ekrctb
0b351c9922
Fix "possible NRE" inspection
2021-06-23 10:57:04 +09:00
ekrctb
eec4457473
Add [CanBeNull]
to methods returning null by default
2021-06-23 09:40:07 +09:00
ekrctb
a9c7830252
Fix NRE when hit object blueprint is not implemented
2021-06-22 17:20:13 +09:00
Joseph Madamba
6fda5e569a
Fix beatmap discussion links wrongly leading to beatmap page
2021-06-20 21:37:00 -07:00
Dean Herbert
c624ec79b1
Merge pull request #13575 from bdach/realm-on-xamarin
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Add direct references to Realm from Xamarin projects
2021-06-20 21:51:25 +09:00
smoogipoo
32bd3107e1
Remove high performance GC setting
2021-06-20 17:07:41 +09:00
Bartłomiej Dach
1f383532f2
Move FodyWeavers configuration to solution root
2021-06-20 10:05:49 +02:00
Bartłomiej Dach
46b9fd9ac8
Remove and ignore FodyWeavers schema files
2021-06-20 10:05:42 +02:00
Dean Herbert
b6e07ff59c
Merge pull request #13572 from bdach/fix-unsupported-locales
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Fix game crashes due to attempting localisation load for unsupported locales
2021-06-19 17:09:39 +09:00
Dean Herbert
afcc3e14f4
m
2021-06-19 16:16:29 +09:00
Bartłomiej Dach
b47774b55a
Remove Tagalog language for now
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Rationale given in inline comment.
2021-06-19 08:07:37 +02:00
Bartłomiej Dach
76db87f9cb
Try-catch around localisation store registration
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Some platforms (android, older windows versions) will throw exceptions
at runtime when an unsupported `CultureInfo` is attempted to be
instantiated, leading to nasty crashes. Add a preventative try-catch
registration to prevent the crash, and log the errors for visibility.
2021-06-19 08:02:30 +02:00
Dean Herbert
3f336d88ec
Merge pull request #11461 from peppy/realm-key-binding-store
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Add initial realm database implementation with KeyBindingStore migration
2021-06-19 02:49:41 +09:00
Dean Herbert
89c27dcb10
Merge pull request #13517 from ekrctb/initial-entry
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Allow setting `Entry` of `PoolableDrawableWithLifetime` (including `DrawableHitObject`)
2021-06-19 00:03:41 +09:00
Dean Herbert
fa838ba253
Merge pull request #13528 from gagahpangeran/last-lang
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Add remaining non-rtl language
2021-06-19 00:00:33 +09:00
smoogipoo
acb47b1606
Merge branch 'master' into last-lang
2021-06-18 23:30:59 +09:00
Dean Herbert
b1fd812805
Merge branch 'master' into more-ui-sfx
2021-06-18 23:24:19 +09:00
Dean Herbert
36f0769f83
Merge branch 'master' into inter-font
2021-06-18 22:38:20 +09:00
Dean Herbert
1ec03bf6fa
Update resources
2021-06-18 22:25:24 +09:00
Dean Herbert
1f6b4b10ab
Update resources
2021-06-18 22:16:15 +09:00
Dean Herbert
390abccb4b
Add workaround for dropdowns playing close animation on first display
2021-06-18 22:08:59 +09:00
Jamie Taylor
5ce52b2669
fix ModButton duplicate click sound
2021-06-18 21:41:07 +09:00
Jamie Taylor
6e4fc26e16
replace 'songselect' hover/click sounds with 'button' ones for now
2021-06-18 21:03:46 +09:00
Jamie Taylor
953683044f
fix checkbox sounds not being used for certain checkboxes
2021-06-18 21:00:08 +09:00
Dean Herbert
5897475708
Merge pull request #13552 from peppy/fix-ruleset-dll-rename
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Fix loading a ruleset with an updated internal name causing a potential startup crash
2021-06-18 20:18:54 +09:00
Dean Herbert
2dadc9d686
Remove unused using statement
2021-06-18 19:39:01 +09:00
Dan Balasescu
846647b5c5
Merge pull request #13549 from peppy/storyboard-outro-logic-refactor
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Separate out storyboard outro logic as much as possible from score completion flow
2021-06-18 19:38:00 +09:00
Dean Herbert
78c5ccda60
Fix renaming a ruleset DLL causing a startup crash
2021-06-18 19:32:40 +09:00
smoogipoo
42c5a962fb
Add xmldoc remark
2021-06-18 19:27:10 +09:00
smoogipoo
36d51d5117
Don't set entry immediately
2021-06-18 19:23:37 +09:00
smoogipoo
36d2199a02
Add exception on Apply() while loading
2021-06-18 19:20:57 +09:00
Jamie Taylor
d462394635
add sound to dropdowns
2021-06-18 19:16:28 +09:00
Jamie Taylor
4feb7c848f
add sound to tab controls
2021-06-18 19:16:00 +09:00
Dan Balasescu
e0f4c792b8
Merge pull request #13546 from peppy/mods-can-specify-self-in-incompatible-list
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Allow mods to specify incompatibility types which they implement themselves
2021-06-18 19:07:38 +09:00
Dean Herbert
36b5414b1d
Update comment to hopefully explain a weird conditional better
2021-06-18 17:46:01 +09:00
Dean Herbert
d5a1524eb0
Add missing rulesetID
check for global action matching
2021-06-18 17:12:01 +09:00
Dean Herbert
d06e52505a
Fix thread safety of KeyBindingStore.GetReadableKeyCombinationsFor
2021-06-18 17:11:39 +09:00
Dean Herbert
c369beeaaa
Merge branch 'master' into realm-key-binding-store
2021-06-18 16:52:35 +09:00
Dean Herbert
0bc68a7018
Move xmldoc to method
2021-06-18 16:50:31 +09:00
Dean Herbert
19507e107e
Reorder methods to make more sense
2021-06-18 16:46:40 +09:00
Dean Herbert
a7f40dc6d4
Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor
2021-06-18 16:45:01 +09:00
Dean Herbert
45122594e5
Remove the synchronous version of PrepareScoreForResults
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Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
Dean Herbert
f3426e38b4
Add note about delay parameter
2021-06-18 16:18:20 +09:00
Dean Herbert
3819a1f03b
Remove exit override behaviour
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I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.
The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
Dean Herbert
06d1bd971c
Default DrawableStoryboard
to a completed state to avoid state change on empty storyboards
2021-06-18 16:08:49 +09:00
Dean Herbert
7ef8eac773
Remove unnecessary (and no longer correct) exception
2021-06-18 16:08:31 +09:00
Jamie Taylor
752d0a9f0b
add sound to scroll-to-top button
2021-06-18 16:08:14 +09:00
Dean Herbert
2bf855fcca
Move all storyboard outro skip logic out of updateCompletionState
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This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
smoogipoo
5cf2ac78fc
Adjust font namespaces
2021-06-18 15:40:35 +09:00
Dan Balasescu
2cd72a92e8
Merge pull request #13499 from ekrctb/fix-mania-editor-crash
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Rewrite mania selection blueprint to use only `HitObject` (no `DrawableHitObject`) for layout
2021-06-18 15:10:28 +09:00