2016-09-29 19:13:58 +08:00
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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2016-11-14 16:23:33 +08:00
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using System.Linq;
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2016-11-22 15:13:38 +08:00
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using System.Threading;
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2016-11-14 16:23:33 +08:00
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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2016-10-08 18:12:31 +08:00
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using osu.Framework.Configuration;
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2016-11-14 16:23:33 +08:00
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using osu.Framework.GameModes;
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2016-10-12 01:52:16 +08:00
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using osu.Framework.Graphics;
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2016-10-19 22:31:10 +08:00
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using osu.Framework.Graphics.Containers;
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2016-11-14 16:23:33 +08:00
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using osu.Framework.Graphics.Primitives;
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2016-10-19 22:31:10 +08:00
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using osu.Framework.Graphics.Sprites;
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2016-11-14 16:23:33 +08:00
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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2016-10-14 01:49:44 +08:00
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using osu.Game.Database;
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2016-11-14 17:03:20 +08:00
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using osu.Game.Modes;
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2016-11-14 16:23:33 +08:00
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using osu.Game.Screens.Backgrounds;
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2016-11-27 09:21:12 +08:00
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using osu.Game.Graphics.UserInterface;
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2016-10-14 04:55:15 +08:00
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using OpenTK;
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using OpenTK.Graphics;
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2016-11-21 03:34:16 +08:00
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using osu.Game.Screens.Play;
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2016-11-21 03:43:43 +08:00
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using osu.Framework;
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2016-12-05 19:09:56 +08:00
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using osu.Framework.Audio.Sample;
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2016-12-07 19:47:28 +08:00
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using osu.Framework.Graphics.Transformations;
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2016-11-23 10:59:50 +08:00
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using osu.Game.Beatmaps.Drawables;
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2016-11-23 13:29:20 +08:00
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using osu.Game.Graphics.Containers;
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2016-12-15 19:55:37 +08:00
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using osu.Framework.Input;
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using OpenTK.Input;
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2017-01-10 06:18:47 +08:00
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using osu.Game.Graphics;
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2016-09-29 19:13:58 +08:00
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2016-11-21 03:34:16 +08:00
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namespace osu.Game.Screens.Select
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{
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public class PlaySongSelect : OsuGameMode
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{
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private Bindable<PlayMode> playMode;
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private BeatmapDatabase database;
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2016-11-20 00:39:43 +08:00
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protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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2016-11-23 12:28:49 +08:00
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private CarouselContainer carousel;
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private TrackManager trackManager;
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2016-11-23 12:07:35 +08:00
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private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
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private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
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2016-11-24 12:48:48 +08:00
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private BeatmapInfoWedge beatmapInfoWedge;
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2016-11-20 00:39:43 +08:00
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private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
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private CancellationTokenSource initialAddSetsTask;
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2016-12-05 19:09:56 +08:00
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private AudioSample sampleChangeDifficulty;
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private AudioSample sampleChangeBeatmap;
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2016-11-23 13:29:20 +08:00
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class WedgeBackground : Container
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{
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public WedgeBackground()
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{
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f),
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Shear = new Vector2(-0.15f, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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};
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}
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}
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2017-01-13 12:49:05 +08:00
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Player player;
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private void start()
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{
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if (player != null)
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return;
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//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
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//and provide a better loading experience (at the moment song select is still accepting input during preload).
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player = new Player
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{
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BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
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PreferredPlayMode = playMode.Value
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};
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player.Preload(Game, delegate
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{
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if (!Push(player))
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{
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player = null;
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//error occured?
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}
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});
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
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OsuGame osuGame, OsuColour colours)
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{
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const float carouselWidth = 640;
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const float bottomToolHeight = 50;
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Children = new Drawable[]
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2016-10-12 02:15:22 +08:00
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{
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2016-11-23 13:29:20 +08:00
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new ParallaxContainer
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{
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ParallaxAmount = 0.005f,
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RelativeSizeAxes = Axes.Both,
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Children = new []
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2016-10-20 02:02:03 +08:00
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{
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2016-11-23 13:29:20 +08:00
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new WedgeBackground
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2016-10-20 02:02:03 +08:00
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = carouselWidth * 0.76f },
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2016-10-20 02:02:03 +08:00
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},
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}
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2016-10-14 04:55:15 +08:00
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},
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2016-11-23 12:28:49 +08:00
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carousel = new CarouselContainer
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2016-10-12 02:15:22 +08:00
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(carouselWidth, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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2016-10-21 22:52:52 +08:00
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},
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2016-11-24 12:48:48 +08:00
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beatmapInfoWedge = new BeatmapInfoWedge
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2016-11-20 17:02:20 +08:00
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{
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Alpha = 0,
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Position = wedged_container_start_position,
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Size = wedged_container_size,
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2016-11-23 12:07:35 +08:00
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RelativeSizeAxes = Axes.X,
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2016-11-20 17:02:20 +08:00
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Margin = new MarginPadding { Top = 20, Right = 20, },
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},
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2016-10-21 22:52:52 +08:00
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new Container
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{
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RelativeSizeAxes = Axes.X,
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2016-10-24 23:08:48 +08:00
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Height = bottomToolHeight,
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2016-10-21 22:52:52 +08:00
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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2017-01-11 02:44:40 +08:00
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Colour = Color4.Black.Opacity(0.5f),
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2016-10-21 22:52:52 +08:00
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},
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2016-11-27 09:21:12 +08:00
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new BackButton
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{
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2016-11-27 10:48:31 +08:00
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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2016-11-27 23:56:05 +08:00
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//RelativeSizeAxes = Axes.Y,
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Action = () => Exit()
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},
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2016-10-21 22:52:52 +08:00
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new Button
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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2016-10-24 23:08:48 +08:00
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Width = 100,
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2016-10-21 22:52:52 +08:00
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Text = "Play",
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2017-01-13 12:49:05 +08:00
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Colour = colours.Pink,
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2016-12-15 19:55:37 +08:00
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Action = start
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2016-10-21 22:52:52 +08:00
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},
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}
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2016-10-12 02:15:22 +08:00
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}
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};
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2017-01-13 12:49:05 +08:00
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2016-11-21 03:43:43 +08:00
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if (osuGame != null)
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2016-10-14 03:10:00 +08:00
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{
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2016-11-21 03:43:43 +08:00
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playMode = osuGame.PlayMode;
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2016-10-28 18:55:48 +08:00
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playMode.ValueChanged += playMode_ValueChanged;
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2016-10-14 03:10:00 +08:00
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}
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2016-10-27 11:31:45 +08:00
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2016-10-27 16:35:00 +08:00
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if (database == null)
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2016-11-09 07:13:20 +08:00
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database = beatmaps;
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2016-10-27 16:35:00 +08:00
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2016-11-22 15:13:38 +08:00
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database.BeatmapSetAdded += onDatabaseOnBeatmapSetAdded;
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2016-10-27 16:35:00 +08:00
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2016-11-09 07:13:20 +08:00
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trackManager = audio.Track;
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2016-10-28 18:55:48 +08:00
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2016-12-05 19:09:56 +08:00
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sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
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sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
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2016-11-22 15:13:38 +08:00
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initialAddSetsTask = new CancellationTokenSource();
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Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
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}
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private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
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{
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Schedule(() => addBeatmapSet(s, Game));
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2016-10-08 18:12:31 +08:00
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}
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2016-10-28 18:55:48 +08:00
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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ensurePlayingSelected();
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2016-11-20 00:39:43 +08:00
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2016-11-20 17:02:20 +08:00
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changeBackground(Beatmap);
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2016-11-20 19:16:54 +08:00
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Content.FadeInFromZero(250);
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2016-12-07 19:47:28 +08:00
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2016-12-18 15:50:39 +08:00
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beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50);
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beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint);
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2016-10-28 18:55:48 +08:00
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}
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protected override void OnResuming(GameMode last)
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{
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2016-12-15 20:18:30 +08:00
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player = null;
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2016-11-20 17:02:20 +08:00
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changeBackground(Beatmap);
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2016-10-28 18:55:48 +08:00
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ensurePlayingSelected();
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base.OnResuming(last);
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2016-11-20 19:16:54 +08:00
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Content.FadeIn(250);
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2016-12-07 19:47:28 +08:00
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Content.ScaleTo(1, 250, EasingTypes.OutSine);
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2016-11-20 19:16:54 +08:00
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}
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protected override void OnSuspending(GameMode next)
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{
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2016-12-07 19:47:28 +08:00
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Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
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2016-11-20 19:16:54 +08:00
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Content.FadeOut(250);
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base.OnSuspending(next);
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}
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protected override bool OnExiting(GameMode next)
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{
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2016-12-07 19:47:28 +08:00
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beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50), 800, EasingTypes.InQuint);
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beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
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2016-11-20 19:16:54 +08:00
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Content.FadeOut(100);
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return base.OnExiting(next);
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2016-10-28 18:55:48 +08:00
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}
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2016-10-08 18:12:31 +08:00
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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2016-10-14 22:47:44 +08:00
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if (playMode != null)
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2016-10-28 18:55:48 +08:00
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playMode.ValueChanged -= playMode_ValueChanged;
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2016-11-22 15:13:38 +08:00
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database.BeatmapSetAdded -= onDatabaseOnBeatmapSetAdded;
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initialAddSetsTask.Cancel();
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2016-10-06 22:33:28 +08:00
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}
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2016-10-28 18:55:48 +08:00
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private void playMode_ValueChanged(object sender, EventArgs e)
|
2016-10-06 22:33:28 +08:00
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{
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}
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2016-10-27 11:31:45 +08:00
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2016-11-20 17:02:20 +08:00
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private void changeBackground(WorkingBeatmap beatmap)
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2016-10-26 22:52:04 +08:00
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{
|
2016-11-20 17:02:20 +08:00
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if (beatmap == null)
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return;
|
2016-11-20 00:39:43 +08:00
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var backgroundModeBeatmap = Background as BackgroundModeBeatmap;
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if (backgroundModeBeatmap != null)
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{
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backgroundModeBeatmap.Beatmap = beatmap;
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// TODO: Remove this once we have non-nullable Beatmap
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(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
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}
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2016-11-24 12:48:48 +08:00
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beatmapInfoWedge.UpdateBeatmap(beatmap);
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2016-11-20 17:02:20 +08:00
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}
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/// <summary>
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/// The global Beatmap was changed.
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/// </summary>
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protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
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{
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base.OnBeatmapChanged(beatmap);
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|
2016-11-22 21:07:15 +08:00
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//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
2016-11-20 17:02:20 +08:00
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changeBackground(beatmap);
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|
2016-10-28 20:08:32 +08:00
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selectBeatmap(beatmap.BeatmapInfo);
|
2016-10-28 18:55:48 +08:00
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}
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private void selectBeatmap(BeatmapInfo beatmap)
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{
|
2016-11-23 12:28:49 +08:00
|
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|
carousel.SelectBeatmap(beatmap);
|
2016-10-28 18:55:48 +08:00
|
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|
}
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/// <summary>
|
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|
|
/// selection has been changed as the result of interaction with the carousel.
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|
|
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|
/// </summary>
|
|
|
|
|
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
|
|
|
|
{
|
2016-12-16 07:11:48 +08:00
|
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|
|
bool beatmapSetChange = false;
|
2016-12-16 07:28:22 +08:00
|
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|
2016-10-28 20:08:32 +08:00
|
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|
|
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
2016-12-05 19:09:56 +08:00
|
|
|
|
{
|
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|
|
|
if (beatmap.BeatmapSetID == Beatmap?.BeatmapInfo.BeatmapSetID)
|
|
|
|
|
sampleChangeDifficulty.Play();
|
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|
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|
else
|
2016-12-16 07:11:48 +08:00
|
|
|
|
{
|
2016-12-05 19:09:56 +08:00
|
|
|
|
sampleChangeBeatmap.Play();
|
2016-12-16 07:11:48 +08:00
|
|
|
|
beatmapSetChange = true;
|
|
|
|
|
}
|
2016-10-28 19:24:14 +08:00
|
|
|
|
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
2016-12-05 19:09:56 +08:00
|
|
|
|
}
|
2016-12-16 07:11:48 +08:00
|
|
|
|
ensurePlayingSelected(beatmapSetChange);
|
2016-10-26 22:52:04 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-12-18 22:19:41 +08:00
|
|
|
|
private void ensurePlayingSelected(bool preview = false)
|
2016-10-28 18:55:48 +08:00
|
|
|
|
{
|
2016-12-18 22:19:41 +08:00
|
|
|
|
AudioTrack track = Beatmap?.Track;
|
2016-10-28 18:55:48 +08:00
|
|
|
|
|
2016-12-18 22:19:41 +08:00
|
|
|
|
if (track != null)
|
2016-10-28 18:55:48 +08:00
|
|
|
|
{
|
2016-12-18 22:19:41 +08:00
|
|
|
|
trackManager.SetExclusive(track);
|
|
|
|
|
if (preview)
|
|
|
|
|
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
|
|
|
|
track.Start();
|
|
|
|
|
}
|
2016-10-28 18:55:48 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-11-21 03:43:43 +08:00
|
|
|
|
private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game)
|
2016-10-26 22:52:04 +08:00
|
|
|
|
{
|
2016-10-27 16:35:00 +08:00
|
|
|
|
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
|
2016-12-15 21:48:35 +08:00
|
|
|
|
beatmapSet.Beatmaps.ForEach(b =>
|
|
|
|
|
{
|
|
|
|
|
database.GetChildren(b);
|
|
|
|
|
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
|
|
|
|
});
|
|
|
|
|
|
2016-10-27 11:31:45 +08:00
|
|
|
|
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
|
2016-11-05 19:00:14 +08:00
|
|
|
|
|
2016-12-15 21:48:35 +08:00
|
|
|
|
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
|
2016-11-05 19:00:14 +08:00
|
|
|
|
|
2016-12-18 15:59:13 +08:00
|
|
|
|
var group = new BeatmapGroup(beatmap)
|
|
|
|
|
{
|
|
|
|
|
SelectionChanged = selectionChanged,
|
|
|
|
|
StartRequested = b => start()
|
|
|
|
|
};
|
2016-11-01 22:24:14 +08:00
|
|
|
|
|
2016-11-21 03:34:16 +08:00
|
|
|
|
//for the time being, let's completely load the difficulty panels in the background.
|
|
|
|
|
//this likely won't scale so well, but allows us to completely async the loading flow.
|
|
|
|
|
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.Preload(game))).ContinueWith(task => Schedule(delegate
|
2016-10-26 22:52:04 +08:00
|
|
|
|
{
|
2016-11-23 12:28:49 +08:00
|
|
|
|
carousel.AddGroup(group);
|
2016-11-01 22:24:14 +08:00
|
|
|
|
|
2016-10-28 22:27:59 +08:00
|
|
|
|
if (Beatmap == null)
|
2016-11-23 12:28:49 +08:00
|
|
|
|
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
2016-10-28 22:27:59 +08:00
|
|
|
|
else
|
|
|
|
|
{
|
2016-11-21 03:34:16 +08:00
|
|
|
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
|
|
|
|
|
if (panel != null)
|
2016-11-23 12:28:49 +08:00
|
|
|
|
carousel.SelectGroup(group, panel);
|
2016-10-28 22:27:59 +08:00
|
|
|
|
}
|
2016-11-21 03:34:16 +08:00
|
|
|
|
}));
|
2016-10-26 22:52:04 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-11-22 15:13:38 +08:00
|
|
|
|
private void addBeatmapSets(BaseGame game, CancellationToken token)
|
2016-10-26 22:52:04 +08:00
|
|
|
|
{
|
2016-10-27 16:35:00 +08:00
|
|
|
|
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
|
2016-11-22 15:13:38 +08:00
|
|
|
|
{
|
|
|
|
|
if (token.IsCancellationRequested) return;
|
2016-11-21 03:34:16 +08:00
|
|
|
|
addBeatmapSet(beatmapSet, game);
|
2016-11-22 15:13:38 +08:00
|
|
|
|
}
|
2016-10-26 22:52:04 +08:00
|
|
|
|
}
|
2016-12-15 19:55:37 +08:00
|
|
|
|
|
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
|
|
|
{
|
|
|
|
|
switch (args.Key)
|
|
|
|
|
{
|
|
|
|
|
case Key.Enter:
|
|
|
|
|
start();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return base.OnKeyDown(state, args);
|
|
|
|
|
}
|
2016-09-29 19:13:58 +08:00
|
|
|
|
}
|
|
|
|
|
}
|