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osu-lazer/osu.Game/Overlays/Options/Sections/SkinSection.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Overlays.Options.Sections
{
public class SkinSection : OptionsSection
{
public override string Header => "Skin";
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
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FlowContent.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
{
new OptionLabel { Text = "TODO: Skin preview textures" },
new OptionLabel { Text = "Current skin: TODO dropdown" },
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Preview gameplay",
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Open skin folder",
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Export as .osk",
},
new OsuCheckbox
{
LabelText = "Ignore all beatmap skins",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSkins)
},
new OsuCheckbox
{
LabelText = "Use skin's sound samples",
Bindable = config.GetBindable<bool>(OsuConfig.SkinSamples)
},
new OsuCheckbox
{
LabelText = "Use Taiko skin for Taiko mode",
Bindable = config.GetBindable<bool>(OsuConfig.UseTaikoSkin)
},
new OsuCheckbox
{
LabelText = "Always use skin cursor",
Bindable = config.GetBindable<bool>(OsuConfig.UseSkinCursor)
},
new OptionSlider<double>
{
LabelText = "Menu Cursor size",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.CursorSize)
},
new OptionSlider<double>
{
LabelText = "Gameplay Cursor size",
Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.GameplayCursorSize)
},
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new OsuCheckbox
{
LabelText = "Automatic cursor size",
Bindable = config.GetBindable<bool>(OsuConfig.AutomaticCursorSizing)
},
};
}
}
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}