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Merge pull request #21256 from peppy/argon-taiko-swell
Add basic osu!taiko "argon" swell visual
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commit
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public class TestSceneDrawableSwell : TaikoSkinnableTestScene
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{
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[Test]
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public void TestHits()
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{
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AddStep("Centre hit", () => SetContents(_ => new DrawableSwell(createHitAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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}
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private Swell createHitAtCurrentTime()
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{
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var hit = new Swell
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{
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StartTime = Time.Current + 3000,
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EndTime = Time.Current + 6000,
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};
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hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return hit;
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}
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}
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}
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public class ArgonSwellCirclePiece : ArgonCirclePiece
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AccentColour = ColourInfo.GradientVertical(
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new Color4(240, 201, 0, 255),
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new Color4(167, 139, 0, 255)
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);
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AddInternal(new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.Asterisk,
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Size = new Vector2(ICON_SIZE),
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Scale = new Vector2(0.8f, 1)
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});
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}
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}
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}
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@ -60,6 +60,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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case TaikoSkinComponents.TaikoExplosionMiss:
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case TaikoSkinComponents.TaikoExplosionOk:
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return new ArgonHitExplosion(taikoComponent.Component);
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case TaikoSkinComponents.Swell:
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return new ArgonSwellCirclePiece();
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}
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break;
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