2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-07-17 14:48:51 +08:00
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using System;
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2018-04-13 17:19:50 +08:00
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using System.Collections.Generic;
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2018-07-17 14:48:51 +08:00
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using System.Linq;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.UI
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{
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public abstract class Playfield : CompositeDrawable
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{
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> is judged.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> NewResult;
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
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private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
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/// <summary>
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/// A function that converts gamefield coordinates to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
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/// <summary>
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/// A function that converts screen space coordinates to gamefield.
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/// </summary>
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public Func<Vector2, Vector2> ScreenSpaceToGamefield => HitObjectContainer.ToLocalSpace;
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
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public IEnumerable<DrawableHitObject> AllHitObjects
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{
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get
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{
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if (HitObjectContainer == null)
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return Enumerable.Empty<DrawableHitObject>();
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var enumerable = HitObjectContainer.Objects;
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if (nestedPlayfields.IsValueCreated)
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enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects));
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return enumerable;
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}
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}
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/// <summary>
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/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
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/// </summary>
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public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
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private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
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/// <summary>
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/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
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/// </summary>
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public readonly BindableBool DisplayJudgements = new BindableBool(true);
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/// <summary>
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/// Creates a new <see cref="Playfield"/>.
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/// </summary>
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protected Playfield()
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{
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RelativeSizeAxes = Axes.Both;
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hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
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{
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h.NewResult += (d, r) => NewResult?.Invoke(d, r);
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h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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}));
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}
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[Resolved(CanBeNull = true)]
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private IReadOnlyList<Mod> mods { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Cursor = CreateCursor();
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if (Cursor != null)
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{
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// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
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Cursor.Hide();
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AddInternal(Cursor);
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}
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}
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/// <summary>
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/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
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/// </summary>
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public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
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/// <summary>
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add(DrawableHitObject h)
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{
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HitObjectContainer.Add(h);
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OnHitObjectAdded(h.HitObject);
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}
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/// <summary>
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/// Remove a DrawableHitObject from this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual bool Remove(DrawableHitObject h)
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{
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if (!HitObjectContainer.Remove(h))
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return false;
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OnHitObjectRemoved(h.HitObject);
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return false;
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}
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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/// <summary>
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/// Adds a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="entry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the <see cref="HitObject"/>.</param>
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public virtual void Add(HitObjectLifetimeEntry entry)
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{
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HitObjectContainer.Add(entry);
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lifetimeEntryMap[entry.HitObject] = entry;
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OnHitObjectAdded(entry.HitObject);
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}
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/// <summary>
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/// Removes a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> from this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="entry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the <see cref="HitObject"/>.</param>
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/// <returns>Whether the <see cref="HitObject"/> was successfully removed.</returns>
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public virtual bool Remove(HitObjectLifetimeEntry entry)
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{
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if (lifetimeEntryMap.Remove(entry.HitObject))
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{
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HitObjectContainer.Remove(entry);
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OnHitObjectRemoved(entry.HitObject);
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return true;
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}
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bool removedFromNested = false;
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if (nestedPlayfields.IsValueCreated)
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removedFromNested = nestedPlayfields.Value.Any(p => p.Remove(entry));
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return removedFromNested;
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}
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The added <see cref="HitObject"/>.</param>
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protected virtual void OnHitObjectAdded(HitObject hitObject)
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{
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}
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The removed <see cref="HitObject"/>.</param>
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protected virtual void OnHitObjectRemoved(HitObject hitObject)
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{
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}
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/// <summary>
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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/// </summary>
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public GameplayCursorContainer Cursor { get; private set; }
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/// <summary>
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/// Provide a cursor which is to be used for gameplay.
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/// </summary>
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/// <remarks>
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/// The default provided cursor is invisible when inside the bounds of the <see cref="Playfield"/>.
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/// </remarks>
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/// <returns>The cursor, or null to show the menu cursor.</returns>
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protected virtual GameplayCursorContainer CreateCursor() => new InvisibleCursorContainer();
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/// <summary>
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/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
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/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
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/// </summary>
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/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
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protected void AddNested(Playfield otherPlayfield)
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{
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otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
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otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
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otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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nestedPlayfields.Value.Add(otherPlayfield);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
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if (HitObjectContainer.Parent == null)
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AddInternal(HitObjectContainer);
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}
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protected override void Update()
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{
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base.Update();
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if (mods != null)
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{
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foreach (var mod in mods)
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{
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if (mod is IUpdatableByPlayfield updatable)
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updatable.Update(this);
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}
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}
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}
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/// <summary>
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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public class InvisibleCursorContainer : GameplayCursorContainer
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{
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protected override Drawable CreateCursor() => new InvisibleCursor();
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private class InvisibleCursor : Drawable
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{
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}
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}
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}
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}
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