1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaHitRenderer.cs

95 lines
3.5 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-05-10 13:56:39 +08:00
using System;
using System.Linq;
2017-05-11 13:26:00 +08:00
using OpenTK;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
2017-05-10 13:56:39 +08:00
using osu.Game.Beatmaps.Timing;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
2017-05-10 13:56:39 +08:00
using osu.Game.Rulesets.Objects.Types;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
2017-05-17 12:04:34 +08:00
using osu.Game.Rulesets.Mania.MathUtils;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Mania.UI
{
2017-05-03 11:44:19 +08:00
public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
{
public int? Columns;
public ManiaHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
{
2017-05-17 12:04:34 +08:00
FastRandom fr = new FastRandom(1337);
while (true)
{
int value = fr.Next();
}
2017-05-10 13:56:39 +08:00
}
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
2017-05-10 13:56:39 +08:00
{
2017-05-12 21:23:32 +08:00
ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange);
2017-05-10 13:56:39 +08:00
2017-05-12 21:23:32 +08:00
if (firstTimingChange == null)
2017-05-11 21:16:50 +08:00
throw new Exception("The Beatmap contains no timing points!");
2017-05-12 21:23:32 +08:00
// Generate the timing points, making non-timing changes use the previous timing change
var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c =>
2017-05-10 13:56:39 +08:00
{
2017-05-12 21:23:32 +08:00
ControlPoint t = c.Clone();
if (c.TimingChange)
firstTimingChange = c;
else
t.BeatLength = firstTimingChange.BeatLength;
2017-05-10 13:56:39 +08:00
2017-05-12 21:23:32 +08:00
return t;
});
2017-05-10 13:56:39 +08:00
double lastObjectTime = (Objects.Last() as IHasEndTime)?.EndTime ?? Objects.Last().StartTime;
2017-05-12 21:23:32 +08:00
// Perform some post processing of the timing changes
timingChanges = timingChanges
2017-05-10 13:56:39 +08:00
// Collapse sections after the last hit object
2017-05-12 21:23:32 +08:00
.Where(s => s.Time <= lastObjectTime)
2017-05-10 13:56:39 +08:00
// Collapse sections with the same start time
2017-05-12 21:23:32 +08:00
.GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time)
2017-05-10 13:56:39 +08:00
// Collapse sections with the same beat length
2017-05-12 21:23:32 +08:00
.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
2017-05-10 13:56:39 +08:00
.ToList();
2017-05-12 21:23:32 +08:00
return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
2017-05-11 13:26:00 +08:00
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Invert by default for now (should be moved to config/skin later)
Scale = new Vector2(1, -1)
2017-05-11 13:26:00 +08:00
};
}
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
2017-05-03 11:44:19 +08:00
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
var note = h as Note;
if (note != null)
return new DrawableNote(note);
return null;
}
2017-05-11 13:26:00 +08:00
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
}
}