1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 18:12:59 +08:00
osu-lazer/osu.Game/Rulesets/UI/RulesetContainer.cs

372 lines
14 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-09-02 18:25:13 +08:00
2016-11-14 16:23:33 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
2016-09-02 18:25:13 +08:00
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Play;
using System;
using System.Collections.Generic;
2017-03-14 16:14:11 +08:00
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using OpenTK;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Beatmaps;
2016-09-02 18:25:13 +08:00
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.UI
2016-09-02 18:25:13 +08:00
{
/// <summary>
2017-08-09 12:28:29 +08:00
/// Base RulesetContainer. Doesn't hold objects.
2017-03-15 20:58:00 +08:00
/// <para>
2017-08-09 12:28:29 +08:00
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
2017-03-15 20:58:00 +08:00
/// </para>
/// </summary>
2017-08-09 12:28:29 +08:00
public abstract class RulesetContainer : Container
{
2017-03-17 01:22:52 +08:00
/// <summary>
/// Invoked when all the judgeable HitObjects have been judged.
/// </summary>
2016-11-29 22:59:56 +08:00
public event Action OnAllJudged;
/// <summary>
/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
/// </summary>
public bool AspectAdjust = true;
/// <summary>
2017-08-09 12:28:29 +08:00
/// The input manager for this RulesetContainer.
/// </summary>
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
2017-08-09 12:28:29 +08:00
/// The key conversion input manager for this RulesetContainer.
/// </summary>
public readonly PassThroughInputManager KeyBindingInputManager;
/// <summary>
/// Whether we are currently providing the local user a gameplay cursor.
/// </summary>
public virtual bool ProvidingUserCursor => false;
/// <summary>
/// Whether we have a replay loaded currently.
/// </summary>
public bool HasReplayLoaded => InputManager.ReplayInputHandler != null;
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// Whether all the HitObjects have been judged.
/// </summary>
protected abstract bool AllObjectsJudged { get; }
protected readonly Ruleset Ruleset;
/// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
2017-08-09 12:28:29 +08:00
internal RulesetContainer(Ruleset ruleset)
{
Ruleset = ruleset;
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Checks whether all HitObjects have been judged, and invokes OnAllJudged.
/// </summary>
protected void CheckAllJudged()
2016-11-29 22:59:56 +08:00
{
if (AllObjectsJudged)
2016-11-29 22:59:56 +08:00
OnAllJudged?.Invoke();
}
public abstract ScoreProcessor CreateScoreProcessor();
/// <summary>
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
/// </summary>
/// <returns>The input manager.</returns>
public abstract PassThroughInputManager CreateInputManager();
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
public Replay Replay { get; private set; }
2017-03-31 15:01:48 +08:00
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
/// <param name="replay">The replay, null for local input.</param>
public void SetReplay(Replay replay)
{
Replay = replay;
InputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
}
2017-03-06 12:59:11 +08:00
}
2016-11-02 13:07:20 +08:00
/// <summary>
2017-08-09 12:28:29 +08:00
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
/// and does not load drawable hit objects.
2017-03-15 20:58:00 +08:00
/// <para>
2017-08-09 12:28:29 +08:00
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
2017-03-15 20:58:00 +08:00
/// </para>
/// </summary>
2017-08-09 12:28:29 +08:00
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject> : RulesetContainer
2017-03-06 12:59:11 +08:00
where TObject : HitObject
{
/// <summary>
/// The Beatmap
/// </summary>
public Beatmap<TObject> Beatmap;
/// <summary>
/// All the converted hit objects contained by this hit renderer.
/// </summary>
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
/// <summary>
/// The mods which are to be applied.
/// </summary>
protected IEnumerable<Mod> Mods;
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
2017-08-09 12:28:29 +08:00
internal RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset)
{
2017-08-09 12:28:29 +08:00
Debug.Assert(beatmap != null, "RulesetContainer initialized with a null beatmap.");
2017-03-14 16:14:11 +08:00
Mods = beatmap.Mods.Value;
2017-03-16 15:55:08 +08:00
RelativeSizeAxes = Axes.Both;
2017-03-11 23:34:21 +08:00
BeatmapConverter<TObject> converter = CreateBeatmapConverter();
BeatmapProcessor<TObject> processor = CreateBeatmapProcessor();
2017-03-11 23:34:21 +08:00
2017-04-17 14:44:46 +08:00
// Check if the beatmap can be converted
if (!converter.CanConvert(beatmap.Beatmap))
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmap)} can not be converted for the current ruleset (converter: {converter}).");
2017-04-17 14:44:46 +08:00
2017-03-16 15:55:08 +08:00
// Convert the beatmap
Beatmap = converter.Convert(beatmap.Beatmap, isForCurrentRuleset);
2017-03-16 15:55:08 +08:00
// Apply difficulty adjustments from mods before using Difficulty.
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.Difficulty);
2017-03-16 15:55:08 +08:00
// Apply defaults
foreach (var h in Beatmap.HitObjects)
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
2017-03-16 15:55:08 +08:00
// Post-process the beatmap
processor.PostProcess(Beatmap);
ApplyBeatmap();
2017-03-16 15:55:08 +08:00
// Add mods, should always be the last thing applied to give full control to mods
applyMods(Mods);
}
/// <summary>
2017-08-09 12:28:29 +08:00
/// Applies the active mods to this RulesetContainer.
/// </summary>
/// <param name="mods"></param>
private void applyMods(IEnumerable<Mod> mods)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
2017-08-09 12:28:29 +08:00
mod.ApplyToRulesetContainer(this);
}
/// <summary>
/// Called when the beatmap of this hit renderer has been set. Used to apply any default values from the beatmap.
/// </summary>
protected virtual void ApplyBeatmap() { }
2017-03-15 20:40:19 +08:00
/// <summary>
/// Creates a processor to perform post-processing operations
/// on HitObjects in converted Beatmaps.
/// </summary>
/// <returns>The Beatmap processor.</returns>
protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
/// <summary>
/// Creates a converter to convert Beatmap to a specific mode.
/// </summary>
/// <returns>The Beatmap converter.</returns>
protected abstract BeatmapConverter<TObject> CreateBeatmapConverter();
}
/// <summary>
2017-08-09 12:28:29 +08:00
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
/// </summary>
2017-08-09 12:28:29 +08:00
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject, TJudgement> : RulesetContainer<TObject>
where TObject : HitObject
where TJudgement : Judgement
{
public event Action<TJudgement> OnJudgement;
public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
/// <summary>
/// All the converted hit objects contained by this hit renderer.
/// </summary>
public new IEnumerable<TObject> Objects => Beatmap.HitObjects;
protected override bool AllObjectsJudged => drawableObjects.All(h => h.Judged);
/// <summary>
/// The playfield.
/// </summary>
public Playfield<TObject, TJudgement> Playfield { get; private set; }
protected override Container<Drawable> Content => content;
private readonly Container content;
2017-05-11 13:50:18 +08:00
private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
2017-08-09 12:28:29 +08:00
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[] { KeyBindingInputManager }
});
AddInternal(InputManager);
}
[BackgroundDependencyLoader]
private void load()
{
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
2017-05-03 14:56:54 +08:00
loadObjects();
if (InputManager?.ReplayInputHandler != null)
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
}
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects()
{
2017-05-11 13:50:18 +08:00
drawableObjects.Capacity = Beatmap.HitObjects.Count;
2017-03-11 23:34:21 +08:00
foreach (TObject h in Beatmap.HitObjects)
{
var drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnJudgement += onJudgement;
drawableObjects.Add(drawableObject);
2016-11-02 13:07:20 +08:00
Playfield.Add(drawableObject);
}
2017-02-10 13:16:23 +08:00
Playfield.PostProcess();
}
protected override void Update()
{
base.Update();
Playfield.Size = AspectAdjust ? GetPlayfieldAspectAdjust() : Vector2.One;
}
/// <summary>
/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject, TJudgement}"/> based on custom conditions.
/// </summary>
/// <returns></returns>
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
/// <summary>
/// Triggered when an object's Judgement is updated.
/// </summary>
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
private void onJudgement(DrawableHitObject<TObject, TJudgement> judgedObject)
{
Playfield.OnJudgement(judgedObject);
OnJudgement?.Invoke(judgedObject.Judgement);
CheckAllJudged();
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject, TJudgement> GetVisualRepresentation(TObject h);
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
2016-09-02 18:25:13 +08:00
}
2017-04-17 14:44:46 +08:00
/// <summary>
2017-08-09 12:28:29 +08:00
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
/// </summary>
2017-08-09 12:28:29 +08:00
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
where TPlayfield : Playfield<TObject, TJudgement>
{
/// <summary>
/// The playfield.
/// </summary>
protected new TPlayfield Playfield => (TPlayfield)base.Playfield;
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
2017-08-09 12:28:29 +08:00
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
}
2017-05-07 00:38:17 +08:00
public class BeatmapInvalidForRulesetException : ArgumentException
2017-04-17 14:44:46 +08:00
{
2017-04-20 11:11:03 +08:00
public BeatmapInvalidForRulesetException(string text)
2017-04-17 14:44:46 +08:00
: base(text)
{
}
}
2016-09-02 18:25:13 +08:00
}