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Merge pull request #31386 from peppy/fix-applying-offset
Fix not being able to apply last play offset after returning to song select
This commit is contained in:
commit
448790a76f
@ -27,18 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create control", () =>
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{
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Child = new PlayerSettingsGroup("Some settings")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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offsetControl = new BeatmapOffsetControl()
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}
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};
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});
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recreateControl();
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}
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[Test]
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@ -123,13 +112,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestCalibrationFromZero()
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{
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ScoreInfo referenceScore = null!;
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const double average_error = -4.5;
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AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Set reference score", () =>
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{
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offsetControl.ReferenceScore.Value = new ScoreInfo
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offsetControl.ReferenceScore.Value = referenceScore = new ScoreInfo
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error),
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BeatmapInfo = Beatmap.Value.BeatmapInfo,
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@ -143,6 +133,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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recreateControl();
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AddStep("Set same reference score", () => offsetControl.ReferenceScore.Value = referenceScore);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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/// <summary>
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@ -251,5 +245,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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private void recreateControl()
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{
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AddStep("Create control", () =>
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{
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Child = new PlayerSettingsGroup("Some settings")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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offsetControl = new BeatmapOffsetControl()
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}
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};
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});
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}
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}
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}
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@ -355,18 +355,18 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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[Test]
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public void TestLastScoreNullAfterExitingPlayer()
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public void TestLastScoreNotNullAfterExitingPlayer()
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{
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AddUntilStep("wait for last play null", getLastPlay, () => Is.Null);
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AddUntilStep("last play null", getLastPlay, () => Is.Null);
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var getOriginalPlayer = playToCompletion();
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AddStep("attempt to retry", () => getOriginalPlayer().ChildrenOfType<HotkeyRetryOverlay>().First().Action());
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AddUntilStep("wait for last play matches player", getLastPlay, () => Is.EqualTo(getOriginalPlayer().Score.ScoreInfo));
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AddUntilStep("last play matches player", getLastPlay, () => Is.EqualTo(getOriginalPlayer().Score.ScoreInfo));
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AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != getOriginalPlayer() && Game.ScreenStack.CurrentScreen is Player);
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AddStep("exit player", () => (Game.ScreenStack.CurrentScreen as Player)?.Exit());
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AddUntilStep("wait for last play null", getLastPlay, () => Is.Null);
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AddUntilStep("last play not null", getLastPlay, () => Is.Not.Null);
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ScoreInfo getLastPlay() => Game.Dependencies.Get<SessionStatics>().Get<ScoreInfo>(Static.LastLocalUserScore);
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}
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@ -10,7 +10,6 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Configuration
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{
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@ -30,6 +29,7 @@ namespace osu.Game.Configuration
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SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
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SetDefault(Static.TouchInputActive, RuntimeInfo.IsMobile);
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SetDefault<ScoreInfo>(Static.LastLocalUserScore, null);
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SetDefault<ScoreInfo>(Static.LastAppliedOffsetScore, null);
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}
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/// <summary>
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@ -78,11 +78,15 @@ namespace osu.Game.Configuration
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TouchInputActive,
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/// <summary>
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/// Contains the local user's last score (can be completed or aborted) after exiting <see cref="Player"/>.
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/// Will be cleared to <c>null</c> when leaving <see cref="PlayerLoader"/>.
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/// Stores the local user's last score (can be completed or aborted).
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/// </summary>
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LastLocalUserScore,
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/// <summary>
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/// Stores the local user's last score which was used to apply an offset.
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/// </summary>
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LastAppliedOffsetScore,
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/// <summary>
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/// Whether the intro animation for the daily challenge screen has been played once.
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/// This is reset when a new challenge is up.
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@ -29,7 +29,6 @@ using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Volume;
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using osu.Game.Performance;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Skinning;
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@ -80,8 +79,6 @@ namespace osu.Game.Screens.Play
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private FillFlowContainer disclaimers = null!;
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private OsuScrollContainer settingsScroll = null!;
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private Bindable<ScoreInfo?> lastScore = null!;
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private Bindable<bool> showStoryboards = null!;
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private bool backgroundBrightnessReduction;
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@ -183,8 +180,6 @@ namespace osu.Game.Screens.Play
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{
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muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
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batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
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lastScore = sessionStatics.GetBindable<ScoreInfo?>(Static.LastLocalUserScore);
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showStoryboards = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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const float padding = 25;
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@ -354,8 +349,6 @@ namespace osu.Game.Screens.Play
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highPerformanceSession?.Dispose();
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highPerformanceSession = null;
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lastScore.Value = null;
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return base.OnExiting(e);
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}
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@ -15,6 +15,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -36,6 +37,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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public Bindable<ScoreInfo?> ReferenceScore { get; } = new Bindable<ScoreInfo?>();
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private Bindable<ScoreInfo?> lastAppliedScore { get; } = new Bindable<ScoreInfo?>();
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public BindableDouble Current { get; } = new BindableDouble
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{
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MinValue = -50,
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@ -100,6 +103,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
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};
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}
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[BackgroundDependencyLoader]
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private void load(SessionStatics statics)
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{
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statics.BindWith(Static.LastAppliedOffsetScore, lastAppliedScore);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -176,6 +185,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
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if (score.NewValue == null)
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return;
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if (score.NewValue.Equals(lastAppliedScore.Value))
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return;
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if (!score.NewValue.BeatmapInfo.AsNonNull().Equals(beatmap.Value.BeatmapInfo))
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return;
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@ -230,7 +242,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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useAverageButton = new SettingsButton
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{
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage,
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Action = () =>
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{
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Current.Value = lastPlayBeatmapOffset - lastPlayAverage;
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lastAppliedScore.Value = ReferenceScore.Value;
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},
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Enabled = { Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2) }
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},
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globalOffsetText = new LinkFlowContainer
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