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Add SkinSettingsStrings
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osu.Game/Localisation/SkinSettingsStrings.cs
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54
osu.Game/Localisation/SkinSettingsStrings.cs
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@ -0,0 +1,54 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class SkinSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinSettings";
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/// <summary>
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/// "Skin"
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/// </summary>
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public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin");
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/// <summary>
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/// "Skin layout editor"
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/// </summary>
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public static LocalisableString SkinLayoutEditor => new TranslatableString(getKey(@"skin_layout_editor"), @"Skin layout editor");
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/// <summary>
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/// "Gameplay cursor size"
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/// </summary>
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public static LocalisableString CursorSize => new TranslatableString(getKey(@"cursor_size"), @"Gameplay cursor size");
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/// <summary>
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/// "Adjust gameplay cursor size based on current beatmap"
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/// </summary>
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public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap");
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/// <summary>
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/// "Beatmap skins"
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/// </summary>
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public static LocalisableString BeatmapSkins => new TranslatableString(getKey(@"beatmap_skins"), @"Beatmap skins");
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/// <summary>
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/// "Beatmap colours"
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/// </summary>
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public static LocalisableString BeatmapColours => new TranslatableString(getKey(@"beatmap_colours"), @"Beatmap colours");
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/// <summary>
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/// "Beatmap hitsounds"
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/// </summary>
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public static LocalisableString BeatmapHitsounds => new TranslatableString(getKey(@"beatmap_hitsounds"), @"Beatmap hitsounds");
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/// <summary>
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/// "Export selected skin"
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/// </summary>
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public static LocalisableString ExportSkinButton => new TranslatableString(getKey(@"export_skin_button"), @"Export selected skin");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -13,6 +13,7 @@ using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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using osu.Game.Skinning.Editor;
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using osuTK;
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@ -23,7 +24,7 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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private SkinSettingsDropdown skinDropdown;
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public override string Header => "Skin";
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public override LocalisableString Header => SkinSettingsStrings.SkinSectionHeader;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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@ -69,34 +70,34 @@ namespace osu.Game.Overlays.Settings.Sections
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skinDropdown = new SkinSettingsDropdown(),
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new SettingsButton
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{
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Text = "Skin layout editor",
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Text = SkinSettingsStrings.SkinLayoutEditor,
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Action = () => skinEditor?.Toggle(),
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},
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new ExportSkinButton(),
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Gameplay cursor size",
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LabelText = SkinSettingsStrings.CursorSize,
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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LabelText = SkinSettingsStrings.AutoCursorSize,
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Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap skins",
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LabelText = SkinSettingsStrings.BeatmapSkins,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap colours",
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LabelText = SkinSettingsStrings.BeatmapColours,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap hitsounds",
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LabelText = SkinSettingsStrings.BeatmapHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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};
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@ -200,7 +201,7 @@ namespace osu.Game.Overlays.Settings.Sections
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = "Export selected skin";
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Text = SkinSettingsStrings.ExportSkinButton;
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Action = export;
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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