Add new notification sounds
Ensure scores always have the correct linked `BeatmapInfo`
Fix taiko hit overlay animation timing not accounting for timing section start time
Bring realm library up-to-date
!something!.something
aka don't mix NRT forgiving syntax with not syntax
Remove beatmap info wedge rotation animation
Fix potential crash when mashing exit key
ProgressNotification
This reverts commit 244f3c6098bb27b66f5ff7fb8c76f38f56cfb4cd.
ProgessNotification
Fix tournament bracket parsing regression
Closes #24136. Regressed in #24037.
It looks jank and also causes framebuffer overheads. But mostly because it looks jank.
Remember state of replay settings visibility and allow key customisation
Doesn't appear to be required.
Fix fallback for `Judged` to be more correct
Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
internal
Add difficulty attributes to facilitate conversion from legacy score, and convert existing scores
Judged
Without this change, when the `Judged` value is checked on an `HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject` has not yet been associated with the entry. Which is completely wrong. Of note, the usage in `DrawableHitObject` will have never fallen through to this incorrect value as they always have a result populated: https://github.com/ppy/osu/blob/f26f001e1d01ca6bb53225da7bf06c0ad21153c5/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs#L721-L726
BeatmapInfo
Add links to nested objects' lifetime entries to `HitObjectLifetimeEntry`
HitObjectEntryManager
HitObjectLifetimeEntry.NestedEntries