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osu-lazer/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
{
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public partial class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
{
protected override bool UserScrollSpeedAdjustment => false;
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public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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: base(ruleset, beatmap, mods)
{
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Direction.Value = ScrollingDirection.Down;
TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate);
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VisualisationMethod = ScrollVisualisationMethod.Constant;
}
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[BackgroundDependencyLoader]
private void load()
{
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// With relax mod, input maps directly to x position and left/right buttons are not used.
if (!Mods.Any(m => m is ModRelax))
KeyBindingInputManager.Add(new CatchTouchInputMapper());
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}
protected double GetTimeRange(float approachRate) => IBeatmapDifficultyInfo.DifficultyRange(approachRate, 1800, 1200, 450);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.Difficulty);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject>? CreateDrawableRepresentation(CatchHitObject h) => null;
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protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
}
}