Adonais Romero González
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0ceb72ba42
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More refactoring
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2016-10-15 15:16:02 -05:00 |
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Adonais Romero González
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a15f4cda44
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Tidying
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2016-10-15 15:03:51 -05:00 |
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Adonais Romero González
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2625d06553
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Why calling StopAnimation() on StarCounter's ctor()?
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2016-10-15 13:53:39 -05:00 |
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Adonais Romero González
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6bd3eaf37d
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Changes according to review + Refactor
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2016-10-14 18:23:27 -05:00 |
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Adonais Romero González
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edbbe8daef
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Delete unnecessary class attributes
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2016-10-13 22:54:02 -05:00 |
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Adonais Romero González
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9ccff6ec48
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Tidying up
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2016-10-13 19:50:06 -05:00 |
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Adonais Romero González
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0deb5b4e22
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Removed unneeded vars
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2016-10-13 18:07:06 -05:00 |
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Adonais Romero González
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69621eb6d3
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Star animation delay micro fix
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2016-10-13 18:00:36 -05:00 |
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Adonais Romero González
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ce07a45456
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Improved code
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2016-10-13 17:13:20 -05:00 |
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Adonais Romero González
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1d8d2fa9c9
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Implicit base()
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2016-10-12 21:46:51 -05:00 |
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Adonais Romero González
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8f0093f133
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Comments in StarCounter
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2016-10-12 21:36:52 -05:00 |
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Adonais Romero González
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55420d4356
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Improvements in transformCount handling
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2016-10-12 21:33:55 -05:00 |
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Adonais Romero González
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bf832ebe71
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uint for ids
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2016-10-12 21:03:41 -05:00 |
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Adonais Romero González
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71d7de5326
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Leading zeroes now part of ScoreCounter ctor
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2016-10-12 20:57:06 -05:00 |
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Adonais Romero González
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73e4359e9d
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Adjusted StarCounter ctor
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2016-10-12 20:51:50 -05:00 |
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Adonais Romero González
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e9a38f0c4d
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Fixed some animations
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2016-10-12 17:24:06 -05:00 |
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Adonais Romero González
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fa67ab86ed
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Adjusted Combo Counter animation
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2016-10-12 15:28:24 -05:00 |
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Adonais Romero González
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11e0429fd3
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Children creation off-load to ctors
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2016-10-12 14:38:48 -05:00 |
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Adonais Romero González
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798e7241d8
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Make counters work again
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2016-10-12 14:33:04 -05:00 |
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Dean Herbert
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61d5c7c56d
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Make stuff compile again (but StarCounter hits assertions).
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2016-10-12 16:11:40 +09:00 |
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Dean Herbert
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e800649633
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Merge remote-tracking branch 'upstream/master' into limit-game-access
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2016-10-12 16:03:03 +09:00 |
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Dean Herbert
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4052a665bf
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Remove all non-load Game access.
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2016-10-12 15:47:08 +09:00 |
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Drew DeVault
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5306141f5f
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Merge pull request #49 from NeoAdonis/counters
Rolling counters (initial)
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2016-10-11 15:04:46 -04:00 |
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Adonais Romero González
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2954c19345
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Misc. fixes
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2016-10-09 15:19:35 -05:00 |
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Adonais Romero González
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4d0c8ed441
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StarAnimationEasing
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2016-10-09 14:55:50 -05:00 |
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Adonais Romero González
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fd1cbfd8fa
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Hide VisibleCount from transformStar
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2016-10-09 14:53:06 -05:00 |
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Adonais Romero González
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01da3ca474
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More line wrapping
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2016-10-09 14:48:24 -05:00 |
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Adonais Romero González
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841707b61f
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Not animate stars over MaxStars
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2016-10-09 14:09:07 -05:00 |
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Adonais Romero González
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707effb591
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Completed StarCounter
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
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2016-10-09 14:02:44 -05:00 |
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Thomas Müller
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dd04b33232
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Use AddInternal instead of AddTopLevel.
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2016-10-09 20:06:23 +09:00 |
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Adonais Romero González
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67d3d772f6
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Minor fix with StarCounter width
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2016-10-08 22:15:25 -05:00 |
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Adonais Romero González
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37115c8c9f
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Merge branch 'master' into counters
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2016-10-08 22:02:43 -05:00 |
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Adonais Romero González
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accf365fd1
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More styling.
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2016-10-08 21:58:53 -05:00 |
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Adonais Romero González
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0d18680eeb
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StarCounter styling using absolute positioning.
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2016-10-08 21:45:01 -05:00 |
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Adonais Romero González
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5ebb2fc289
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Refactor + Stars Counter (initial)
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
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2016-10-08 19:11:01 -05:00 |
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Dean Herbert
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5ff9d828eb
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Add KeyCounter to Player for fun.
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2016-10-08 15:53:59 +09:00 |
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Adonais Romero González
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a3b4a34a1a
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TestCase buttons + minor fixes
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2016-10-07 17:15:36 -05:00 |
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Adonais Romero González
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7277cf5af1
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Reflection to simplify transforms + some refactoring
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2016-10-07 16:59:52 -05:00 |
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Adonais Romero González
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965e542eaf
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Line wrapping
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2016-10-07 16:14:35 -05:00 |
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Adonais Romero González
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35325fab95
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Licence added
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2016-10-07 02:24:46 -05:00 |
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Adonais Romero González
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00cfc51004
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Rolling counters (initial)
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2016-10-07 02:05:02 -05:00 |
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Dean Herbert
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c0f25a2683
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Improve white-boxed game modes.
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2016-10-05 20:08:58 +09:00 |
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Dean Herbert
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03aea04a00
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Add BackgroundMode stack.
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2016-10-05 20:06:55 +09:00 |
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Dean Herbert
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ac16bffe49
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Bring framework and resources up-to-date.
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2016-10-01 19:05:26 +09:00 |
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Dean Herbert
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f0681f35c4
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Merge remote-tracking branch 'refs/remotes/upstream/master' into game-modes-layout
# Conflicts:
# osu.Game/OsuGame.cs
# osu.Game/OsuGameBase.cs
# osu.Game/osu.Game.csproj
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2016-10-01 17:10:27 +09:00 |
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Dean Herbert
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5afb038025
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Use explicit cast to OsuGame rather than in-between derived classes.
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
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2016-10-01 17:02:57 +09:00 |
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Dean Herbert
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0178e23b73
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Ensure we always remain fully visible on any aspect ratio (including very tall ones).
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2016-09-30 18:46:34 +09:00 |
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Dean Herbert
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cc14aeb802
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Add basic background display system.
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2016-09-30 18:45:55 +09:00 |
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Dean Herbert
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357c94ed8a
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Add OsuGameMode. Standardise naming of classes.
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2016-09-30 13:30:55 +09:00 |
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Dean Herbert
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643ae0cefe
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Merge remote-tracking branch 'upstream/master' into beatmap_framework
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2016-09-30 00:13:08 +09:00 |
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