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osu-lazer/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
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using System.Diagnostics;
using System.Drawing;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
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using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Editors;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
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public partial class DrawableTournamentMatch : CompositeDrawable
{
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public readonly TournamentMatch Match;
private readonly bool editor;
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protected readonly FillFlowContainer<DrawableMatchTeam> Flow;
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private readonly Drawable selectionBox;
private readonly Drawable currentMatchSelectionBox;
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private Bindable<TournamentMatch>? globalSelection;
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[Resolved]
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private LadderEditorInfo? editorInfo { get; set; }
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[Resolved]
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private LadderInfo? ladderInfo { get; set; }
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public DrawableTournamentMatch(TournamentMatch match, bool editor = false)
{
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Match = match;
this.editor = editor;
AutoSizeAxes = Axes.Both;
const float border_thickness = 5;
const float spacing = 2;
Margin = new MarginPadding(10);
InternalChildren = new Drawable[]
{
Flow = new FillFlowContainer<DrawableMatchTeam>
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{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(spacing)
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},
new Container
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{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(-10),
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = selectionBox = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Masking = true,
BorderColour = Color4.YellowGreen,
BorderThickness = border_thickness,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
}
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(-(spacing + border_thickness)),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = currentMatchSelectionBox = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
BorderColour = Color4.White,
BorderThickness = border_thickness,
Masking = true,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
}
},
}
};
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boundReference(match.Team1).BindValueChanged(_ => updateTeams());
boundReference(match.Team2).BindValueChanged(_ => updateTeams());
boundReference(match.Team1Score).BindValueChanged(_ => updateWinConditions());
boundReference(match.Team2Score).BindValueChanged(_ => updateWinConditions());
boundReference(match.Round).BindValueChanged(_ =>
{
updateWinConditions();
Changed?.Invoke();
});
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boundReference(match.Completed).BindValueChanged(_ => updateProgression());
boundReference(match.Progression).BindValueChanged(_ => updateProgression());
boundReference(match.LosersProgression).BindValueChanged(_ => updateProgression());
boundReference(match.Losers).BindValueChanged(_ =>
{
updateTeams();
Changed?.Invoke();
});
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boundReference(match.Current).BindValueChanged(_ => updateCurrentMatch(), true);
boundReference(match.Position).BindValueChanged(pos =>
{
if (!IsDragged)
Position = new Vector2(pos.NewValue.X, pos.NewValue.Y);
Changed?.Invoke();
}, true);
updateTeams();
}
/// <summary>
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/// Fired when something changed that requires a ladder redraw.
/// </summary>
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public Action? Changed;
private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
private T boundReference<T>(T obj)
where T : IBindable
{
obj = (T)obj.GetBoundCopy();
refBindables.Add(obj);
return obj;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
foreach (var b in refBindables)
b.UnbindAll();
}
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private void updateCurrentMatch()
{
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if (Match.Current.Value)
currentMatchSelectionBox.Show();
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else
currentMatchSelectionBox.Hide();
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}
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private bool selected;
public bool Selected
{
get => selected;
set
{
if (value == selected) return;
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selected = value;
if (selected)
{
selectionBox.Show();
if (editor && editorInfo != null)
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editorInfo.Selected.Value = Match;
else if (ladderInfo != null)
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ladderInfo.CurrentMatch.Value = Match;
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}
else
selectionBox.Hide();
}
}
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private void updateProgression()
{
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if (!Match.Completed.Value)
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{
// ensure we clear any of our teams from our progression.
// this is not pretty logic but should suffice for now.
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if (Match.Progression.Value != null && Match.Progression.Value.Team1.Value == Match.Team1.Value)
Match.Progression.Value.Team1.Value = null;
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if (Match.Progression.Value != null && Match.Progression.Value.Team2.Value == Match.Team2.Value)
Match.Progression.Value.Team2.Value = null;
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if (Match.LosersProgression.Value != null && Match.LosersProgression.Value.Team1.Value == Match.Team1.Value)
Match.LosersProgression.Value.Team1.Value = null;
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if (Match.LosersProgression.Value != null && Match.LosersProgression.Value.Team2.Value == Match.Team2.Value)
Match.LosersProgression.Value.Team2.Value = null;
}
else
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{
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Debug.Assert(Match.Winner != null);
transferProgression(Match.Progression.Value, Match.Winner);
Debug.Assert(Match.Loser != null);
transferProgression(Match.LosersProgression.Value, Match.Loser);
}
Changed?.Invoke();
}
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private void transferProgression(TournamentMatch? destination, TournamentTeam team)
{
if (destination == null) return;
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bool progressionAbove = destination.ID < Match.ID;
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Bindable<TournamentTeam?> destinationTeam;
// check for the case where we have already transferred out value
if (destination.Team1.Value == team)
destinationTeam = destination.Team1;
else if (destination.Team2.Value == team)
destinationTeam = destination.Team2;
else
{
destinationTeam = progressionAbove ? destination.Team2 : destination.Team1;
if (destinationTeam.Value != null)
destinationTeam = progressionAbove ? destination.Team1 : destination.Team2;
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}
destinationTeam.Value = team;
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}
private void updateWinConditions()
{
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if (Match.Round.Value == null) return;
int instantWinAmount = Match.Round.Value.BestOf.Value / 2;
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Match.Completed.Value = Match.Round.Value.BestOf.Value > 0
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&& (Match.Team1Score.Value + Match.Team2Score.Value >= Match.Round.Value.BestOf.Value || Match.Team1Score.Value > instantWinAmount
|| Match.Team2Score.Value > instantWinAmount);
}
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protected override void LoadComplete()
{
base.LoadComplete();
updateTeams();
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if (editorInfo != null)
{
globalSelection = editorInfo.Selected.GetBoundCopy();
globalSelection.BindValueChanged(s => Selected = s.NewValue == Match, true);
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}
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}
private void updateTeams()
{
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if (LoadState != LoadState.Loaded)
return;
// todo: teams may need to be bindable for transitions at a later point.
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if (Match.Team1.Value == null || Match.Team2.Value == null)
Match.CancelMatchStart();
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if (Match.ConditionalMatches.Count > 0)
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{
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foreach (var conditional in Match.ConditionalMatches)
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{
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bool team1Match = Match.Team1Acronym != null && conditional.Acronyms.Contains(Match.Team1Acronym);
bool team2Match = Match.Team2Acronym != null && conditional.Acronyms.Contains(Match.Team2Acronym);
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if (team1Match && team2Match)
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Match.Date.Value = conditional.Date.Value;
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}
}
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Flow.Children = new[]
{
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new DrawableMatchTeam(Match.Team1.Value, Match, Match.Losers.Value),
new DrawableMatchTeam(Match.Team2.Value, Match, Match.Losers.Value)
};
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SchedulerAfterChildren.Add(() => Scheduler.Add(updateProgression));
updateWinConditions();
}
protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo != null;
protected override bool OnKeyDown(KeyDownEvent e)
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{
if (Selected && editorInfo != null && e.Key == Key.Delete)
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{
Remove();
return true;
}
return base.OnKeyDown(e);
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}
protected override bool OnClick(ClickEvent e)
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{
if (editorInfo == null || Match is ConditionalTournamentMatch || e.Button != MouseButton.Left)
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return false;
Selected = true;
return true;
}
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private Vector2 positionAtStartOfDrag;
protected override bool OnDragStart(DragStartEvent e)
{
if (editorInfo != null)
{
positionAtStartOfDrag = Position;
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
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Selected = true;
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this.MoveTo(snapToGrid(positionAtStartOfDrag + (e.MousePosition - e.MouseDownPosition)));
Match.Position.Value = new Point((int)Position.X, (int)Position.Y);
}
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private Vector2 snapToGrid(Vector2 pos) =>
new Vector2(
(int)(pos.X / LadderEditorScreen.GRID_SPACING) * LadderEditorScreen.GRID_SPACING,
(int)(pos.Y / LadderEditorScreen.GRID_SPACING) * LadderEditorScreen.GRID_SPACING
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);
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public void Remove()
{
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Selected = false;
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Match.Progression.Value = null;
Match.LosersProgression.Value = null;
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if (ladderInfo == null)
return;
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ladderInfo.Matches.Remove(Match);
foreach (var m in ladderInfo.Matches)
{
if (m.Progression.Value == Match)
m.Progression.Value = null;
if (m.LosersProgression.Value == Match)
m.LosersProgression.Value = null;
}
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}
}
}