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osu-lazer/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchPairing.cs

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C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Tournament.Components;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using SixLabors.Primitives;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class DrawableMatchPairing : CompositeDrawable
{
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public readonly MatchPairing Pairing;
private readonly bool editor;
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protected readonly FillFlowContainer<DrawableMatchTeam> Flow;
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private readonly Drawable selectionBox;
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private readonly Drawable currentMatchSelectionBox;
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private Bindable<MatchPairing> globalSelection;
[Resolved(CanBeNull = true)]
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private LadderEditorInfo editorInfo { get; set; }
[Resolved(CanBeNull = true)]
private LadderInfo ladderInfo { get; set; }
public DrawableMatchPairing(MatchPairing pairing, bool editor = false)
{
Pairing = pairing;
this.editor = editor;
AutoSizeAxes = Axes.Both;
Margin = new MarginPadding(5);
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InternalChildren = new[]
{
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selectionBox = new Container
{
CornerRadius = 5,
Masking = true,
Scale = new Vector2(1.05f),
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Colour = Color4.YellowGreen,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
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currentMatchSelectionBox = new Container
{
CornerRadius = 5,
Masking = true,
Scale = new Vector2(1.05f),
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Colour = Color4.OrangeRed,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
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Flow = new FillFlowContainer<DrawableMatchTeam>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2)
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}
};
pairing.Team1.BindValueChanged(_ => updateTeams());
pairing.Team2.BindValueChanged(_ => updateTeams());
pairing.Team1Score.BindValueChanged(_ => updateWinConditions());
pairing.Team2Score.BindValueChanged(_ => updateWinConditions());
pairing.Grouping.BindValueChanged(_ => updateWinConditions());
pairing.Completed.BindValueChanged(_ => updateProgression());
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pairing.Progression.BindValueChanged(_ => updateProgression());
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pairing.LosersProgression.BindValueChanged(_ => updateProgression());
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pairing.Losers.BindValueChanged(_ => updateTeams());
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pairing.Current.BindValueChanged(_ => updateCurrentMatch(), true);
pairing.Position.BindValueChanged(pos =>
{
if (IsDragged) return;
Position = new Vector2(pos.X, pos.Y);
}, true);
updateTeams();
}
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private void updateCurrentMatch()
{
if (Pairing.Current.Value)
currentMatchSelectionBox.Show();
else
currentMatchSelectionBox.Hide();
}
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private bool selected;
public bool Selected
{
get => selected;
set
{
if (value == selected) return;
selected = value;
if (selected)
{
selectionBox.Show();
if (editor)
editorInfo.Selected.Value = Pairing;
else
ladderInfo.CurrentMatch.Value = Pairing;
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}
else
selectionBox.Hide();
}
}
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private void updateProgression()
{
if (!Pairing.Completed)
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{
// ensure we clear any of our teams from our progression.
// this is not pretty logic but should suffice for now.
if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team1.Value == Pairing.Team1.Value)
Pairing.Progression.Value.Team1.Value = null;
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if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team2.Value == Pairing.Team2.Value)
Pairing.Progression.Value.Team2.Value = null;
if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team1.Value == Pairing.Team1.Value)
Pairing.LosersProgression.Value.Team1.Value = null;
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if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team2.Value == Pairing.Team2.Value)
Pairing.LosersProgression.Value.Team2.Value = null;
}
else
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{
transferProgression(Pairing.Progression?.Value, Pairing.Winner);
transferProgression(Pairing.LosersProgression?.Value, Pairing.Loser);
}
}
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private void transferProgression(MatchPairing destination, TournamentTeam team)
{
if (destination == null) return;
bool progressionAbove = destination.ID < Pairing.ID;
Bindable<TournamentTeam> destinationTeam;
// check for the case where we have already transferred out value
if (destination.Team1.Value == team)
destinationTeam = destination.Team1;
else if (destination.Team2.Value == team)
destinationTeam = destination.Team2;
else
{
destinationTeam = progressionAbove ? destination.Team2 : destination.Team1;
if (destinationTeam.Value != null)
destinationTeam = progressionAbove ? destination.Team1 : destination.Team2;
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}
destinationTeam.Value = team;
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}
private void updateWinConditions()
{
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if (Pairing.Grouping.Value == null) return;
var instaWinAmount = Pairing.Grouping.Value.BestOf / 2;
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Pairing.Completed.Value = Pairing.Grouping.Value.BestOf > 0
&& (Pairing.Team1Score + Pairing.Team2Score >= Pairing.Grouping.Value.BestOf || Pairing.Team1Score > instaWinAmount || Pairing.Team2Score > instaWinAmount);
}
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protected override void LoadComplete()
{
base.LoadComplete();
updateTeams();
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if (editorInfo != null)
{
globalSelection = editorInfo.Selected.GetBoundCopy();
globalSelection.BindValueChanged(s =>
{
if (s != Pairing) Selected = false;
});
}
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}
private void updateTeams()
{
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if (LoadState != LoadState.Loaded)
return;
// todo: teams may need to be bindable for transitions at a later point.
if (Pairing.Team1.Value == null || Pairing.Team2.Value == null)
Pairing.CancelMatchStart();
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if (Pairing.ConditionalPairings.Count > 0)
{
foreach (var conditional in Pairing.ConditionalPairings)
{
var team1Match = conditional.Acronyms.Contains(Pairing.Team1Acronym);
var team2Match = conditional.Acronyms.Contains(Pairing.Team2Acronym);
if (team1Match && team2Match)
Pairing.Date.Value = conditional.Date;
}
}
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Flow.Children = new[]
{
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new DrawableMatchTeam(Pairing.Team1, Pairing, Pairing.Losers),
new DrawableMatchTeam(Pairing.Team2, Pairing, Pairing.Losers)
};
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SchedulerAfterChildren.Add(() => Scheduler.Add(updateProgression));
updateWinConditions();
}
protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo != null;
protected override bool OnDragStart(DragStartEvent e) => editorInfo != null;
protected override bool OnKeyDown(KeyDownEvent e)
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{
if (Selected && editorInfo != null && e.Key == Key.Delete)
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{
Remove();
return true;
}
return base.OnKeyDown(e);
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}
protected override bool OnClick(ClickEvent e)
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{
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if (editorInfo == null || Pairing is ConditionalMatchPairing)
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return false;
Selected = true;
return true;
}
protected override bool OnDrag(DragEvent e)
{
if (base.OnDrag(e)) return true;
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Selected = true;
this.MoveToOffset(e.Delta);
var pos = Position;
Pairing.Position.Value = new Point((int)pos.X, (int)pos.Y);
return true;
}
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public void Remove()
{
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Selected = false;
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Pairing.Progression.Value = null;
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Pairing.LosersProgression.Value = null;
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Expire();
}
}
}