2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-08-26 11:28:23 +08:00
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2017-05-06 15:37:53 +08:00
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK.Input;
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2016-11-14 16:23:33 +08:00
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using osu.Framework.Allocation;
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2017-04-23 13:36:23 +08:00
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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2016-09-18 04:33:46 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multiplayer;
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2016-11-21 03:34:16 +08:00
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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2016-11-14 16:23:33 +08:00
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namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuScreen
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{
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private readonly ButtonSystem buttons;
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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private readonly BackgroundScreen background;
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private Screen songSelect;
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protected override BackgroundScreen CreateBackground() => background;
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public MainMenu()
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{
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background = new BackgroundScreenDefault();
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2016-09-30 12:31:05 +08:00
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Children = new Drawable[]
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{
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new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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buttons = new ButtonSystem
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnExit = delegate { Exit(); },
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}
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}
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}
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};
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}
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private Bindable<bool> menuMusic;
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private TrackManager trackManager;
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[BackgroundDependencyLoader]
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private void load(OsuGame game, OsuConfigManager config, BeatmapDatabase beatmaps)
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{
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menuMusic = config.GetBindable<bool>(OsuConfig.MenuMusic);
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LoadComponentAsync(background);
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if (!menuMusic)
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{
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trackManager = game.Audio.Track;
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var query = beatmaps.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
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int count = query.Count();
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if (count > 0)
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{
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var beatmap = query.ElementAt(RNG.Next(0, count - 1));
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beatmaps.GetChildren(beatmap);
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Beatmap = beatmaps.GetWorkingBeatmap(beatmap.Beatmaps[0]);
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}
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}
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buttons.OnSettings = game.ToggleSettings;
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preloadSongSelect();
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}
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private void preloadSongSelect()
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{
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if (songSelect == null)
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LoadComponentAsync(songSelect = new PlaySongSelect());
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}
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private Screen consumeSongSelect()
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{
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var s = songSelect;
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songSelect = null;
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return s;
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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if (last is Intro && Beatmap != null)
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{
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Task.Run(() =>
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{
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trackManager.SetExclusive(Beatmap.Track);
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Beatmap.Track.Seek(Beatmap.Metadata.PreviewTime);
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if (Beatmap.Metadata.PreviewTime == -1)
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Beatmap.Track.Seek(Beatmap.Track.Length * 0.4f);
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Beatmap.Track.Start();
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});
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}
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}
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protected override void OnSuspending(Screen next)
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{
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base.OnSuspending(next);
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const float length = 400;
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buttons.State = MenuState.EnteringMode;
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Content.FadeOut(length, EasingTypes.InSine);
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Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
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}
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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2017-03-17 19:09:33 +08:00
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//we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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2016-10-01 16:01:29 +08:00
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const float length = 300;
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2016-10-08 11:53:46 +08:00
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buttons.State = MenuState.TopLevel;
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Content.FadeIn(length, EasingTypes.OutQuint);
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Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
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}
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protected override bool OnExiting(Screen next)
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{
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buttons.State = MenuState.Exit;
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Content.FadeOut(3000);
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return base.OnExiting(next);
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}
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2017-03-03 11:42:03 +08:00
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat && state.Keyboard.ControlPressed && state.Keyboard.ShiftPressed && args.Key == Key.D)
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{
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Push(new Drawings());
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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}
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}
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