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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Game.Rulesets.Objects ;
using osu.Game.Rulesets.Objects.Drawables ;
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using OpenTK ;
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using osu.Game.Rulesets.Judgements ;
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using osu.Framework.Allocation ;
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using System.Collections.Generic ;
using System.Linq ;
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namespace osu.Game.Rulesets.UI
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{
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public abstract class Playfield < TObject , TJudgement > : Container
where TObject : HitObject
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where TJudgement : Judgement
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{
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/// <summary>
/// The HitObjects contained in this Playfield.
/// </summary>
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public HitObjectContainer HitObjects { get ; protected set ; }
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internal Container < Drawable > ScaledContent ;
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/// <summary>
/// Whether we are currently providing the local user a gameplay cursor.
/// </summary>
public virtual bool ProvidingUserCursor = > false ;
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protected override Container < Drawable > Content = > content ;
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private readonly Container < Drawable > content ;
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/// <summary>
/// A container for keeping track of DrawableHitObjects.
/// </summary>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
protected Playfield ( float? customWidth = null )
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{
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// Default height since we force relative size axes
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Size = Vector2 . One ;
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AddInternal ( ScaledContent = new ScaledContainer
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{
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CustomWidth = customWidth ,
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RelativeSizeAxes = Axes . Both ,
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Children = new [ ]
{
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content = new Container
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{
RelativeSizeAxes = Axes . Both ,
}
}
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} ) ;
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HitObjects = new HitObjectContainer
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{
RelativeSizeAxes = Axes . Both ,
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} ;
}
[BackgroundDependencyLoader]
private void load ( )
{
Add ( HitObjects ) ;
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}
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public override Axes RelativeSizeAxes
{
get { return Axes . Both ; }
set { throw new InvalidOperationException ( $@"{nameof(Playfield<TObject, TJudgement>)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}" ) ; }
}
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/// <summary>
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
/// </summary>
public virtual void PostProcess ( ) { }
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add ( DrawableHitObject < TObject , TJudgement > h ) = > HitObjects . Add ( h ) ;
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/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual void Remove ( DrawableHitObject < TObject , TJudgement > h ) = > HitObjects . Remove ( h ) ;
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/// <summary>
/// Triggered when an object's Judgement is updated.
/// </summary>
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
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public virtual void OnJudgement ( DrawableHitObject judgedObject , Judgement judgement ) { }
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public class HitObjectContainer : CompositeDrawable
{
public virtual IEnumerable < DrawableHitObject > Objects = > InternalChildren . OfType < DrawableHitObject > ( ) ;
public virtual void Add ( DrawableHitObject hitObject ) = > AddInternal ( hitObject ) ;
public virtual bool Remove ( DrawableHitObject hitObject ) = > RemoveInternal ( hitObject ) ;
}
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private class ScaledContainer : Container
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{
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/// <summary>
/// A value (in game pixels that we should scale our content to match).
/// </summary>
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public float? CustomWidth ;
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//dividing by the customwidth will effectively scale our content to the required container size.
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protected override Vector2 DrawScale = > CustomWidth . HasValue ? new Vector2 ( DrawSize . X / CustomWidth . Value ) : base . DrawScale ;
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}
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}
}