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Commit Graph

39 Commits

Author SHA1 Message Date
Andrei Zavatski
41f7dad8e9 Delete SmoothCircularProgress.cs 2022-12-03 16:40:41 +03:00
Andrei Zavatski
97b6d88f00 Remove SmoothCircularProgress usage in AccuracyCircle 2022-12-03 16:39:44 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
f958010d29 Fix AccuracyCircle storing accuracy values in float 2022-04-26 04:52:48 +03:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
6399c695e8 Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
Dean Herbert
0667354fbd Remove unused resolved skin 2021-06-10 17:30:04 +09:00
Dean Herbert
4f8000a574 Combine cases which return the same value 2021-06-10 17:29:36 +09:00
Dean Herbert
31b46afa71 Fix wrong naming scheme for applause samples 2021-06-09 19:35:05 +09:00
Dean Herbert
7d86dafd4f Simplify tick calculation/playback method 2021-06-09 19:31:53 +09:00
Dean Herbert
57bc34f224 Move consts closer to usage 2021-06-09 19:24:35 +09:00
Dean Herbert
cb4f366651 Move forgotten private function down more 2021-06-09 19:15:55 +09:00
Dean Herbert
81cecac90b Move tick rate initialisation to earlier 2021-06-09 19:09:00 +09:00
Dean Herbert
499aba95c0 Simplify sample construction logic and move private functions down 2021-06-09 19:06:37 +09:00
Dean Herbert
21a63efd78 Rename variable back to withFlair to match parent class 2021-06-09 18:55:29 +09:00
Dean Herbert
330bb7cb45 Remove unnecessary skin lookup logic 2021-06-09 18:55:29 +09:00
Jamie Taylor
054de675ff
allow skinned 'applause' sample to override results screen sfx 2021-06-03 18:35:55 +09:00
Jamie Taylor
582360d0c8
only load the required impact/applause samples 2021-06-03 18:35:51 +09:00
Jamie Taylor
ed012a724b
refactor from using public variables 2021-06-03 18:35:46 +09:00
Jamie Taylor
8dc595d201
move result screen samples to DefaultSkin 2021-06-03 18:35:27 +09:00
Jamie Taylor
63e5bc4543
update sample names and timings 2021-06-03 18:34:33 +09:00
Jamie Taylor
9ad87ee5dc
add sfx for results screen + sound design tool 2021-06-03 18:34:22 +09:00
Dean Herbert
b2c736b42a Combine and move const closer to usage 2021-05-19 18:09:46 +09:00
Vinicius Barbosa
d05ffdf120 Added constants for delay value 2021-05-18 20:19:18 +02:00
Vinicius Barbosa
06fffc499b Removed unused variables and directives 2021-05-18 16:56:07 +02:00
Vinicius Barbosa
76a377f3e0 Fixed applause sound stopping after switching scores 2021-05-18 15:30:45 +02:00
Dean Herbert
f1b8a8f7f5 Remove unused using 2020-10-29 18:16:04 +09:00
Dean Herbert
5d5b0221e5 Add skinning support for legacy applause playback 2020-10-29 16:32:29 +09:00
Dean Herbert
fb82c043a5 Add rank appear sound (new default) 2020-10-29 16:11:37 +09:00
Dean Herbert
a8e9c62583 Make results panels aware of whether they are a local score that has just been set 2020-10-29 16:11:25 +09:00
Dean Herbert
0125a7ef3b Fix single-frame glitch in SS grade display animation 2020-07-15 15:36:17 +09:00
Joehu
718f06c690 Use Mod.AdjustRank() instead 2020-07-02 12:35:32 -07:00
Joehu
fa252d5e95 Fix score panel not showing silver s/ss badges on hd/fl plays 2020-07-01 17:37:38 -07:00
Dean Herbert
c50784da93 Show 'D' rank badge on accuracy circle 2020-03-19 11:58:52 +09:00
Tina
100c9d422f Re-use colors defined for each rank in result screen accuracy circle 2020-03-17 18:55:30 +01:00
Dean Herbert
df119eb95a Adjust animations 2020-03-17 18:04:38 +09:00
Dean Herbert
f06c170d63 Display SS badge earlier (when entering virtual ss area) 2020-03-17 18:04:15 +09:00
smoogipoo
dca2e1d816 Implement the accuracy circle 2020-03-17 16:37:56 +09:00