Bartłomiej Dach
dcf78a6e2c
Merge branch 'master' into grids
2024-10-16 09:55:27 +02:00
Leander Furumo
379794c462
replace empty keybinding array with input key type of None
2024-10-14 00:00:45 +02:00
Leander Furumo
0e768cc517
remove default keybind for toggling fps counter
2024-10-13 22:50:58 +02:00
Leander Furumo
8f1fbb44c4
change fps toggle keybind
2024-10-13 17:36:06 +02:00
Dean Herbert
b62d9f8696
Fix bindings being clobbered
2024-10-12 02:19:02 +09:00
Dean Herbert
d07a2fbb57
Change shortcut to Shift
+G
2024-10-12 02:18:08 +09:00
OliBomby
550e575221
Rename "Cycle grid display mode" to "Cycle grid spacing"
...
The "display mode" is easy to confuse with grid type, so I renamed it to literally the grid property it affects.
2024-10-11 14:09:50 +02:00
OliBomby
b93bc21e45
Add back the old keybind for cycling grid spacing
2024-10-11 14:09:50 +02:00
OliBomby
cadbb0f27a
change sample seek keybind to ctrl shift
2024-08-28 09:57:13 +02:00
OliBomby
1117fd56a1
change default seek hotkeys
2024-08-27 19:40:18 +02:00
OliBomby
306dc37ab5
Make hit object and sample point seek keybinds configurable
2024-07-09 12:28:23 +02:00
Bartłomiej Dach
d85c467856
Implement quick exit hotkeys for editor test play
2024-07-02 14:34:36 +02:00
Bartłomiej Dach
e28befb98d
Implement quick pause toggle for editor test play
2024-07-02 14:34:35 +02:00
Bartłomiej Dach
1e4db77925
Implement autoplay toggle for editor test play
...
Contains some hacks to fix weird behaviours like rewinding to the start
on enabling autoplay, or gameplay cursor hiding.
2024-07-02 14:34:31 +02:00
Dean Herbert
1dc9f10235
Fix scale control key binding breaking previous defaults
...
Oops from ppy/osu#28309 .
2024-06-24 09:46:23 +08:00
Bartłomiej Dach
9477e3b67d
Change editor scale hotkey to Ctrl-E
...
Forgot that Ctrl-T was taken by the game-global toolbar already, so it
wasn't working.
2024-05-29 10:14:47 +02:00
OliBomby
36453f6215
Change scale hotkey to Ctrl+T
2024-05-28 15:56:59 +02:00
OliBomby
6aa92bcc45
Add simple scale tool
2024-05-25 18:31:19 +02:00
Dean Herbert
02a388cba6
Fix enum not being at end (and adjust naming)
2024-05-22 12:03:48 +08:00
Fabian van Oeffelt
a12a20e8b5
Change Inputkeys to Ctrl+Up/Ctrl+Down
2024-05-18 18:37:44 +02:00
Fabian van Oeffelt
588badf292
Fix Formatting
2024-05-02 19:22:39 +02:00
Fabian van Oeffelt
fa0b6311b0
Merge branch 'master' into osu-lazer-speedkeys
2024-05-02 19:17:15 +02:00
Fabian van Oeffelt
5c21a0330a
F1 also does not work with minus in song select, same behaviour
2024-05-02 19:05:07 +02:00
Fabian van Oeffelt
f534c4aada
Initial implementation
2024-05-02 18:42:35 +02:00
Dean Herbert
0383bdf6a1
Add bindings for stepping backward/forward
2024-01-18 20:38:25 +09:00
Dean Herbert
27a9dcc5a1
Add basic hotkey offset adjust support (via existing offset control)
2023-12-23 19:55:05 +09:00
Dean Herbert
238e8175ae
Add ability to quick retry using Ctrl-R
...
Matches osu!stable
2023-10-26 21:26:26 +09:00
Dean Herbert
9289c47cd4
Tidy up GlobalActionContainer
a bit
2023-10-13 13:47:51 +09:00
Bartłomiej Dach
1c784c9abe
Add API for retrieving global key bindings per section
2023-10-12 14:24:21 +02:00
Bartłomiej Dach
2a0e4c364d
Add method to unmap RealmKeyBinding.Action
to actual enum-typed value
2023-10-12 14:17:26 +02:00
Bartłomiej Dach
5454d1caa1
Remove global action container input queue workaround
...
As described in #24248 , the workaround employed by
`GlobalActionContainer`, wherein it tried to handle actions with
priority before its children by being placed in front of the children
and not _actually containing_ said children, is blocking the resolution
of some rather major input handling issues that allow key releases to be
received by deparented drawables.
To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which
can be done without regressing certain mouse button flows after
ppy/osu-framework#5966 .
2023-08-21 17:54:08 +02:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor
2023-08-16 11:37:52 +02:00
QuantumSno
5d6ebb4df9
Removed comments organizing GlobalActionContainer.cs, since they were incorrectly grouping actions
2023-08-10 10:18:15 -04:00
QuantumSno
65b4ae506e
Moved enum to bottom of enumeration table
2023-07-29 13:18:47 -04:00
QuantumSno
26c128a093
added keybind and localization string
2023-07-28 14:39:30 -04:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Bartłomiej Dach
1938bdbf9d
Move replay settings toggle to replay key bindings section
2023-07-05 22:45:10 +02:00
Dean Herbert
9291895305
Make key for toggling replay settings customisable
2023-07-06 01:00:41 +09:00
Dean Herbert
4bd121d3b8
Also add hotkey to export replays
2023-06-20 16:54:37 +09:00
Dean Herbert
69526f25bb
Add hotkey to save replay
...
Defaults to `F2` aka stable.
2023-06-19 20:45:29 +09:00
Dean Herbert
15725fb186
Change default bindings to account for mouse wheel rotation
2023-06-07 18:07:56 +09:00
Dean Herbert
2c89af608a
Add ability to cycle beat snap divisor using hotkeys
...
Defaults to Ctrl+Shift+Wheel (as per stable).
Closes #23785 .
2023-06-07 17:15:15 +09:00
Dean Herbert
5c795f492f
Reorder game key bindings to allow skip overlay to have precedence over replay controls
2023-02-10 18:57:21 +09:00
Dean Herbert
659b78058f
Move replay specific key bindings to their own section
2023-02-02 15:25:52 +09:00
Joseph Madamba
45bae5d424
Add middle mouse to toggle pause replay instead of using pause gameplay keybinds
2023-01-07 11:30:02 -08:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
392d4e778e
Change default beatmap listing key binding to Ctrl
+B
2022-11-11 17:10:46 +09:00
Dean Herbert
4d4f6e25ba
Rename to "clone" instead of "duplicate"
2022-10-25 11:43:23 +09:00
Dean Herbert
e72a71a28e
Add simple editor "duplicate objects" key binding
2022-10-24 14:01:34 +09:00
Dean Herbert
e9b3048a8b
Change the order of global bindings to give overlays lowest priority
2022-10-24 13:58:00 +09:00