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osu-lazer/osu.Game/Rulesets/UI/Playfield.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
using System.Diagnostics;
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using System.Linq;
using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
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using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.UI
{
[Cached(typeof(IPooledHitObjectProvider))]
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[Cached(typeof(IPooledSampleProvider))]
public abstract class Playfield : CompositeDrawable, IPooledHitObjectProvider, IPooledSampleProvider
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{
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is judged.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> NewResult;
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
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/// <summary>
/// A function that converts gamefield coordinates to screen space.
/// </summary>
public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
/// <summary>
/// A function that converts screen space coordinates to gamefield.
/// </summary>
public Func<Vector2, Vector2> ScreenSpaceToGamefield => HitObjectContainer.ToLocalSpace;
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/// <summary>
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
public IEnumerable<DrawableHitObject> AllHitObjects
{
get
{
if (HitObjectContainer == null)
return Enumerable.Empty<DrawableHitObject>();
var enumerable = HitObjectContainer.Objects;
if (nestedPlayfields.Count != 0)
enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects));
return enumerable;
}
}
/// <summary>
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
/// </summary>
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields;
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private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
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/// <summary>
/// Whether this <see cref="Playfield"/> is nested in another <see cref="Playfield"/>.
/// </summary>
public bool IsNested { get; private set; }
/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
/// </summary>
public readonly BindableBool DisplayJudgements = new BindableBool(true);
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[Resolved(CanBeNull = true)]
private IReadOnlyList<Mod> mods { get; set; }
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/// <summary>
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/// Creates a new <see cref="Playfield"/>.
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/// </summary>
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protected Playfield()
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{
RelativeSizeAxes = Axes.Both;
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hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
{
h.NewResult += (d, r) => NewResult?.Invoke(d, r);
h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
}));
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}
[BackgroundDependencyLoader]
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private void load()
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{
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Cursor = CreateCursor();
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if (Cursor != null)
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{
// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
Cursor.Hide();
AddInternal(Cursor);
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}
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}
private void onNewDrawableHitObject(DrawableHitObject d)
{
d.OnNestedDrawableCreated += onNewDrawableHitObject;
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OnNewDrawableHitObject(d);
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Debug.Assert(!d.IsInitialized);
d.IsInitialized = true;
}
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/// <summary>
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
/// </summary>
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public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
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/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject h)
{
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if (!h.IsInitialized)
onNewDrawableHitObject(h);
HitObjectContainer.Add(h);
OnHitObjectAdded(h.HitObject);
}
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/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual bool Remove(DrawableHitObject h)
{
if (!HitObjectContainer.Remove(h))
return false;
OnHitObjectRemoved(h.HitObject);
return false;
}
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject">The added <see cref="HitObject"/>.</param>
protected virtual void OnHitObjectAdded(HitObject hitObject)
{
}
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject">The removed <see cref="HitObject"/>.</param>
protected virtual void OnHitObjectRemoved(HitObject hitObject)
{
}
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/// <summary>
/// Invoked before a new <see cref="DrawableHitObject"/> is added to this <see cref="Playfield"/>.
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/// It is invoked only once even if the drawable is pooled and used multiple times for different <see cref="HitObject"/>s.
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/// </summary>
/// <remarks>
/// This is also invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
{
}
/// <summary>
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary>
public GameplayCursorContainer Cursor { get; private set; }
/// <summary>
/// Provide a cursor which is to be used for gameplay.
/// </summary>
/// <remarks>
/// The default provided cursor is invisible when inside the bounds of the <see cref="Playfield"/>.
/// </remarks>
/// <returns>The cursor, or null to show the menu cursor.</returns>
protected virtual GameplayCursorContainer CreateCursor() => new InvisibleCursorContainer();
/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
/// </summary>
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
protected void AddNested(Playfield otherPlayfield)
{
otherPlayfield.IsNested = true;
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
nestedPlayfields.Add(otherPlayfield);
}
protected override void LoadComplete()
{
base.LoadComplete();
// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
if (HitObjectContainer.Parent == null)
AddInternal(HitObjectContainer);
}
protected override void Update()
{
base.Update();
if (!IsNested && mods != null)
{
foreach (var mod in mods)
{
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
}
}
}
/// <summary>
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
#region Pooling support
private readonly Dictionary<Type, IDrawablePool> pools = new Dictionary<Type, IDrawablePool>();
/// <summary>
/// Adds a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> to this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject"></param>
public virtual void Add(HitObject hitObject)
{
var entry = CreateLifetimeEntry(hitObject);
lifetimeEntryMap[entry.HitObject] = entry;
preloadSamples(hitObject);
HitObjectContainer.Add(entry);
OnHitObjectAdded(entry.HitObject);
}
private void preloadSamples(HitObject hitObject)
{
// prepare sample pools ahead of time so we're not initialising at runtime.
foreach (var sample in hitObject.Samples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
foreach (var sample in hitObject.AuxiliarySamples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
foreach (var nestedObject in hitObject.NestedHitObjects)
preloadSamples(nestedObject);
}
/// <summary>
/// Removes a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> from this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject"></param>
/// <returns>Whether the <see cref="HitObject"/> was successfully removed.</returns>
public virtual bool Remove(HitObject hitObject)
{
if (lifetimeEntryMap.Remove(hitObject, out var entry))
{
HitObjectContainer.Remove(entry);
OnHitObjectRemoved(hitObject);
return true;
}
return nestedPlayfields.Any(p => p.Remove(hitObject));
}
/// <summary>
/// Creates the <see cref="HitObjectLifetimeEntry"/> for a given <see cref="HitObject"/>.
/// </summary>
/// <remarks>
/// This may be overridden to provide custom lifetime control (e.g. via <see cref="HitObjectLifetimeEntry.InitialLifetimeOffset"/>.
/// </remarks>
/// <param name="hitObject">The <see cref="HitObject"/> to create the entry for.</param>
/// <returns>The <see cref="HitObjectLifetimeEntry"/>.</returns>
[NotNull]
protected virtual HitObjectLifetimeEntry CreateLifetimeEntry([NotNull] HitObject hitObject) => new HitObjectLifetimeEntry(hitObject);
/// <summary>
/// Registers a default <see cref="DrawableHitObject"/> pool with this <see cref="DrawableRuleset"/> which is to be used whenever
/// <see cref="DrawableHitObject"/> representations are requested for the given <typeparamref name="TObject"/> type.
/// </summary>
/// <param name="initialSize">The number of <see cref="DrawableHitObject"/>s to be initially stored in the pool.</param>
/// <param name="maximumSize">
/// The maximum number of <see cref="DrawableHitObject"/>s that can be stored in the pool.
/// If this limit is exceeded, every subsequent <see cref="DrawableHitObject"/> will be created anew instead of being retrieved from the pool,
/// until some of the existing <see cref="DrawableHitObject"/>s are returned to the pool.
/// </param>
/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
public void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
=> RegisterPool<TObject, TDrawable>(new DrawablePool<TDrawable>(initialSize, maximumSize));
/// <summary>
/// Registers a custom <see cref="DrawableHitObject"/> pool with this <see cref="DrawableRuleset"/> which is to be used whenever
/// <see cref="DrawableHitObject"/> representations are requested for the given <typeparamref name="TObject"/> type.
/// </summary>
/// <param name="pool">The <see cref="DrawablePool{T}"/> to register.</param>
/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
protected void RegisterPool<TObject, TDrawable>([NotNull] DrawablePool<TDrawable> pool)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
{
pools[typeof(TObject)] = pool;
AddInternal(pool);
}
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DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject parent)
{
var pool = prepareDrawableHitObjectPool(hitObject);
return (DrawableHitObject)pool?.Get(d =>
{
var dho = (DrawableHitObject)d;
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if (!dho.IsInitialized)
{
onNewDrawableHitObject(dho);
// If this is the first time this DHO is being used, then apply the DHO mods.
// This is done before Apply() so that the state is updated once when the hitobject is applied.
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if (mods != null)
{
foreach (var m in mods.OfType<IApplicableToDrawableHitObject>())
m.ApplyToDrawableHitObject(dho);
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}
}
if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry))
lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject);
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dho.ParentHitObject = parent;
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dho.Apply(entry);
});
}
private IDrawablePool prepareDrawableHitObjectPool(HitObject hitObject)
{
var lookupType = hitObject.GetType();
IDrawablePool pool;
// Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists.
if (!pools.TryGetValue(lookupType, out pool))
{
foreach (var (t, p) in pools)
{
if (!t.IsInstanceOfType(hitObject))
continue;
pools[lookupType] = pool = p;
break;
}
}
return pool;
}
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private readonly Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>> samplePools = new Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>>();
public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) => prepareSamplePool(sampleInfo).Get();
private DrawablePool<PoolableSkinnableSample> prepareSamplePool(ISampleInfo sampleInfo)
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{
if (samplePools.TryGetValue(sampleInfo, out var pool)) return pool;
AddInternal(samplePools[sampleInfo] = pool = new DrawableSamplePool(sampleInfo, 1));
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return pool;
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}
private class DrawableSamplePool : DrawablePool<PoolableSkinnableSample>
{
private readonly ISampleInfo sampleInfo;
public DrawableSamplePool(ISampleInfo sampleInfo, int initialSize, int? maximumSize = null)
: base(initialSize, maximumSize)
{
this.sampleInfo = sampleInfo;
}
protected override PoolableSkinnableSample CreateNewDrawable() => base.CreateNewDrawable().With(d => d.Apply(sampleInfo));
}
#endregion
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#region Editor logic
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
/// </remarks>
internal event Action<HitObject> HitObjectUsageBegan;
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
/// </remarks>
internal event Action<HitObject> HitObjectUsageFinished;
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
/// <summary>
/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to set.</param>
/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
internal void SetKeepAlive(HitObject hitObject, bool keepAlive)
{
if (lifetimeEntryMap.TryGetValue(hitObject, out var entry))
{
entry.KeepAlive = keepAlive;
return;
}
foreach (var p in nestedPlayfields)
p.SetKeepAlive(hitObject, keepAlive);
}
/// <summary>
/// Keeps all <see cref="HitObject"/>s alive within this and all nested <see cref="Playfield"/>s.
/// </summary>
internal void KeepAllAlive()
{
foreach (var (_, entry) in lifetimeEntryMap)
entry.KeepAlive = true;
foreach (var p in nestedPlayfields)
p.KeepAllAlive();
}
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/// <summary>
/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
/// </summary>
internal double PastLifetimeExtension
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{
get => HitObjectContainer.PastLifetimeExtension;
set
{
HitObjectContainer.PastLifetimeExtension = value;
foreach (var nested in nestedPlayfields)
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nested.PastLifetimeExtension = value;
}
}
/// <summary>
/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
/// </summary>
internal double FutureLifetimeExtension
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{
get => HitObjectContainer.FutureLifetimeExtension;
set
{
HitObjectContainer.FutureLifetimeExtension = value;
foreach (var nested in nestedPlayfields)
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nested.FutureLifetimeExtension = value;
}
}
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#endregion
public class InvisibleCursorContainer : GameplayCursorContainer
{
protected override Drawable CreateCursor() => new InvisibleCursor();
private class InvisibleCursor : Drawable
{
}
}
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}
}