
background.Colour = colours.Pink;
|
||||
|
||||
Action = () => game?.OpenUrlExternally(@"/home/support");
|
||||
// Easy to accidentally click so let's always show the open URL popup.
|
||||
Action = () => game?.OpenUrlExternally(@"/home/support", LinkWarnMode.AlwaysWarn);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -119,8 +119,8 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
string bank = parts[0];
|
||||
string sampleSet = parts[1];
|
||||
|
||||
return HitSampleInfo.AllBanks.Contains(bank)
|
||||
&& HitSampleInfo.AllAdditions.Append(HitSampleInfo.HIT_NORMAL).Any(sampleSet.StartsWith);
|
||||
return HitSampleInfo.ALL_BANKS.Contains(bank)
|
||||
&& HitSampleInfo.ALL_ADDITIONS.Append(HitSampleInfo.HIT_NORMAL).Any(sampleSet.StartsWith);
|
||||
}
|
||||
|
||||
public class IssueTemplateConsequentDelay : IssueTemplate
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Edit.Checks
|
||||
++objectsWithoutHitsounds;
|
||||
}
|
||||
|
||||
private bool isHitsound(HitSampleInfo sample) => HitSampleInfo.AllAdditions.Any(sample.Name.Contains);
|
||||
private bool isHitsound(HitSampleInfo sample) => HitSampleInfo.ALL_ADDITIONS.Any(sample.Name.Contains);
|
||||
private bool isHitnormal(HitSampleInfo sample) => sample.Name.Contains(HitSampleInfo.HIT_NORMAL);
|
||||
|
||||
public abstract class IssueTemplateLongPeriod : IssueTemplate
|
||||
|
@ -55,12 +55,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && anyToolboxHovered(screenSpacePos);
|
||||
|
||||
private bool anyToolboxHovered(Vector2 screenSpacePos) => FillFlow.ScreenSpaceDrawQuad.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
@ -21,9 +21,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
public float X => Position.X;
|
||||
public float X
|
||||
{
|
||||
get => Position.X;
|
||||
set => Position = new Vector2(value, Position.Y);
|
||||
}
|
||||
|
||||
public float Y => Position.Y;
|
||||
public float Y
|
||||
{
|
||||
get => Position.Y;
|
||||
set => Position = new Vector2(Position.X, value);
|
||||
}
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
|
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Objects
|
||||
PathProgress = 0,
|
||||
};
|
||||
|
||||
if (tickDistance != 0)
|
||||
for (int span = 0; span < spanCount; span++)
|
||||
{
|
||||
for (int span = 0; span < spanCount; span++)
|
||||
{
|
||||
double spanStartTime = startTime + span * spanDuration;
|
||||
bool reversed = span % 2 == 1;
|
||||
double spanStartTime = startTime + span * spanDuration;
|
||||
bool reversed = span % 2 == 1;
|
||||
|
||||
if (tickDistance != 0)
|
||||
{
|
||||
var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken);
|
||||
|
||||
if (reversed)
|
||||
@ -61,18 +61,18 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
foreach (var e in ticks)
|
||||
yield return e;
|
||||
}
|
||||
|
||||
if (span < spanCount - 1)
|
||||
if (span < spanCount - 1)
|
||||
{
|
||||
yield return new SliderEventDescriptor
|
||||
{
|
||||
yield return new SliderEventDescriptor
|
||||
{
|
||||
Type = SliderEventType.Repeat,
|
||||
SpanIndex = span,
|
||||
SpanStartTime = startTime + span * spanDuration,
|
||||
Time = spanStartTime + spanDuration,
|
||||
PathProgress = (span + 1) % 2,
|
||||
};
|
||||
}
|
||||
Type = SliderEventType.Repeat,
|
||||
SpanIndex = span,
|
||||
SpanStartTime = startTime + span * spanDuration,
|
||||
Time = spanStartTime + spanDuration,
|
||||
PathProgress = (span + 1) % 2,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The starting position of the HitObject.
|
||||
/// </summary>
|
||||
Vector2 Position { get; }
|
||||
Vector2 Position { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The starting X-position of this HitObject.
|
||||
/// </summary>
|
||||
float X { get; }
|
||||
float X { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The starting Y-position of this HitObject.
|
||||
/// </summary>
|
||||
float Y { get; }
|
||||
float Y { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -79,7 +79,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
private void createStateBindables()
|
||||
{
|
||||
foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
|
||||
foreach (string bankName in HitSampleInfo.ALL_BANKS.Prepend(HIT_BANK_AUTO))
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
SelectionBankStates[bankName] = bindable;
|
||||
}
|
||||
|
||||
foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
|
||||
foreach (string bankName in HitSampleInfo.ALL_BANKS.Prepend(HIT_BANK_AUTO))
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
resetTernaryStates();
|
||||
|
||||
foreach (string sampleName in HitSampleInfo.AllAdditions)
|
||||
foreach (string sampleName in HitSampleInfo.ALL_ADDITIONS)
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
|
@ -409,7 +409,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private void createStateBindables()
|
||||
{
|
||||
foreach (string sampleName in HitSampleInfo.AllAdditions)
|
||||
foreach (string sampleName in HitSampleInfo.ALL_ADDITIONS)
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
@ -433,7 +433,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
selectionSampleStates[sampleName] = bindable;
|
||||
}
|
||||
|
||||
banks.AddRange(HitSampleInfo.AllBanks.Prepend(EditorSelectionHandler.HIT_BANK_AUTO));
|
||||
banks.AddRange(HitSampleInfo.ALL_BANKS.Prepend(EditorSelectionHandler.HIT_BANK_AUTO));
|
||||
}
|
||||
|
||||
private void updateTernaryStates()
|
||||
|
@ -155,9 +155,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (hitObject.GetEndTime() < editorClock.CurrentTime - timeline.VisibleRange / 2)
|
||||
break;
|
||||
|
||||
foreach (var sample in hitObject.Samples)
|
||||
for (int i = 0; i < hitObject.Samples.Count; i++)
|
||||
{
|
||||
if (!HitSampleInfo.AllBanks.Contains(sample.Bank))
|
||||
var sample = hitObject.Samples[i];
|
||||
|
||||
if (!HitSampleInfo.ALL_BANKS.Contains(sample.Bank))
|
||||
minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
|
||||
}
|
||||
|
||||
@ -165,10 +167,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
smallestTimeGap = Math.Min(smallestTimeGap, hasRepeats.Duration / hasRepeats.SpanCount() / 2);
|
||||
|
||||
foreach (var sample in hasRepeats.NodeSamples.SelectMany(s => s))
|
||||
for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
|
||||
{
|
||||
if (!HitSampleInfo.AllBanks.Contains(sample.Bank))
|
||||
minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
|
||||
var node = hasRepeats.NodeSamples[i];
|
||||
|
||||
for (int j = 0; j < node.Count; j++)
|
||||
{
|
||||
var sample = node[j];
|
||||
|
||||
if (!HitSampleInfo.ALL_BANKS.Contains(sample.Bank))
|
||||
minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
@ -41,6 +42,9 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||||
|
||||
public bool EnableClicking
|
||||
{
|
||||
get => metronomeTick.EnableClicking;
|
||||
@ -222,7 +226,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Clock = new FramedClock(metronomeClock = new StopwatchClock(true));
|
||||
}
|
||||
|
||||
private double beatLength;
|
||||
private double effectiveBeatLength;
|
||||
|
||||
private TimingControlPoint timingPoint = null!;
|
||||
|
||||
@ -232,11 +236,26 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private ScheduledDelegate? latchDelegate;
|
||||
|
||||
private bool spedUp;
|
||||
|
||||
private int computeSpedUpDivisor()
|
||||
{
|
||||
if (!spedUp)
|
||||
return 1;
|
||||
|
||||
if (beatDivisor.Value % 3 == 0)
|
||||
return 3;
|
||||
if (beatDivisor.Value % 2 == 0)
|
||||
return 2;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
interpolatedBpm.BindValueChanged(bpm => bpmText.Text = bpm.NewValue.ToLocalisableString());
|
||||
interpolatedBpm.BindValueChanged(_ => bpmText.Text = interpolatedBpm.Value.ToLocalisableString());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -250,16 +269,20 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(BeatSyncSource.Clock.CurrentTime);
|
||||
|
||||
if (beatLength != timingPoint.BeatLength)
|
||||
Divisor = metronomeTick.Divisor = computeSpedUpDivisor();
|
||||
|
||||
if (effectiveBeatLength != timingPoint.BeatLength / Divisor)
|
||||
{
|
||||
beatLength = timingPoint.BeatLength;
|
||||
effectiveBeatLength = timingPoint.BeatLength / Divisor;
|
||||
|
||||
EarlyActivationMilliseconds = timingPoint.BeatLength / 2;
|
||||
|
||||
float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((timingPoint.BPM - 30) / 480, 0, 1));
|
||||
double effectiveBpm = 60000 / effectiveBeatLength;
|
||||
|
||||
float bpmRatio = (float)Interpolation.ApplyEasing(Easing.OutQuad, Math.Clamp((effectiveBpm - 30) / 480, 0, 1));
|
||||
|
||||
weight.MoveToY((float)Interpolation.Lerp(0.1f, 0.83f, bpmRatio), 600, Easing.OutQuint);
|
||||
this.TransformBindableTo(interpolatedBpm, (int)Math.Round(timingPoint.BPM), 600, Easing.OutQuint);
|
||||
this.TransformBindableTo(interpolatedBpm, (int)Math.Round(effectiveBpm), 600, Easing.OutQuint);
|
||||
}
|
||||
|
||||
if (!BeatSyncSource.Clock.IsRunning && isSwinging)
|
||||
@ -305,7 +328,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
float currentAngle = swing.Rotation;
|
||||
float targetAngle = currentAngle > 0 ? -angle : angle;
|
||||
|
||||
swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
|
||||
swing.RotateTo(targetAngle, effectiveBeatLength, Easing.InOutQuad);
|
||||
}
|
||||
|
||||
private void onTickPlayed()
|
||||
@ -313,9 +336,25 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
// Originally, this flash only occurred when the pendulum correctly passess the centre.
|
||||
// Mappers weren't happy with the metronome tick not playing immediately after starting playback
|
||||
// so now this matches the actual tick sample.
|
||||
stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
|
||||
stick.FlashColour(overlayColourProvider.Content1, effectiveBeatLength, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
updateDivisorFromKey(e);
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
base.OnKeyUp(e);
|
||||
|
||||
updateDivisorFromKey(e);
|
||||
}
|
||||
|
||||
private void updateDivisorFromKey(UIEvent e) => spedUp = e.ControlPressed;
|
||||
|
||||
private partial class MetronomeTick : BeatSyncedContainer
|
||||
{
|
||||
public bool EnableClicking;
|
||||
|
@ -20,6 +20,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
@ -170,7 +171,14 @@ namespace osu.Game.Screens.Menu
|
||||
if (s.Beatmaps.Count == 0)
|
||||
return;
|
||||
|
||||
initialBeatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps.First());
|
||||
var working = beatmaps.GetWorkingBeatmap(s.Beatmaps.First());
|
||||
|
||||
// Ensure files area actually present on disk.
|
||||
// This is to handle edge cases like users deleting files outside the game and breaking the world.
|
||||
if (!hasAllFiles(working))
|
||||
return;
|
||||
|
||||
initialBeatmap = working;
|
||||
});
|
||||
|
||||
return UsingThemedIntro = initialBeatmap != null;
|
||||
@ -188,6 +196,20 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private INotificationOverlay notifications { get; set; }
|
||||
|
||||
private bool hasAllFiles(WorkingBeatmap working)
|
||||
{
|
||||
foreach (var f in working.BeatmapSetInfo.Files)
|
||||
{
|
||||
using (var str = working.GetStream(f.File.GetStoragePath()))
|
||||
{
|
||||
if (str == null)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ensureEventuallyArrivingAtMenu()
|
||||
{
|
||||
// This intends to handle the case where an intro may get stuck.
|
||||
|
@ -13,11 +13,13 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
@ -39,6 +41,7 @@ using osu.Game.Screens.Select;
|
||||
using osu.Game.Seasonal;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -87,6 +90,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private Bindable<double> holdDelay;
|
||||
private Bindable<bool> loginDisplayed;
|
||||
private Bindable<bool> showMobileDisclaimer;
|
||||
|
||||
private HoldToExitGameOverlay holdToExitGameOverlay;
|
||||
|
||||
@ -111,6 +115,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
holdDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
|
||||
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
|
||||
showMobileDisclaimer = config.GetBindable<bool>(OsuSetting.ShowMobileDisclaimer);
|
||||
|
||||
if (host.CanExit)
|
||||
{
|
||||
@ -255,6 +260,9 @@ namespace osu.Game.Screens.Menu
|
||||
[CanBeNull]
|
||||
private Drawable proxiedLogo;
|
||||
|
||||
[CanBeNull]
|
||||
private ScheduledDelegate mobileDisclaimerSchedule;
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
@ -275,26 +283,46 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint);
|
||||
}
|
||||
else if (!api.IsLoggedIn || api.State.Value == APIState.RequiresSecondFactorAuth)
|
||||
else
|
||||
{
|
||||
// copy out old action to avoid accidentally capturing logo.Action in closure, causing a self-reference loop.
|
||||
var previousAction = logo.Action;
|
||||
|
||||
// we want to hook into logo.Action to display the login overlay, but also preserve the return value of the old action.
|
||||
// we want to hook into logo.Action to display certain overlays, but also preserve the return value of the old action.
|
||||
// therefore pass the old action to displayLogin, so that it can return that value.
|
||||
// this ensures that the OsuLogo sample does not play when it is not desired.
|
||||
logo.Action = () => displayLogin(previousAction);
|
||||
logo.Action = () => onLogoClick(previousAction);
|
||||
}
|
||||
}
|
||||
|
||||
bool displayLogin(Func<bool> originalAction)
|
||||
private bool onLogoClick(Func<bool> originalAction)
|
||||
{
|
||||
if (showMobileDisclaimer.Value)
|
||||
{
|
||||
if (!loginDisplayed.Value)
|
||||
mobileDisclaimerSchedule?.Cancel();
|
||||
mobileDisclaimerSchedule = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
Scheduler.AddDelayed(() => login?.Show(), 500);
|
||||
loginDisplayed.Value = true;
|
||||
}
|
||||
dialogOverlay.Push(new MobileDisclaimerDialog(() =>
|
||||
{
|
||||
showMobileDisclaimer.Value = false;
|
||||
displayLoginIfApplicable();
|
||||
}));
|
||||
}, 500);
|
||||
}
|
||||
else
|
||||
displayLoginIfApplicable();
|
||||
|
||||
return originalAction.Invoke();
|
||||
return originalAction.Invoke();
|
||||
}
|
||||
|
||||
private void displayLoginIfApplicable()
|
||||
{
|
||||
if (loginDisplayed.Value) return;
|
||||
|
||||
if (!api.IsLoggedIn || api.State.Value == APIState.RequiresSecondFactorAuth)
|
||||
{
|
||||
Scheduler.AddDelayed(() => login?.Show(), 500);
|
||||
loginDisplayed.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -443,5 +471,25 @@ namespace osu.Game.Screens.Menu
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private partial class MobileDisclaimerDialog : PopupDialog
|
||||
{
|
||||
public MobileDisclaimerDialog(Action confirmed)
|
||||
{
|
||||
HeaderText = ButtonSystemStrings.MobileDisclaimerHeader;
|
||||
BodyText = ButtonSystemStrings.MobileDisclaimerBody;
|
||||
|
||||
Icon = FontAwesome.Solid.SmileBeam;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = "Understood",
|
||||
Action = confirmed,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osuTK;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Components
|
||||
{
|
||||
@ -30,6 +29,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
private StarRatingDisplay maxDisplay = null!;
|
||||
private Drawable maxBackground = null!;
|
||||
|
||||
private BufferedContainer bufferedContent = null!;
|
||||
|
||||
public StarRatingRangeDisplay(Room room)
|
||||
{
|
||||
this.room = room;
|
||||
@ -41,38 +42,43 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 1,
|
||||
Children = new[]
|
||||
{
|
||||
minBackground = new Box
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f),
|
||||
},
|
||||
maxBackground = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f),
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
new CircularContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
Masking = true,
|
||||
// Stops artifacting from boxes drawn behind wrong colour boxes (and edge pixels adding up to higher opacity).
|
||||
Padding = new MarginPadding(-0.1f),
|
||||
Child = bufferedContent = new BufferedContainer(pixelSnapping: true, cachedFrameBuffer: true)
|
||||
{
|
||||
minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
|
||||
maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
minBackground = new Box
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1, 0.5f),
|
||||
},
|
||||
maxBackground = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1, 0.5f),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
|
||||
maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@ -121,6 +127,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
|
||||
minBackground.Colour = colours.ForStarDifficulty(minDifficulty.Stars);
|
||||
maxBackground.Colour = colours.ForStarDifficulty(maxDifficulty.Stars);
|
||||
|
||||
bufferedContent.ForceRedraw();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -568,6 +568,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
[Description("Off")]
|
||||
Off = 0,
|
||||
|
||||
[Description("10 seconds")]
|
||||
Seconds10 = 10,
|
||||
|
||||
[Description("30 seconds")]
|
||||
Seconds30 = 30,
|
||||
|
||||
|
@ -29,7 +29,6 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.Volume;
|
||||
using osu.Game.Performance;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Skinning;
|
||||
@ -80,8 +79,6 @@ namespace osu.Game.Screens.Play
|
||||
private FillFlowContainer disclaimers = null!;
|
||||
private OsuScrollContainer settingsScroll = null!;
|
||||
|
||||
private Bindable<ScoreInfo?> lastScore = null!;
|
||||
|
||||
private Bindable<bool> showStoryboards = null!;
|
||||
|
||||
private bool backgroundBrightnessReduction;
|
||||
@ -183,8 +180,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
|
||||
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
|
||||
lastScore = sessionStatics.GetBindable<ScoreInfo?>(Static.LastLocalUserScore);
|
||||
|
||||
showStoryboards = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
const float padding = 25;
|
||||
@ -354,8 +349,6 @@ namespace osu.Game.Screens.Play
|
||||
highPerformanceSession?.Dispose();
|
||||
highPerformanceSession = null;
|
||||
|
||||
lastScore.Value = null;
|
||||
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -36,6 +37,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
public Bindable<ScoreInfo?> ReferenceScore { get; } = new Bindable<ScoreInfo?>();
|
||||
|
||||
private Bindable<ScoreInfo?> lastAppliedScore { get; } = new Bindable<ScoreInfo?>();
|
||||
|
||||
public BindableDouble Current { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = -50,
|
||||
@ -100,6 +103,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SessionStatics statics)
|
||||
{
|
||||
statics.BindWith(Static.LastAppliedOffsetScore, lastAppliedScore);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -176,6 +185,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
if (score.NewValue == null)
|
||||
return;
|
||||
|
||||
if (score.NewValue.Equals(lastAppliedScore.Value))
|
||||
return;
|
||||
|
||||
if (!score.NewValue.BeatmapInfo.AsNonNull().Equals(beatmap.Value.BeatmapInfo))
|
||||
return;
|
||||
|
||||
@ -230,7 +242,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
useAverageButton = new SettingsButton
|
||||
{
|
||||
Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
|
||||
Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage,
|
||||
Action = () =>
|
||||
{
|
||||
Current.Value = lastPlayBeatmapOffset - lastPlayAverage;
|
||||
lastAppliedScore.Value = ReferenceScore.Value;
|
||||
},
|
||||
Enabled = { Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2) }
|
||||
},
|
||||
globalOffsetText = new LinkFlowContainer
|
||||
|
@ -54,6 +54,10 @@ namespace osu.Game.Users
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
[Union(12, typeof(InSoloGame))]
|
||||
[Union(23, typeof(InMultiplayerGame))]
|
||||
[Union(24, typeof(SpectatingMultiplayerGame))]
|
||||
[Union(31, typeof(InPlaylistGame))]
|
||||
public abstract class InGame : UserActivity
|
||||
{
|
||||
[Key(0)]
|
||||
|
@ -20,24 +20,24 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="AutoMapper" Version="13.0.1" />
|
||||
<PackageReference Include="DiffPlex" Version="1.7.2" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.70" />
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.72" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="MessagePack" Version="2.5.187" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="8.0.0" />
|
||||
<PackageReference Include="MessagePack" Version="3.1.1" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="9.0.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="9.0.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="9.0.0" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="9.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="9.0.0" />
|
||||
<PackageReference Include="Microsoft.Toolkit.HighPerformance" Version="7.1.2" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2024.802.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="Realm" Version="20.1.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.1224.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.1224.0" />
|
||||
<PackageReference Include="Sentry" Version="4.13.0" />
|
||||
<PackageReference Include="Sentry" Version="5.0.0" />
|
||||
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
|
||||
<PackageReference Include="SharpCompress" Version="0.38.0" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
|
@ -157,5 +157,9 @@
|
||||
<string>public.app-category.music-games</string>
|
||||
<key>LSSupportsOpeningDocumentsInPlace</key>
|
||||
<false/>
|
||||
<!-- Game mode is supposed to be automatically enabled by the app category specification above,
|
||||
but for some reason it needs to be explicitly enabled with this key. -->
|
||||
<key>GCSupportsGameMode</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
Loading…
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Reference in New Issue
Block a user