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osu-lazer/osu.Game/Overlays/Settings/Sections/SkinSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
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using osu.Framework.Logging;
using osu.Framework.Platform;
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using osu.Game.Configuration;
using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
using osu.Game.Screens.Select;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using Realms;
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namespace osu.Game.Overlays.Settings.Sections
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{
public class SkinSection : SettingsSection
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{
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private SkinSettingsDropdown skinDropdown;
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public override LocalisableString Header => SkinSettingsStrings.SkinSectionHeader;
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public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.PaintBrush
};
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private readonly Bindable<Live<SkinInfo>> dropdownBindable = new Bindable<Live<SkinInfo>> { Default = DefaultSkin.CreateInfo().ToLiveUnmanaged() };
private readonly Bindable<string> configBindable = new Bindable<string>();
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private static readonly Live<SkinInfo> random_skin_info = new SkinInfo
{
ID = SkinInfo.RANDOM_SKIN,
Name = "<Random Skin>",
}.ToLiveUnmanaged();
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private readonly List<Live<SkinInfo>> dropdownItems = new List<Live<SkinInfo>>();
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[Resolved]
private SkinManager skins { get; set; }
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[Resolved]
private RealmAccess realm { get; set; }
private IDisposable realmSubscription;
[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
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{
Children = new Drawable[]
{
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skinDropdown = new SkinSettingsDropdown
{
LabelText = SkinSettingsStrings.CurrentSkin,
Keywords = new[] { @"skins" }
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},
new SettingsButton
{
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Text = SkinSettingsStrings.SkinLayoutEditor,
Action = () => skinEditor?.ToggleVisibility(),
},
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new ExportSkinButton(),
new DeleteSkinButton(),
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};
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config.BindWith(OsuSetting.Skin, configBindable);
}
protected override void LoadComplete()
{
base.LoadComplete();
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skinDropdown.Current = dropdownBindable;
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realmSubscription = realm.RegisterForNotifications(_ => realm.Realm.All<SkinInfo>()
.Where(s => !s.DeletePending)
.OrderByDescending(s => s.Protected) // protected skins should be at the top.
.ThenBy(s => s.Name, StringComparer.OrdinalIgnoreCase), skinsChanged);
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configBindable.BindValueChanged(_ => Scheduler.AddOnce(updateSelectedSkinFromConfig));
dropdownBindable.BindValueChanged(dropdownSelectionChanged);
}
private void dropdownSelectionChanged(ValueChangedEvent<Live<SkinInfo>> skin)
{
// Only handle cases where it's clear the user has intent to change skins.
if (skin.OldValue == null) return;
if (skin.NewValue.Equals(random_skin_info))
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{
var skinBefore = skins.CurrentSkinInfo.Value;
skins.SelectRandomSkin();
if (skinBefore == skins.CurrentSkinInfo.Value)
{
// the random selection didn't change the skin, so we should manually update the dropdown to match.
dropdownBindable.Value = skins.CurrentSkinInfo.Value;
}
return;
}
configBindable.Value = skin.NewValue.ID.ToString();
}
private void skinsChanged(IRealmCollection<SkinInfo> sender, ChangeSet changes, Exception error)
{
// This can only mean that realm is recycling, else we would see the protected skins.
// Because we are using `Live<>` in this class, we don't need to worry about this scenario too much.
if (!sender.Any())
return;
int protectedCount = sender.Count(s => s.Protected);
// For simplicity repopulate the full list.
// In the future we should change this to properly handle ChangeSet events.
dropdownItems.Clear();
foreach (var skin in sender)
dropdownItems.Add(skin.ToLive(realm));
dropdownItems.Insert(protectedCount, random_skin_info);
Schedule(() =>
{
skinDropdown.Items = dropdownItems;
updateSelectedSkinFromConfig();
});
}
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private void updateSelectedSkinFromConfig()
{
if (!skinDropdown.Items.Any())
return;
Live<SkinInfo> skin = null;
if (Guid.TryParse(configBindable.Value, out var configId))
skin = skinDropdown.Items.FirstOrDefault(s => s.ID == configId);
dropdownBindable.Value = skin ?? skinDropdown.Items.First();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
realmSubscription?.Dispose();
}
private class SkinSettingsDropdown : SettingsDropdown<Live<SkinInfo>>
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{
protected override OsuDropdown<Live<SkinInfo>> CreateDropdown() => new SkinDropdownControl();
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private class SkinDropdownControl : DropdownControl
{
protected override LocalisableString GenerateItemText(Live<SkinInfo> item) => item.ToString();
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}
}
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public class ExportSkinButton : SettingsButton
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{
[Resolved]
private SkinManager skins { get; set; }
[Resolved]
private Storage storage { get; set; }
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private Bindable<Skin> currentSkin;
[BackgroundDependencyLoader]
private void load()
{
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Text = SkinSettingsStrings.ExportSkinButton;
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Action = export;
}
protected override void LoadComplete()
{
base.LoadComplete();
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currentSkin = skins.CurrentSkin.GetBoundCopy();
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
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}
private void export()
{
try
{
currentSkin.Value.SkinInfo.PerformRead(s => new LegacySkinExporter(storage).Export(s));
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}
catch (Exception e)
{
Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error);
}
}
}
public class DeleteSkinButton : DangerousSettingsButton
{
[Resolved]
private SkinManager skins { get; set; }
[Resolved(CanBeNull = true)]
private IDialogOverlay dialogOverlay { get; set; }
private Bindable<Skin> currentSkin;
[BackgroundDependencyLoader]
private void load()
{
Text = SkinSettingsStrings.DeleteSkinButton;
Action = delete;
}
protected override void LoadComplete()
{
base.LoadComplete();
currentSkin = skins.CurrentSkin.GetBoundCopy();
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
}
private void delete()
{
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dialogOverlay?.Push(new SkinDeleteDialog(currentSkin.Value));
}
}
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}
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}