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osu-lazer/osu.Game/Screens/Multi/Multiplayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Match;
using osu.Game.Users;
using osuTK;
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namespace osu.Game.Screens.Multi
{
[Cached]
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public abstract class Multiplayer : OsuScreen
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{
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public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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// this is required due to PlayerLoader eventually being pushed to the main stack
// while leases may be taken out by a subscreen.
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private readonly MultiplayerWaveContainer waves;
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private readonly OsuButton createButton;
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private readonly LoungeSubScreen loungeSubScreen;
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private readonly ScreenStack screenStack;
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private readonly IBindable<bool> isIdle = new BindableBool();
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[Cached(Type = typeof(IRoomManager))]
protected RoomManager RoomManager { get; private set; }
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[Cached]
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Cached]
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
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[Resolved(CanBeNull = true)]
private MusicController music { get; set; }
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[Resolved]
private OsuGameBase game { get; set; }
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[Resolved]
private IAPIProvider api { get; set; }
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[Resolved(CanBeNull = true)]
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private OsuLogo logo { get; set; }
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private readonly Drawable header;
private readonly Drawable headerBackground;
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protected Multiplayer()
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{
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
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var backgroundColour = Color4Extensions.FromHex(@"3e3a44");
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InternalChild = waves = new MultiplayerWaveContainer
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{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
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Children = new[]
{
header = new Container
{
RelativeSizeAxes = Axes.X,
Height = 400,
Children = new[]
{
headerBackground = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1.25f,
Masking = true,
Children = new Drawable[]
{
new HeaderBackgroundSprite
{
RelativeSizeAxes = Axes.X,
Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens
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},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking
Child = new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.5f), backgroundColour)
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},
}
}
},
screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
}
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},
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new Header(screenStack),
createButton = CreateNewMultiplayerGameButton().With(button =>
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{
button.Anchor = Anchor.TopRight;
button.Origin = Anchor.TopRight;
button.Size = new Vector2(150, Header.HEIGHT - 20);
button.Margin = new MarginPadding
{
Top = 10,
Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
};
button.Action = () => OpenNewRoom();
}),
RoomManager = CreateRoomManager()
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}
};
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screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
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screenStack.Push(loungeSubScreen = CreateLounge());
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}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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[BackgroundDependencyLoader(true)]
private void load(IdleTracker idleTracker)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
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if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
}
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
if (state.NewValue != APIState.Online)
Schedule(forcefullyExit);
});
protected override void LoadComplete()
{
base.LoadComplete();
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isIdle.BindValueChanged(idle => UpdatePollingRate(idle.NewValue), true);
}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
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var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.BindTo(selectedRoom);
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return dependencies;
}
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protected abstract void UpdatePollingRate(bool isIdle);
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
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if (this.IsCurrentScreen())
{
while (this.IsCurrentScreen())
this.Exit();
}
else
{
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this.MakeCurrent();
Schedule(forcefullyExit);
}
}
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public override void OnEntering(IScreen last)
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{
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this.FadeIn();
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waves.Show();
}
public override void OnResuming(IScreen last)
{
this.FadeIn(250);
this.ScaleTo(1, 250, Easing.OutSine);
base.OnResuming(last);
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UpdatePollingRate(isIdle.Value);
}
public override void OnSuspending(IScreen next)
{
this.ScaleTo(1.1f, 250, Easing.InSine);
this.FadeOut(250);
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UpdatePollingRate(isIdle.Value);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager.PartRoom();
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waves.Hide();
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this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
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if (screenStack.CurrentScreen != null)
loungeSubScreen.MakeCurrent();
base.OnExiting(next);
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return false;
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}
public override bool OnBackButton()
{
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if ((screenStack.CurrentScreen as IMultiplayerSubScreen)?.OnBackButton() == true)
return true;
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
{
screenStack.Exit();
return true;
}
return false;
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
// the wave overlay transition takes longer than expected to run.
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
}
/// <summary>
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/// Creates and opens the newly-created room.
/// </summary>
/// <param name="room">An optional template to use when creating the room.</param>
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public void OpenNewRoom(Room room = null) => loungeSubScreen.Open(room ?? CreateNewRoom());
/// <summary>
/// Creates a new room.
/// </summary>
/// <returns>The created <see cref="Room"/>.</returns>
protected virtual Room CreateNewRoom() => new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } };
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private void screenPushed(IScreen lastScreen, IScreen newScreen)
{
subScreenChanged(lastScreen, newScreen);
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}
private void screenExited(IScreen lastScreen, IScreen newScreen)
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{
subScreenChanged(lastScreen, newScreen);
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
this.Exit();
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}
private void subScreenChanged(IScreen lastScreen, IScreen newScreen)
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{
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switch (newScreen)
{
case LoungeSubScreen _:
header.Delay(MultiplayerSubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(0, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
case RoomSubScreen _:
header.ResizeHeightTo(135, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(-MultiplayerSubScreen.X_SHIFT, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
}
if (lastScreen is IOsuScreen lastOsuScreen)
Activity.UnbindFrom(lastOsuScreen.Activity);
if (newScreen is IOsuScreen newOsuScreen)
((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
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UpdatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
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}
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protected IScreen CurrentSubScreen => screenStack.CurrentScreen;
protected abstract RoomManager CreateRoomManager();
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protected abstract LoungeSubScreen CreateLounge();
protected abstract OsuButton CreateNewMultiplayerGameButton();
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private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;
public MultiplayerWaveContainer()
{
FirstWaveColour = Color4Extensions.FromHex(@"654d8c");
SecondWaveColour = Color4Extensions.FromHex(@"554075");
ThirdWaveColour = Color4Extensions.FromHex(@"44325e");
FourthWaveColour = Color4Extensions.FromHex(@"392850");
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}
}
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private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double TransformDuration => 200;
}
}
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}
}