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Fix star range display looking a bit bad when changing opacity
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parent
a0496c60a4
commit
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@ -14,7 +14,6 @@ using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osuTK;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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@ -30,6 +29,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
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private StarRatingDisplay maxDisplay = null!;
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private Drawable maxBackground = null!;
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private BufferedContainer bufferedContent = null!;
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public StarRatingRangeDisplay(Room room)
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{
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this.room = room;
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@ -41,38 +42,43 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 1,
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Children = new[]
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{
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minBackground = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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maxBackground = new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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}
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},
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new FillFlowContainer
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new CircularContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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Masking = true,
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// Stops artifacting from boxes drawn behind wrong colour boxes (and edge pixels adding up to higher opacity).
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Padding = new MarginPadding(-0.1f),
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Child = bufferedContent = new BufferedContainer(pixelSnapping: true, cachedFrameBuffer: true)
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{
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minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
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maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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minBackground = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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},
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maxBackground = new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
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maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
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}
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}
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}
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}
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}
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},
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};
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}
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@ -121,6 +127,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
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minBackground.Colour = colours.ForStarDifficulty(minDifficulty.Stars);
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maxBackground.Colour = colours.ForStarDifficulty(maxDifficulty.Stars);
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bufferedContent.ForceRedraw();
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}
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protected override void Dispose(bool isDisposing)
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