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Fix tournament bracket parsing's ruleset refetch logic not working correctly

Due to equality being based on `ShortName`, it was feasible that the
re-fetch exited early (in bindable shortcutting logic) causing the
ruleset's `OnlineID` to remain `-1` or something equally wrong.

Resolves issue pointed out at
https://github.com/ppy/osu/discussions/17538#discussioncomment-2471746.
This commit is contained in:
Dean Herbert 2022-03-31 18:40:58 +09:00
parent a7a7584d3e
commit a06b0a4966

View File

@ -66,6 +66,18 @@ namespace osu.Game.Tournament
dependencies.CacheAs(new StableInfo(storage));
}
protected override void LoadComplete()
{
MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
// we don't want to show the menu cursor as it would appear on stream output.
MenuCursorContainer.Cursor.Alpha = 0;
base.LoadComplete();
Task.Run(readBracket);
}
private void readBracket()
{
try
@ -79,10 +91,14 @@ namespace osu.Game.Tournament
ladder ??= new LadderInfo();
ladder.Ruleset.Value = ladder.Ruleset.Value != null
var resolvedRuleset = ladder.Ruleset.Value != null
? RulesetStore.GetRuleset(ladder.Ruleset.Value.ShortName)
: RulesetStore.AvailableRulesets.First();
// Must set to null initially to avoid the following re-fetch hitting `ShortName` based equality check.
ladder.Ruleset.Value = null;
ladder.Ruleset.Value = resolvedRuleset;
bool addedInfo = false;
// assign teams
@ -280,18 +296,6 @@ namespace osu.Game.Tournament
}
}
protected override void LoadComplete()
{
MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
// we don't want to show the menu cursor as it would appear on stream output.
MenuCursorContainer.Cursor.Alpha = 0;
base.LoadComplete();
Task.Run(readBracket);
}
protected virtual void SaveChanges()
{
if (!bracketLoadTaskCompletionSource.Task.IsCompletedSuccessfully)