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osu-lazer/osu.Game/Screens/Multi/Multiplayer.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
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using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Match;
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using osuTK;
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namespace osu.Game.Screens.Multi
{
[Cached]
public class Multiplayer : OsuScreen, IOnlineComponent
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{
private readonly MultiplayerWaveContainer waves;
public override bool AllowBeatmapRulesetChange => currentSubScreen?.AllowBeatmapRulesetChange ?? base.AllowBeatmapRulesetChange;
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private readonly OsuButton createButton;
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private readonly LoungeSubScreen loungeSubScreen;
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private OsuScreen currentSubScreen;
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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[Resolved]
private APIAccess api { get; set; }
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public Multiplayer()
{
Child = waves = new MultiplayerWaveContainer
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{
RelativeSizeAxes = Axes.Both,
};
waves.AddRange(new Drawable[]
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{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"3e3a44"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"3c3842"),
ColourDark = OsuColour.FromHex(@"393540"),
TriangleScale = 5,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
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Child = loungeSubScreen = new LoungeSubScreen(Push),
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},
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new Header(loungeSubScreen),
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createButton = new HeaderButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.None,
Size = new Vector2(150, Header.HEIGHT - 20),
Margin = new MarginPadding
{
Top = 10,
Right = 10,
},
Text = "Create room",
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Action = () => loungeSubScreen.Push(new Room
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{
Name = { Value = $"{api.LocalUser}'s awesome room" }
}),
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},
roomManager = new RoomManager()
});
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screenAdded(loungeSubScreen);
loungeSubScreen.Exited += _ => Exit();
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}
private readonly IBindable<bool> isIdle = new BindableBool();
[BackgroundDependencyLoader]
private void load(IdleTracker idleTracker)
{
api.Register(this);
isIdle.BindTo(idleTracker.IsIdle);
}
protected override void LoadComplete()
{
base.LoadComplete();
isIdle.BindValueChanged(updatePollingRate, true);
}
private void updatePollingRate(bool idle)
{
roomManager.TimeBetweenPolls = !IsCurrentScreen || !(currentSubScreen is LoungeSubScreen) ? 0 : (idle ? 120000 : 15000);
Logger.Log($"Polling adjusted to {roomManager.TimeBetweenPolls}");
}
public void APIStateChanged(APIAccess api, APIState state)
{
if (state != APIState.Online)
forcefullyExit();
}
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
if (IsCurrentScreen)
Exit();
else
{
MakeCurrent();
Schedule(forcefullyExit);
}
}
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protected override void OnEntering(Screen last)
{
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Content.FadeIn();
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base.OnEntering(last);
waves.Show();
}
protected override bool OnExiting(Screen next)
{
waves.Hide();
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Content.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
cancelLooping();
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loungeSubScreen.MakeCurrent();
updatePollingRate(isIdle.Value);
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return base.OnExiting(next);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
Content.FadeIn(250);
Content.ScaleTo(1, 250, Easing.OutSine);
updatePollingRate(isIdle.Value);
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}
protected override void OnSuspending(Screen next)
{
Content.ScaleTo(1.1f, 250, Easing.InSine);
Content.FadeOut(250);
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cancelLooping();
roomManager.TimeBetweenPolls = 0;
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base.OnSuspending(next);
}
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private void cancelLooping()
{
var track = Beatmap.Value.Track;
if (track != null)
track.Looping = false;
}
protected override void LogoExiting(OsuLogo logo)
{
// the wave overlay transition takes longer than expected to run.
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
base.LogoExiting(logo);
}
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protected override void Update()
{
base.Update();
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if (!IsCurrentScreen) return;
if (currentSubScreen is MatchSubScreen)
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{
var track = Beatmap.Value.Track;
if (track != null)
{
track.Looping = true;
if (!track.IsRunning)
{
Game.Audio.AddItemToList(track);
track.Seek(Beatmap.Value.Metadata.PreviewTime);
track.Start();
}
}
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createButton.Hide();
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}
else if (currentSubScreen is LoungeSubScreen)
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createButton.Show();
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}
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private void screenAdded(Screen newScreen)
{
currentSubScreen = (OsuScreen)newScreen;
updatePollingRate(isIdle.Value);
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newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
}
private void screenRemoved(Screen newScreen)
{
if (currentSubScreen is MatchSubScreen)
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cancelLooping();
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currentSubScreen = (OsuScreen)newScreen;
updatePollingRate(isIdle.Value);
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api?.Unregister(this);
}
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private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;
public MultiplayerWaveContainer()
{
FirstWaveColour = OsuColour.FromHex(@"654d8c");
SecondWaveColour = OsuColour.FromHex(@"554075");
ThirdWaveColour = OsuColour.FromHex(@"44325e");
FourthWaveColour = OsuColour.FromHex(@"392850");
}
}
}
}