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Merge pull request #21257 from peppy/fix-test-mode
Fix combo colour normalisation setting not applying to editor test play
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commit
b23b5ebce9
@ -8,7 +8,7 @@ namespace osu.Game.Configuration
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{
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/// <summary>
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/// A settings provider which generally sources from <see cref="OsuConfigManager"/> (global user settings)
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/// but can allow overriding settings by caching more locally. For instance, in the editor.
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/// but can allow overriding settings by caching more locally. For instance, in the editor compose screen.
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/// </summary>
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/// <remarks>
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/// More settings can be moved into this interface as required.
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@ -11,6 +11,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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@ -19,7 +20,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Screens.Edit.Compose
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{
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public class ComposeScreen : EditorScreenWithTimeline
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public class ComposeScreen : EditorScreenWithTimeline, IGameplaySettings
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{
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[Resolved]
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private GameHost host { get; set; }
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@ -27,6 +28,9 @@ namespace osu.Game.Screens.Edit.Compose
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[Resolved]
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private EditorClock clock { get; set; }
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[Resolved]
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private IGameplaySettings globalGameplaySettings { get; set; }
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private Bindable<string> clipboard { get; set; }
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private HitObjectComposer composer;
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@ -157,5 +161,12 @@ namespace osu.Game.Screens.Edit.Compose
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}
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#endregion
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// Combo colour normalisation should not be applied in the editor.
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// Note this doesn't affect editor test mode.
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IBindable<float> IGameplaySettings.ComboColourNormalisationAmount => new Bindable<float>();
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// Arguable.
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IBindable<float> IGameplaySettings.PositionalHitsoundsLevel => globalGameplaySettings.PositionalHitsoundsLevel;
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}
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}
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@ -58,8 +58,7 @@ namespace osu.Game.Screens.Edit
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{
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[Cached(typeof(IBeatSnapProvider))]
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[Cached]
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler, IBeatSyncProvider,
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IGameplaySettings
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler, IBeatSyncProvider
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{
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public override float BackgroundParallaxAmount => 0.1f;
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@ -99,9 +98,6 @@ namespace osu.Game.Screens.Edit
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[Resolved(canBeNull: true)]
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private INotificationOverlay notifications { get; set; }
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[Resolved]
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private IGameplaySettings globalGameplaySettings { get; set; }
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public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
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public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
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@ -1045,11 +1041,5 @@ namespace osu.Game.Screens.Edit
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{
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}
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}
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// Combo colour normalisation should not be applied in the editor.
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IBindable<float> IGameplaySettings.ComboColourNormalisationAmount => new Bindable<float>();
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// Arguable.
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IBindable<float> IGameplaySettings.PositionalHitsoundsLevel => globalGameplaySettings.PositionalHitsoundsLevel;
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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@ -17,7 +15,7 @@ namespace osu.Game.Screens.Edit.GameplayTest
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private readonly EditorState editorState;
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[Resolved]
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private MusicController musicController { get; set; }
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private MusicController musicController { get; set; } = null!;
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public EditorPlayer(Editor editor)
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: base(new PlayerConfiguration { ShowResults = false })
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