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Add test covering required behaviour
See https://github.com/ppy/osu/issues/30885.
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58dcb25bd5
commit
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@ -27,18 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create control", () =>
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{
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Child = new PlayerSettingsGroup("Some settings")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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offsetControl = new BeatmapOffsetControl()
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}
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};
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});
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recreateControl();
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}
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[Test]
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@ -123,13 +112,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestCalibrationFromZero()
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{
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ScoreInfo referenceScore = null!;
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const double average_error = -4.5;
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AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Set reference score", () =>
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{
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offsetControl.ReferenceScore.Value = new ScoreInfo
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offsetControl.ReferenceScore.Value = referenceScore = new ScoreInfo
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error),
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BeatmapInfo = Beatmap.Value.BeatmapInfo,
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@ -143,6 +133,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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recreateControl();
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AddStep("Set same reference score", () => offsetControl.ReferenceScore.Value = referenceScore);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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/// <summary>
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@ -251,5 +245,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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private void recreateControl()
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{
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AddStep("Create control", () =>
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{
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Child = new PlayerSettingsGroup("Some settings")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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offsetControl = new BeatmapOffsetControl()
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}
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};
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});
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}
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}
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}
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