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osu-lazer/osu.Game.Tournament/TournamentGameBase.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
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using System.IO;
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using System.Linq;
using System.Threading.Tasks;
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using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
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using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tournament
{
[Cached(typeof(TournamentGameBase))]
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public class TournamentGameBase : OsuGameBase
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{
public const string BRACKET_FILENAME = @"bracket.json";
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private LadderInfo ladder;
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private TournamentStorage storage;
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private DependencyContainer dependencies;
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private FileBasedIPC ipc;
protected Task BracketLoadTask => bracketLoadTaskCompletionSource.Task;
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private readonly TaskCompletionSource<bool> bracketLoadTaskCompletionSource = new TaskCompletionSource<bool>();
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
}
private TournamentSpriteText initialisationText;
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[BackgroundDependencyLoader]
private void load(Storage baseStorage)
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{
AddInternal(initialisationText = new TournamentSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Torus.With(size: 32),
});
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
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dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage));
dependencies.CacheAs(storage);
dependencies.Cache(new TournamentVideoResourceStore(storage));
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Textures.AddTextureSource(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
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dependencies.CacheAs(new StableInfo(storage));
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}
protected override void LoadComplete()
{
GlobalCursorDisplay.MenuCursor.AlwaysPresent = true; // required for tooltip display
// we don't want to show the menu cursor as it would appear on stream output.
GlobalCursorDisplay.MenuCursor.Alpha = 0;
base.LoadComplete();
Task.Run(readBracket);
}
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private void readBracket()
{
try
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{
if (storage.Exists(BRACKET_FILENAME))
{
using (Stream stream = storage.GetStream(BRACKET_FILENAME, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
ladder = JsonConvert.DeserializeObject<LadderInfo>(sr.ReadToEnd(), new JsonPointConverter());
}
ladder ??= new LadderInfo();
var resolvedRuleset = ladder.Ruleset.Value != null
? RulesetStore.GetRuleset(ladder.Ruleset.Value.ShortName)
: RulesetStore.AvailableRulesets.First();
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// Must set to null initially to avoid the following re-fetch hitting `ShortName` based equality check.
ladder.Ruleset.Value = null;
ladder.Ruleset.Value = resolvedRuleset;
bool addedInfo = false;
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// assign teams
foreach (var match in ladder.Matches)
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{
match.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team1Acronym);
match.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team2Acronym);
foreach (var conditional in match.ConditionalMatches)
{
conditional.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team1Acronym);
conditional.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team2Acronym);
conditional.Round.Value = match.Round.Value;
}
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}
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// assign progressions
foreach (var pair in ladder.Progressions)
{
var src = ladder.Matches.FirstOrDefault(p => p.ID == pair.SourceID);
var dest = ladder.Matches.FirstOrDefault(p => p.ID == pair.TargetID);
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if (src == null)
continue;
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if (dest != null)
{
if (pair.Losers)
src.LosersProgression.Value = dest;
else
src.Progression.Value = dest;
}
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}
// link matches to rounds
foreach (var round in ladder.Rounds)
{
foreach (int id in round.Matches)
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{
var found = ladder.Matches.FirstOrDefault(p => p.ID == id);
if (found != null)
{
found.Round.Value = round;
if (round.StartDate.Value > found.Date.Value)
found.Date.Value = round.StartDate.Value;
}
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}
}
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addedInfo |= addPlayers();
addedInfo |= addRoundBeatmaps();
addedInfo |= addSeedingBeatmaps();
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if (addedInfo)
SaveChanges();
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
}
catch (Exception e)
{
bracketLoadTaskCompletionSource.SetException(e);
return;
}
Schedule(() =>
{
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Ruleset.BindTo(ladder.Ruleset);
dependencies.Cache(ladder);
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc);
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bracketLoadTaskCompletionSource.SetResult(true);
initialisationText.Expire();
});
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}
/// <summary>
/// Add missing player info based on user IDs.
/// </summary>
private bool addPlayers()
{
var playersRequiringPopulation = ladder.Teams
.SelectMany(t => t.Players)
.Where(p => string.IsNullOrEmpty(p.Username)
|| p.CountryCode == CountryCode.Unknown
|| p.Rank == null).ToList();
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if (playersRequiringPopulation.Count == 0)
return false;
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for (int i = 0; i < playersRequiringPopulation.Count; i++)
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{
var p = playersRequiringPopulation[i];
PopulatePlayer(p, immediate: true);
updateLoadProgressMessage($"Populating user stats ({i} / {playersRequiringPopulation.Count})");
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}
return true;
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}
/// <summary>
/// Add missing beatmap info based on beatmap IDs
/// </summary>
private bool addRoundBeatmaps()
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{
var beatmapsRequiringPopulation = ladder.Rounds
.SelectMany(r => r.Beatmaps)
.Where(b => b.Beatmap?.OnlineID == 0 && b.ID > 0).ToList();
if (beatmapsRequiringPopulation.Count == 0)
return false;
for (int i = 0; i < beatmapsRequiringPopulation.Count; i++)
{
var b = beatmapsRequiringPopulation[i];
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var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = b.ID });
API.Perform(req);
b.Beatmap = new TournamentBeatmap(req.Response ?? new APIBeatmap());
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updateLoadProgressMessage($"Populating round beatmaps ({i} / {beatmapsRequiringPopulation.Count})");
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}
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return true;
}
/// <summary>
/// Add missing beatmap info based on beatmap IDs
/// </summary>
private bool addSeedingBeatmaps()
{
var beatmapsRequiringPopulation = ladder.Teams
.SelectMany(r => r.SeedingResults)
.SelectMany(r => r.Beatmaps)
.Where(b => b.Beatmap?.OnlineID == 0 && b.ID > 0).ToList();
if (beatmapsRequiringPopulation.Count == 0)
return false;
for (int i = 0; i < beatmapsRequiringPopulation.Count; i++)
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{
var b = beatmapsRequiringPopulation[i];
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var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = b.ID });
API.Perform(req);
b.Beatmap = new TournamentBeatmap(req.Response ?? new APIBeatmap());
updateLoadProgressMessage($"Populating seeding beatmaps ({i} / {beatmapsRequiringPopulation.Count})");
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}
return true;
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}
private void updateLoadProgressMessage(string s) => Schedule(() => initialisationText.Text = s);
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public void PopulatePlayer(TournamentUser user, Action success = null, Action failure = null, bool immediate = false)
{
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var req = new GetUserRequest(user.OnlineID, ladder.Ruleset.Value);
if (immediate)
{
API.Perform(req);
populate();
}
else
{
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req.Success += _ => { populate(); };
req.Failure += _ =>
{
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user.OnlineID = 1;
failure?.Invoke();
};
API.Queue(req);
}
void populate()
{
var res = req.Response;
if (res == null)
return;
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user.OnlineID = res.Id;
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user.Username = res.Username;
user.CoverUrl = res.CoverUrl;
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user.CountryCode = res.CountryCode;
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user.Rank = res.Statistics?.GlobalRank;
success?.Invoke();
}
}
public void SaveChanges()
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{
if (!bracketLoadTaskCompletionSource.Task.IsCompletedSuccessfully)
{
Logger.Log("Inhibiting bracket save as bracket parsing failed");
return;
}
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foreach (var r in ladder.Rounds)
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r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
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ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
.ToList();
// Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state.
string serialisedLadder = GetSerialisedLadder();
using (var stream = storage.CreateFileSafely(BRACKET_FILENAME))
using (var sw = new StreamWriter(stream))
sw.Write(serialisedLadder);
}
public string GetSerialisedLadder()
{
return JsonConvert.SerializeObject(ladder,
new JsonSerializerSettings
{
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
Converters = new JsonConverter[] { new JsonPointConverter() }
});
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}
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protected override UserInputManager CreateUserInputManager() => new TournamentInputManager();
private class TournamentInputManager : UserInputManager
{
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protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button)
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{
switch (button)
{
case MouseButton.Right:
return new RightMouseManager(button);
}
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return base.CreateButtonEventManagerFor(button);
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}
private class RightMouseManager : MouseButtonEventManager
{
public RightMouseManager(MouseButton button)
: base(button)
{
}
public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
public override bool EnableClick => true;
public override bool ChangeFocusOnClick => false;
}
}
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}
}