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Update imagesharp namespaces (and consume System.Drawing types instead)

This commit is contained in:
Dean Herbert 2020-12-03 17:43:09 +09:00
parent c64343c7d7
commit 78c43641d1
3 changed files with 3 additions and 3 deletions

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@ -4,10 +4,10 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Tournament.Screens.Ladder.Components;
using SixLabors.Primitives;
namespace osu.Game.Tournament.Models
{

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Drawing;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -16,7 +17,6 @@ using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.Ladder.Components;
using osuTK;
using osuTK.Graphics;
using SixLabors.Primitives;
namespace osu.Game.Tournament.Screens.Editors
{

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -13,7 +14,6 @@ using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using SixLabors.Primitives;
namespace osu.Game.Tournament.Screens.Ladder.Components
{