Auto-advance binding for ruleset key bindings
Fix being able to bind two non-modifier keys to the same binding
Fix timeline potentially scrolling at extents while not dragging
Add some debugging for multiplayer test failures
TestSceneKeyBindingPanel
Fix triangle button flash effect looking incorrect
Standardise scores to `long` type
Fix entering gameplay while network connection is in a bad state taking too long
Fix potential incorrect connection state resulting in null reference
Saves on an allocation (though it seems to only be a ValueType so it shouldn't be a big deal) and a tail-call.
Fix sliders not correctly taking on full available length after changing curve type
Move "keybindings" keyword to correct section
Fix beatmap options test failure due to no beatmap selected
Disable certain beatmap option buttons when there are no beatmaps selected
Fix `NowPlayingOverlay` loading background texture too early (and permanently)
Eagerly dispose of triangles intro textures to avoid holding for full length of game session
Fix news post images never unloading from memory after first display
Avoid loading overlay headers until first open
Reduce unnecessary texture overhead incurred by beatmap listing
NowPlayingOverlay
Also switches them to use non-atlased target as they won't benefit much from atlasing.
Without this, things like tablet settings would show when searching for bindings, even though these settings have nothing to do with key bindings.
Don't seek to current editor location when location is close to (or before) the first object
Add basic osu!taiko "argon" swell visual
Fix "reset to full area" button not always working correctly
Fix combo colour normalisation setting not applying to editor test play