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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawables;
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using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoPlayfield : TestCase
{
public override string Description => "Taiko playfield";
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private TaikoPlayfield playfield;
protected override double TimePerAction => 500;
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public override void Reset()
{
base.Reset();
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AddStep("Hit!", addHitJudgement);
AddStep("Miss :(", addMissJudgement);
AddStep("DrumRoll", () => addDrumRoll(false));
AddStep("Strong DrumRoll", () => addDrumRoll(true));
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AddStep("Swell", addSwell);
AddStep("Centre", () => addCentreHit(false));
AddStep("Strong Centre", () => addCentreHit(true));
AddStep("Rim", () => addRimHit(false));
AddStep("Strong Rim", () => addRimHit(true));
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AddStep("Add bar line", () => addBarLine(false));
AddStep("Add major bar line", () => addBarLine(true));
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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Add(new Container
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{
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Clock = new FramedClock(rateAdjustClock),
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RelativeSizeAxes = Axes.X,
Y = 200,
Children = new[]
{
playfield = new TaikoPlayfield()
}
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});
}
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private void addHitJudgement()
{
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TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
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playfield.OnJudgement(new DrawableTestHit(new Hit())
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{
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X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
Judgement = new TaikoJudgement
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{
Result = HitResult.Hit,
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TaikoResult = hitResult,
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TimeOffset = 0,
SecondHit = RNG.Next(10) == 0
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}
});
}
private void addMissJudgement()
{
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playfield.OnJudgement(new DrawableTestHit(new Hit())
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{
Judgement = new TaikoJudgement
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{
Result = HitResult.Miss,
TimeOffset = 0
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}
});
}
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private void addBarLine(bool major)
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{
BarLine bl = new BarLine
{
StartTime = Time.Current + 1000,
PreEmpt = 1000
};
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playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
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}
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private void addSwell()
{
playfield.Add(new DrawableSwell(new Swell
{
StartTime = Time.Current + 1000,
EndTime = Time.Current + 1000,
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PreEmpt = 1000
}));
}
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private void addDrumRoll(bool strong)
{
var d = new DrumRoll
{
StartTime = Time.Current + 1000,
IsStrong = strong,
Distance = 1000,
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PreEmpt = 1000,
};
playfield.Add(new DrawableDrumRoll(d));
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}
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private void addCentreHit(bool strong)
{
Hit h = new Hit
{
StartTime = Time.Current + 1000,
PreEmpt = 1000
};
if (strong)
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playfield.Add(new DrawableCentreHitStrong(h));
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else
playfield.Add(new DrawableCentreHit(h));
}
private void addRimHit(bool strong)
{
Hit h = new Hit
{
StartTime = Time.Current + 1000,
PreEmpt = 1000
};
if (strong)
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playfield.Add(new DrawableRimHitStrong(h));
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else
playfield.Add(new DrawableRimHit(h));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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{
public DrawableTestHit(TaikoHitObject hitObject)
: base(hitObject)
{
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
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protected override void UpdateState(ArmedState state)
{
}
}
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}
}