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osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaHitRenderer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
using OpenTK.Input;
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
using osu.Framework.Lists;
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using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.Timing.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.UI
{
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public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
{
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private int? columns;
public int Columns => columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize);
public Dictionary<int, List<DrawableTimingChange>> HitObjectTimingChanges;
public List<DrawableTimingChange> BarlineTimingChanges;
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
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generateTimingChanges();
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}
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private void generateTimingChanges()
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{
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if (HitObjectTimingChanges != null || BarlineTimingChanges != null)
return;
HitObjectTimingChanges = new Dictionary<int, List<DrawableTimingChange>>();
BarlineTimingChanges = new List<DrawableTimingChange>();
double lastSpeedMultiplier = 1;
double lastBeatLength = 500;
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// Merge timing + difficulty points
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
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// Generate the timing points, making non-timing changes use the previous timing change
var timingChanges = allPoints.Select(c =>
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{
var timingPoint = c as TimingControlPoint;
var difficultyPoint = c as DifficultyControlPoint;
if (timingPoint != null)
lastBeatLength = timingPoint.BeatLength;
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if (difficultyPoint != null)
lastSpeedMultiplier = difficultyPoint.SpeedMultiplier;
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return new TimingChange
{
Time = c.Time,
BeatLength = lastBeatLength,
SpeedMultiplier = lastSpeedMultiplier
};
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});
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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// Perform some post processing of the timing changes
timingChanges = timingChanges
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// Collapse sections after the last hit object
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.Where(s => s.Time <= lastObjectTime)
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// Collapse sections with the same start time
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.GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time)
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// Collapse sections with the same beat length
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.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
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.ToList();
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timingChanges.ForEach(t =>
{
for (int i = 0; i < Columns; i++)
{
List<DrawableTimingChange> columnTimingChanges;
if (!HitObjectTimingChanges.TryGetValue(i, out columnTimingChanges))
HitObjectTimingChanges[i] = columnTimingChanges = new List<DrawableTimingChange>();
columnTimingChanges.Add(new DrawableScrollingTimingChange(t));
}
BarlineTimingChanges.Add(new DrawableScrollingTimingChange(t));
});
}
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
{
var playfield = new ManiaPlayfield(Columns)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Invert by default for now (should be moved to config/skin later)
Scale = new Vector2(1, -1)
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};
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foreach (var kvp in HitObjectTimingChanges)
{
int column = kvp.Key;
List<DrawableTimingChange> timingChanges = kvp.Value;
foreach (var change in timingChanges)
playfield.Columns.ElementAt(column).Add(change);
}
foreach (var change in BarlineTimingChanges)
playfield.Add(change);
return playfield;
}
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[BackgroundDependencyLoader]
private void load()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
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maniaPlayfield.Add(new DrawableBarLine(new BarLine
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{
StartTime = t,
ControlPoint = point,
BeatIndex = index
}));
}
}
}
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
var maniaPlayfield = Playfield as ManiaPlayfield;
if (maniaPlayfield == null)
return null;
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
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var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, key);
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var note = h as Note;
if (note != null)
return new DrawableNote(note, key);
return null;
}
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protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
}
}