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Add static memory of last applied offset score
I don't really like adding this new session static, but we don't have a better place to put this.
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@ -29,6 +29,7 @@ namespace osu.Game.Configuration
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SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
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SetDefault(Static.TouchInputActive, RuntimeInfo.IsMobile);
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SetDefault<ScoreInfo>(Static.LastLocalUserScore, null);
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SetDefault<ScoreInfo>(Static.LastAppliedOffsetScore, null);
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}
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/// <summary>
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@ -81,6 +82,11 @@ namespace osu.Game.Configuration
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/// </summary>
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LastLocalUserScore,
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/// <summary>
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/// Stores the local user's last score which was used to apply an offset.
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/// </summary>
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LastAppliedOffsetScore,
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/// <summary>
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/// Whether the intro animation for the daily challenge screen has been played once.
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/// This is reset when a new challenge is up.
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@ -15,6 +15,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -36,6 +37,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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public Bindable<ScoreInfo?> ReferenceScore { get; } = new Bindable<ScoreInfo?>();
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private Bindable<ScoreInfo?> lastAppliedScore { get; } = new Bindable<ScoreInfo?>();
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public BindableDouble Current { get; } = new BindableDouble
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{
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MinValue = -50,
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@ -100,6 +103,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
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};
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}
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[BackgroundDependencyLoader]
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private void load(SessionStatics statics)
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{
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statics.BindWith(Static.LastAppliedOffsetScore, lastAppliedScore);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -176,6 +185,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
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if (score.NewValue == null)
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return;
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if (score.NewValue.Equals(lastAppliedScore.Value))
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return;
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if (!score.NewValue.BeatmapInfo.AsNonNull().Equals(beatmap.Value.BeatmapInfo))
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return;
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@ -230,7 +242,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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useAverageButton = new SettingsButton
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{
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage,
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Action = () =>
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{
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Current.Value = lastPlayBeatmapOffset - lastPlayAverage;
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lastAppliedScore.Value = ReferenceScore.Value;
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},
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Enabled = { Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2) }
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},
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globalOffsetText = new LinkFlowContainer
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